godot/servers/rendering/renderer_rd/forward_clustered
clayjohn 7ff106f828 Use distance to AABB surface to calculate Mesh LOD instead of using supports 2024-09-11 14:17:09 -07:00
..
SCsub
render_forward_clustered.cpp Use distance to AABB surface to calculate Mesh LOD instead of using supports 2024-09-11 14:17:09 -07:00
render_forward_clustered.h Implement support for bicubic lightmap filtering 2024-08-19 09:52:09 +02:00
scene_shader_forward_clustered.cpp Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
scene_shader_forward_clustered.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00