godot/drivers/gles_common
Hugo Locurcio 21bc241a34
Only print OpenGL 2D batching status when in verbose mode
Since the new asynchronous shader compilation message prints to a
separate line (as it can be quite long), this frees up space in the
editor Output panel.
2021-12-10 22:53:52 +01:00
..
SCsub Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
batch_diagnose.inc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
rasterizer_array.h clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
rasterizer_asserts.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_batcher.h Only print OpenGL 2D batching status when in verbose mode 2021-12-10 22:53:52 +01:00
rasterizer_storage_common.h GLES - fix some sanitizer warnings 2021-02-18 15:45:38 +00:00