godot/scene/main
Juan Linietsky 703004f830 More 3D Work
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-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
2014-06-16 10:22:26 -03:00
..
SCsub
canvas_layer.cpp
canvas_layer.h
misc.cpp
misc.h
node.cpp More 3D Work 2014-06-16 10:22:26 -03:00
node.h More 3D Work 2014-06-16 10:22:26 -03:00
resource_preloader.cpp
resource_preloader.h
scene_main_loop.cpp
scene_main_loop.h
scene_singleton.cpp
scene_singleton.h
timer.cpp
timer.h
viewport.cpp
viewport.h