godot/platform
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
android Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
iphone Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
javascript Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
linuxbsd Crash handler: Use print_error to include backtrace in logs 2022-05-05 12:22:56 +02:00
osx Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
uwp Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
windows Try to convert OS::execute() output to Unicode on Windows 2022-05-10 20:54:48 +08:00
register_platform_apis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00