godot/modules/gltf/editor
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
..
editor_import_blend_runner.cpp Better error handling for Blender RPC import 2023-02-06 18:23:20 +01:00
editor_import_blend_runner.h Fix blend runner copyright headers 2023-02-01 09:39:31 +01:00
editor_scene_exporter_gltf_plugin.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
editor_scene_exporter_gltf_plugin.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
editor_scene_importer_blend.cpp Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
editor_scene_importer_blend.h
editor_scene_importer_fbx.cpp fbx: Set base_dir correctly in append_from_scene 2023-02-20 16:32:27 -08:00
editor_scene_importer_fbx.h
editor_scene_importer_gltf.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
editor_scene_importer_gltf.h Handle gltf binary 2023-01-27 02:02:02 -08:00