38 lines
1.5 KiB
XML
38 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WorldEnvironment" inherits="Node" category="Core" version="3.0-alpha">
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<brief_description>
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Sets environment properties for the entire scene
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</brief_description>
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<description>
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The [code]WorldEnvironment[/code] node can be added to a scene in order to set default [Environment] variables for the scene. The [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_environment" qualifiers="const">
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<return type="Environment">
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</return>
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<description>
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Return the [Environment] currently bound.
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</description>
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</method>
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<method name="set_environment">
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<return type="void">
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</return>
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<argument index="0" name="env" type="Environment">
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</argument>
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<description>
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Set the currently bound [Environment] to the one specified.
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</description>
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</method>
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</methods>
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<members>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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</member>
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</members>
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<constants>
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</constants>
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</class>
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