godot/doc/classes/PhysicsShapeQueryParameters...

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsShapeQueryParameters" inherits="Reference" category="Core" version="3.0-alpha">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_collision_mask" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_exclude" qualifiers="const">
<return type="Array">
</return>
<description>
</description>
</method>
<method name="get_margin" qualifiers="const">
<return type="float">
</return>
<description>
</description>
</method>
<method name="get_shape_rid" qualifiers="const">
<return type="RID">
</return>
<description>
</description>
</method>
<method name="get_transform" qualifiers="const">
<return type="Transform">
</return>
<description>
</description>
</method>
<method name="set_collision_mask">
<return type="void">
</return>
<argument index="0" name="collision_mask" type="int">
</argument>
<description>
</description>
</method>
<method name="set_exclude">
<return type="void">
</return>
<argument index="0" name="exclude" type="Array">
</argument>
<description>
</description>
</method>
<method name="set_margin">
<return type="void">
</return>
<argument index="0" name="margin" type="float">
</argument>
<description>
</description>
</method>
<method name="set_shape">
<return type="void">
</return>
<argument index="0" name="shape" type="Resource">
</argument>
<description>
</description>
</method>
<method name="set_shape_rid">
<return type="void">
</return>
<argument index="0" name="shape" type="RID">
</argument>
<description>
</description>
</method>
<method name="set_transform">
<return type="void">
</return>
<argument index="0" name="transform" type="Transform">
</argument>
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>