godot/modules/visual_script/editor
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
visual_script_editor.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
visual_script_editor.h Fix renaming function dialog in VisualScript does not work correctly 2022-02-12 21:28:28 +01:00
visual_script_property_selector.cpp Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
visual_script_property_selector.h initialized member variables in header 2022-02-03 11:14:42 -05:00