godot/drivers
Hugo Locurcio a28a4ef98a
Decrease opacity of the overdraw debug draw mode
This allows distinguishing higher amounts of overlapping objects.
2021-07-04 00:23:06 +02:00
..
alsa Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
alsamidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coreaudio Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
coremidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
dummy Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
gl_context SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
gles2 Decrease opacity of the overdraw debug draw mode 2021-07-04 00:23:06 +02:00
gles3 Decrease opacity of the overdraw debug draw mode 2021-07-04 00:23:06 +02:00
gles_common Batching - fix item_batch_flags stale state 2021-05-23 12:39:15 +01:00
png Merge pull request #47854 from mortarroad/3.x-lossless-webp 2021-06-11 19:35:47 +02:00
pulseaudio Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
unix Improve the console error logging appearance 2021-06-13 19:18:09 +02:00
wasapi Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
windows Remove duplicate WARN_PRINTS macro 2021-06-18 12:57:59 +01:00
winmidi Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
xaudio2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
register_driver_types.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
register_driver_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00