godot/modules/gdscript/editor
George Marques 5d6e853806
New GDScript tokenizer and parser
Sometimes to fix something you have to break it first.

This get GDScript mostly working with the new tokenizer and parser but
a lot of things isn't working yet. It compiles and it's usable, and that
should be enough for now.

Don't worry: other huge commits will come after this.
2020-07-20 11:38:39 -03:00
..
gdscript_highlighter.cpp New GDScript tokenizer and parser 2020-07-20 11:38:39 -03:00
gdscript_highlighter.h Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter 2020-07-11 17:09:58 +01:00
gdscript_translation_parser_plugin.cpp Change translation parser plugin API to parse_file() 2020-07-05 12:14:56 +02:00
gdscript_translation_parser_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00