godot/platform/uwp/export
Gromph c652cb62db
UWP: Keep upstream names for capabilities preset settings to avoid mismatch
The previous code used `camelcase_to_underscore` to prettify the names for
display in the export preset, but it leads to inconsistencies if we don't make
sure to do the reverse operation when writing to the `AppxManifest.xml`.

It's simpler to keep the same names as in the manifest, which is also what
users will see referenced in MS documentation.

Fixes #47900.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit c87e49d7bc)
2021-06-29 13:48:55 +02:00
..
export.cpp UWP: Keep upstream names for capabilities preset settings to avoid mismatch 2021-06-29 13:48:55 +02:00
export.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00