godot/modules/mono/editor
Raul Santos 1640b1a150 C#: Always show "Create C# solution" option
Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.

(cherry picked from commit a1a2fc2255)
2023-03-13 14:50:57 +01:00
..
Godot.NET.Sdk Bump version to 4.0.1-rc 2023-03-01 14:09:30 +01:00
GodotTools C#: Always show "Create C# solution" option 2023-03-13 14:50:57 +01:00
script_templates C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
bindings_generator.cpp C#: Check if a class is a singleton using the Core name 2023-02-24 18:02:31 +01:00
bindings_generator.h C#: Renames to follow .NET naming conventions 2023-01-27 02:04:17 +01:00
code_completion.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
code_completion.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
editor_internal_calls.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
hostfxr_resolver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
semver.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00