godot/platform/macos/export
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
..
codesign.cpp [macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
codesign.h [macOS/iOS export] Add option to set custom Info.plist data. 2024-01-11 21:05:35 +02:00
export.cpp [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
export_plugin.h [macOS export] Detect embedded helper executables using MachO header. 2024-04-09 13:19:24 +03:00
lipo.cpp [macOS export] Fix lipo file handling. 2023-06-16 11:07:56 +03:00
lipo.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
logo.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
macho.cpp [macOS export] Detect embedded helper executables using MachO header. 2024-04-09 13:19:24 +03:00
macho.h [macOS export] Detect embedded helper executables using MachO header. 2024-04-09 13:19:24 +03:00
run_icon.svg Optimize SVG icons and remove unused Transpose icon 2023-07-07 17:58:15 +03:00