godot/tests/core
rune-scape 154049ce17 StringName Dictionary keys
also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
..
config Fix error when use relative #include in .gdshader / .gdshaderinc file 2024-08-08 11:59:14 +08:00
input Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
io Fix Image CowData crash when baking large lightmaps 2024-07-19 16:04:30 +02:00
math Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
object Add String.is_valid_unicode_identifier() 2024-08-27 11:34:08 +08:00
os [Tests] Fix unit tests in template builds 2024-06-29 18:35:50 +02:00
string Add String.is_valid_unicode_identifier() 2024-08-27 11:34:08 +08:00
templates [Core] Add LocalVector::has for convenience 2024-05-06 18:03:37 +02:00
threads WorkerThreadPool: Support daemon-like tasks (via yield semantics) 2024-04-10 18:47:42 +02:00
variant StringName Dictionary keys 2024-08-29 13:39:27 -07:00
test_crypto.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
test_hashing_context.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_time.h Explicitly cast to Variant's int type in Time tests 2023-02-20 14:46:21 -06:00