godot/tests/core
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
io Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
math Merge pull request #59643 from kneejuicer/geometry2D-tests 2022-05-10 14:45:36 +02:00
object Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
string Fix left aligned integer sign in string formatting 2022-05-01 12:42:48 +08:00
templates Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
variant Merge pull request #56337 from cdemirer/fix-array-dictionary-id 2022-01-23 00:46:53 +01:00
test_crypto.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_hashing_context.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_time.h Fix inconsistent naming in Time 2022-05-05 16:00:37 +02:00