godot/modules/mono/glue
Patrick Dawson 161f295f52 ManagedCallable: use delegate target instead of middleman when possible
If the delegate target is an Object, the connected signal will be registered in that object instead of the middleman. So when that object is destroyed, the signal will be properly disconnected.
2022-10-01 02:09:58 +02:00
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GodotSharp ManagedCallable: use delegate target instead of middleman when possible 2022-10-01 02:09:58 +02:00
runtime_interop.cpp ManagedCallable: use delegate target instead of middleman when possible 2022-10-01 02:09:58 +02:00
runtime_interop.h C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00