godot/drivers/gles3/shaders/copy.glsl

53 lines
749 B
GLSL

[vertex]
layout(location=0) in highp vec4 vertex_attrib;
#ifdef USE_CUBEMAP
layout(location=4) in vec3 cube_in;
#else
layout(location=4) in vec2 uv_in; // attrib:4
#endif
layout(location=5) in vec2 uv2_in; // attrib:5
#ifdef USE_CUBEMAP
out vec3 cube_interp;
#else
out vec2 uv_interp;
#endif
out vec2 uv2_interp;
void main() {
#ifdef USE_CUBEMAP
cube_interp = cube_in;
#else
uv_interp = uv_in;
#endif
uv2_interp = uv2_in;
gl_Position = vertex_attrib;
}
[fragment]
#ifdef USE_CUBEMAP
in vec3 cube_interp;
uniform samplerCube source_cube;
#else
in vec2 uv_interp;
uniform sampler2D source;
#endif
in vec2 uv2_interp;
layout(location = 0) vec4 frag_color; //color:0
void main() {
//vec4 color = color_interp;
frag_color = color;
}