godot/platform/windows
Aaron Franke 368c0bc0ac
Misc build system fixes
2021-12-10 12:14:27 -06:00
..
export Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
SCsub Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
crash_handler_windows.cpp Improve crash handler message display 2021-06-17 20:05:16 +02:00
crash_handler_windows.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
detect.py Misc build system fixes 2021-12-10 12:14:27 -06:00
display_server_windows.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
display_server_windows.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
gl_manager_windows.cpp Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
gl_manager_windows.h Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
godot.ico
godot.natvis Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
godot_res.rc
godot_windows.cpp
joypad_windows.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
joypad_windows.h Rename some more global enums (Key, Joy, MIDI) 2021-03-23 07:13:23 -04:00
key_mapping_windows.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
key_mapping_windows.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
lang_table.h
logo.png
os_windows.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
os_windows.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
platform_config.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
platform_windows_builders.py
vulkan_context_win.cpp Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context_win.h Add missing WIN32_LEAN_AND_MEAN 2021-09-23 10:35:00 +02:00
windows_terminal_logger.cpp Fix console colors on Windows 2021-11-26 13:10:55 +03:00
windows_terminal_logger.h Fix console colors on Windows 2021-11-26 13:10:55 +03:00