godot/tests/core/math
Rémi Verschelde 166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
..
test_aabb.h Replace AABB has_no_volume with has_volume 2022-09-04 23:03:36 -05:00
test_astar.h Make AStar to use 64-bit logic 2022-06-16 16:43:41 +03:00
test_basis.h Test, refactor and fix a bug in Basis.get_axis_angle 2022-09-14 12:05:22 +02:00
test_color.h Color: Rename to_srgb/to_linear to include base color space 2022-04-13 11:45:52 +02:00
test_expression.h Make parser treat all exponent literals as float 2022-02-05 16:34:26 +13:00
test_geometry_2d.h Add extra unit tests for Geometry2D 2022-03-29 00:58:55 +02:00
test_geometry_3d.h Fix Geometry3D::get_closest_points_between_segments() returns NaN 2022-08-30 12:13:11 +01:00
test_plane.h Implemented tests for Plane getters and setters. 2022-07-05 12:55:05 +02:00
test_quaternion.h Fix typos with codespell 2022-09-30 14:23:36 +02:00
test_random_number_generator.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
test_rect2.h Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
test_rect2i.h Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
test_transform_2d.h Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
test_transform_3d.h Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
test_vector2.h Add more tests for Vector* types 2022-09-25 22:58:58 -05:00
test_vector2i.h Add more tests for Vector* types 2022-09-25 22:58:58 -05:00
test_vector3.h Add more tests for Vector* types 2022-09-25 22:58:58 -05:00
test_vector3i.h Add more tests for Vector* types 2022-09-25 22:58:58 -05:00
test_vector4.h Add more tests for Vector* types 2022-09-25 22:58:58 -05:00
test_vector4i.h Add more tests for Vector* types 2022-09-25 22:58:58 -05:00