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15d37ed2a8
godot
/
scene
/
resources
/
3d
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Rémi Verschelde
98cce21e78
Merge pull request
#90921
from smix8/navmesh_bake_warn
...
Warn that navigation mesh baking from Meshes is bad for runtime performance
2024-04-22 22:18:30 +02:00
..
SCsub
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box_shape_3d.cpp
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box_shape_3d.h
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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fog_material.cpp
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fog_material.h
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height_map_shape_3d.cpp
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
height_map_shape_3d.h
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
importer_mesh.cpp
Expose create_from_arrays in SurfaceTool and cleanup some naming
2024-04-19 18:45:06 -07:00
importer_mesh.h
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mesh_library.cpp
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mesh_library.h
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navigation_mesh_source_geometry_data_3d.cpp
Merge pull request
#90921
from smix8/navmesh_bake_warn
2024-04-22 22:18:30 +02:00
navigation_mesh_source_geometry_data_3d.h
Add NavigationMeshSourceGeometryData append functions
2024-04-21 04:57:05 +02:00
primitive_meshes.cpp
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-20 13:47:42 +01:00
primitive_meshes.h
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separation_ray_shape_3d.cpp
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separation_ray_shape_3d.h
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shape_3d.cpp
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shape_3d.h
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skin.cpp
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skin.h
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sky_material.cpp
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sky_material.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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world_3d.cpp
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
world_3d.h
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world_boundary_shape_3d.cpp
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world_boundary_shape_3d.h
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