godot/modules/gdscript/editor/script_templates/RichTextEffect/default.gd

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GDScript

# meta-description: Base template for rich text effects
@tool
# Having a class name is handy for picking the effect in the Inspector.
class_name RichText_CLASS_
extends _BASE_
# To use this effect:
# - Enable BBCode on a RichTextLabel.
# - Register this effect on the label.
# - Use [_CLASS_SNAKE_CASE_ param=2.0]hello[/_CLASS_SNAKE_CASE_] in text.
var bbcode := "_CLASS_SNAKE_CASE_"
func _process_custom_fx(char_fx: CharFXTransform) -> bool:
var param: float = char_fx.env.get("param", 1.0)
return true