106 lines
4.8 KiB
XML
106 lines
4.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ResourceLoader" inherits="Object" version="3.4">
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<brief_description>
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Singleton used to load resource files.
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</brief_description>
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<description>
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Singleton used to load resource files from the filesystem.
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It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine.
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</description>
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<tutorials>
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<link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
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</tutorials>
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<methods>
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<method name="exists">
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<return type="bool">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="type_hint" type="String" default="""">
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</argument>
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<description>
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Returns whether a recognized resource exists for the given [code]path[/code].
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An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader].
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</description>
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</method>
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<method name="get_dependencies">
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<return type="PoolStringArray">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Returns the dependencies for the resource at the given [code]path[/code].
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</description>
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</method>
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<method name="get_recognized_extensions_for_type">
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<return type="PoolStringArray">
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</return>
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<argument index="0" name="type" type="String">
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</argument>
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<description>
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Returns the list of recognized extensions for a resource type.
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</description>
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</method>
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<method name="has">
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<return type="bool">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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[i]Deprecated method.[/i] Use [method has_cached] or [method exists] instead.
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</description>
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</method>
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<method name="has_cached">
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<return type="bool">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<description>
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Returns whether a cached resource is available for the given [code]path[/code].
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Once a resource has been loaded by the engine, it is cached in memory for faster access, and future calls to the [method load] or [method load_interactive] methods will use the cached version. The cached resource can be overridden by using [method Resource.take_over_path] on a new resource for that same path.
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</description>
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</method>
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<method name="load">
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<return type="Resource">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="type_hint" type="String" default="""">
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</argument>
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<argument index="2" name="no_cache" type="bool" default="false">
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</argument>
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<description>
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Loads a resource at the given [code]path[/code], caching the result for further access.
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The registered [ResourceFormatLoader]s are queried sequentially to find the first one which can handle the file's extension, and then attempt loading. If loading fails, the remaining ResourceFormatLoaders are also attempted.
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An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
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If [code]no_cache[/code] is [code]true[/code], the resource cache will be bypassed and the resource will be loaded anew. Otherwise, the cached resource will be returned if it exists.
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Returns an empty resource if no [ResourceFormatLoader] could handle the file.
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GDScript has a simplified [method @GDScript.load] built-in method which can be used in most situations, leaving the use of [ResourceLoader] for more advanced scenarios.
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</description>
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</method>
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<method name="load_interactive">
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<return type="ResourceInteractiveLoader">
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</return>
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<argument index="0" name="path" type="String">
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</argument>
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<argument index="1" name="type_hint" type="String" default="""">
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</argument>
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<description>
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Starts loading a resource interactively. The returned [ResourceInteractiveLoader] object allows to load with high granularity, calling its [method ResourceInteractiveLoader.poll] method successively to load chunks.
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An optional [code]type_hint[/code] can be used to further specify the [Resource] type that should be handled by the [ResourceFormatLoader]. Anything that inherits from [Resource] can be used as a type hint, for example [Image].
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</description>
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</method>
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<method name="set_abort_on_missing_resources">
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<return type="void">
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</return>
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<argument index="0" name="abort" type="bool">
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</argument>
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<description>
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Changes the behavior on missing sub-resources. The default behavior is to abort loading.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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