3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
50 lines
2.1 KiB
XML
50 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CanvasItemMaterial" inherits="Material" category="Core" version="3.1">
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<brief_description>
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A material for [CanvasItem]s.
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</brief_description>
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<description>
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[code]CanvasItemMaterial[/code]s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a [ShaderMaterial] to more fully customize a material's interactions with a [CanvasItem].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="blend_mode" type="int" setter="set_blend_mode" getter="get_blend_mode" enum="CanvasItemMaterial.BlendMode">
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The manner in which a material's rendering is applied to underlying textures.
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</member>
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<member name="light_mode" type="int" setter="set_light_mode" getter="get_light_mode" enum="CanvasItemMaterial.LightMode">
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The manner in which material reacts to lighting.
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</member>
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</members>
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<constants>
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<constant name="BLEND_MODE_MIX" value="0" enum="BlendMode">
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Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
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</constant>
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<constant name="BLEND_MODE_ADD" value="1" enum="BlendMode">
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Additive blending mode.
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</constant>
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<constant name="BLEND_MODE_SUB" value="2" enum="BlendMode">
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Subtractive blending mode.
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</constant>
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<constant name="BLEND_MODE_MUL" value="3" enum="BlendMode">
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Multiplicative blending mode.
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</constant>
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<constant name="BLEND_MODE_PREMULT_ALPHA" value="4" enum="BlendMode">
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Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
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</constant>
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<constant name="LIGHT_MODE_NORMAL" value="0" enum="LightMode">
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Render the material using both light and non-light sensitive material properties.
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</constant>
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<constant name="LIGHT_MODE_UNSHADED" value="1" enum="LightMode">
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Render the material as if there were no light.
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</constant>
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<constant name="LIGHT_MODE_LIGHT_ONLY" value="2" enum="LightMode">
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Render the material as if there were only light.
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</constant>
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</constants>
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</class>
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