godot/platform/osx
Kevin Hartman 3974a5e84d OSX current_videomode size is now initialized with correct resolution based on backing store. Fixes issue where content does not correctly fit in window on retina displays. 2014-02-18 22:48:38 -05:00
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export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_osx.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
audio_driver_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_osx.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_main_osx.mm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_osx.mm GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_osx.mm OSX current_videomode size is now initialized with correct resolution based on backing store. Fixes issue where content does not correctly fit in window on retina displays. 2014-02-18 22:48:38 -05:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sem_osx.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sem_osx.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00