Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Rémi Verschelde 1513d76cb9 Fix some errors affecting the Web editor
- Don't warn about minimized/maximized modes not being available.
- Blender and FBX export both depend on running thirdparty applications,
  which can't be done (easily at least) for Web and Android editors.
- Editor theme complained about not being able to retrieve texture data
  for an icon. It was only used once so instead of flipping at runtime,
  let's just add a flipped icon.

Part of #65702.
2022-09-12 16:29:45 +02:00
.github CI: Downgrade Emscripten to 3.1.18 2022-09-09 14:02:16 +02:00
core Merge pull request #65688 from Chaosus/fix_astargrid_heuristic 2022-09-12 13:26:20 +02:00
doc Fix some errors affecting the Web editor 2022-09-12 16:29:45 +02:00
drivers Merge pull request #65016 from timothyqiu/skin-data 2022-09-07 22:17:55 +02:00
editor Fix some errors affecting the Web editor 2022-09-12 16:29:45 +02:00
main Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more 2022-09-08 09:20:19 +02:00
misc C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00
modules Fix some errors affecting the Web editor 2022-09-12 16:29:45 +02:00
platform Fix some errors affecting the Web editor 2022-09-12 16:29:45 +02:00
scene Merge pull request #64982 from V-Sekai/exp_dep_flags 2022-09-12 12:19:22 +02:00
servers Merge pull request #65594 from clayjohn/SSR-dialectric 2022-09-12 14:23:04 +02:00
tests Fix parsing of XML CDATA and add test cases 2022-09-09 09:42:24 +08:00
thirdparty [Windows] Improve build environment detection, add support for Windows on ARM. 2022-08-27 16:10:53 +03:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore Add ability to extend the set of Git pre-commit hooks 2022-08-30 13:34:10 +02:00
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
CONTRIBUTING.md Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
COPYRIGHT.txt
DONORS.md
LICENSE.txt
LOGO_LICENSE.md
README.md [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
SConstruct SCons: Refactor LTO options with `lto=<none|thin|full>` 2022-09-08 10:00:02 +02:00
gles3_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
glsl_builders.py ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
logo.png
logo.svg
logo_outlined.png
logo_outlined.svg
methods.py C#: Replace libnethost dependency to find hostfxr 2022-09-07 16:36:36 +02:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
version.py

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs