godot/modules/fbx/tools
reduz d03b7fbe09 Refactored Node3D rotation modes
* Made the Basis euler orders indexed via enum.
* Node3D has a new rotation_order property to choose Euler rotation order.
* Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis

Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations.
The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course).
2021-10-25 14:34:00 -03:00
..
import_utils.cpp Refactored Node3D rotation modes 2021-10-25 14:34:00 -03:00
import_utils.h Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt 2021-06-20 11:44:56 +02:00
validation_tools.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
validation_tools.h Use range iterators for `Map` 2021-09-30 15:09:12 -06:00