godot/platform/uwp/export/export_plugin.cpp

523 lines
19 KiB
C++

/**************************************************************************/
/* export_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "export_plugin.h"
#include "logo_svg.gen.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "modules/modules_enabled.gen.h" // For svg and regex.
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif
String EditorExportPlatformUWP::get_name() const {
return "UWP";
}
String EditorExportPlatformUWP::get_os_name() const {
return "UWP";
}
List<String> EditorExportPlatformUWP::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
List<String> list;
list.push_back("appx");
return list;
}
Ref<Texture2D> EditorExportPlatformUWP::get_logo() const {
return logo;
}
void EditorExportPlatformUWP::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
r_features->push_back("s3tc");
r_features->push_back("etc");
r_features->push_back(p_preset->get("binary_format/architecture"));
}
void EditorExportPlatformUWP::get_export_options(List<ExportOption> *r_options) const {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "binary_format/architecture", PROPERTY_HINT_ENUM, "x86_64,x86_32,arm32"), "x86_64"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "command_line/extra_args"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/display_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/short_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game.Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/description"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/publisher", PROPERTY_HINT_PLACEHOLDER_TEXT, "CN=CompanyName"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/publisher_display_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Company Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "identity/product_guid", PROPERTY_HINT_PLACEHOLDER_TEXT, "00000000-0000-0000-0000-000000000000"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "identity/publisher_guid", PROPERTY_HINT_PLACEHOLDER_TEXT, "00000000-0000-0000-0000-000000000000"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "signing/certificate", PROPERTY_HINT_GLOBAL_FILE, "*.pfx", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SECRET), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "signing/password", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SECRET), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "signing/algorithm", PROPERTY_HINT_ENUM, "MD5,SHA1,SHA256"), 2));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/major"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/minor"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/build"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/revision"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_flipped"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait_flipped"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "images/background_color"), "transparent"));
r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/store_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant()));
r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/square44x44_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant()));
r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/square71x71_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant()));
r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/square150x150_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant()));
r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/square310x310_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant()));
r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/wide310x150_logo", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant()));
r_options->push_back(ExportOption(PropertyInfo(Variant::OBJECT, "images/splash_screen", PROPERTY_HINT_RESOURCE_TYPE, "CompressedTexture2D"), Variant()));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "tiles/show_name_on_square150x150"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "tiles/show_name_on_wide310x150"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "tiles/show_name_on_square310x310"), false));
// Capabilities
const char **basic = uwp_capabilities;
while (*basic) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/" + String(*basic)), false));
basic++;
}
const char **uap = uwp_uap_capabilities;
while (*uap) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/" + String(*uap)), false));
uap++;
}
const char **device = uwp_device_capabilities;
while (*device) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "capabilities/" + String(*device)), false));
device++;
}
}
bool EditorExportPlatformUWP::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const {
#ifndef DEV_ENABLED
// We don't provide export templates for the UWP platform currently as it
// has not been ported for Godot 4. This is skipped in DEV_ENABLED so that
// contributors can still test the pipeline if/when we can build it again.
r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
#endif
String err;
bool valid = false;
// Look for export templates (first official, and if defined custom templates).
String arch = p_preset->get("binary_format/architecture");
String arch_infix;
if (arch == "arm32") {
arch_infix = "arm";
} else if (arch == "x86_32") {
arch_infix = "x86";
} else if (arch == "x86_64") {
arch_infix = "x64";
}
bool dvalid = exists_export_template("uwp_" + arch_infix + "_debug.zip", &err);
bool rvalid = exists_export_template("uwp_" + arch_infix + "_release.zip", &err);
if (p_preset->get("custom_template/debug") != "") {
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
if (!dvalid) {
err += TTR("Custom debug template not found.") + "\n";
}
}
if (p_preset->get("custom_template/release") != "") {
rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
if (!rvalid) {
err += TTR("Custom release template not found.") + "\n";
}
}
valid = dvalid || rvalid;
r_missing_templates = !valid;
if (!err.is_empty()) {
r_error = err;
}
return valid;
}
bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
#ifndef DEV_ENABLED
// We don't provide export templates for the UWP platform currently as it
// has not been ported for Godot 4. This is skipped in DEV_ENABLED so that
// contributors can still test the pipeline if/when we can build it again.
r_error = "The UWP platform is currently not supported in Godot 4.\n";
return false;
#endif
String err;
bool valid = true;
// Validate the project configuration.
if (!_valid_resource_name(p_preset->get("package/short_name"))) {
valid = false;
err += TTR("Invalid package short name.") + "\n";
}
if (!_valid_resource_name(p_preset->get("package/unique_name"))) {
valid = false;
err += TTR("Invalid package unique name.") + "\n";
}
if (!_valid_resource_name(p_preset->get("package/publisher_display_name"))) {
valid = false;
err += TTR("Invalid package publisher display name.") + "\n";
}
if (!_valid_guid(p_preset->get("identity/product_guid"))) {
valid = false;
err += TTR("Invalid product GUID.") + "\n";
}
if (!_valid_guid(p_preset->get("identity/publisher_guid"))) {
valid = false;
err += TTR("Invalid publisher GUID.") + "\n";
}
if (!_valid_bgcolor(p_preset->get("images/background_color"))) {
valid = false;
err += TTR("Invalid background color.") + "\n";
}
if (!p_preset->get("images/store_logo").is_zero() && !_valid_image((Object::cast_to<CompressedTexture2D>((Object *)p_preset->get("images/store_logo"))), 50, 50)) {
valid = false;
err += TTR("Invalid Store Logo image dimensions (should be 50x50).") + "\n";
}
if (!p_preset->get("images/square44x44_logo").is_zero() && !_valid_image((Object::cast_to<CompressedTexture2D>((Object *)p_preset->get("images/square44x44_logo"))), 44, 44)) {
valid = false;
err += TTR("Invalid square 44x44 logo image dimensions (should be 44x44).") + "\n";
}
if (!p_preset->get("images/square71x71_logo").is_zero() && !_valid_image((Object::cast_to<CompressedTexture2D>((Object *)p_preset->get("images/square71x71_logo"))), 71, 71)) {
valid = false;
err += TTR("Invalid square 71x71 logo image dimensions (should be 71x71).") + "\n";
}
if (!p_preset->get("images/square150x150_logo").is_zero() && !_valid_image((Object::cast_to<CompressedTexture2D>((Object *)p_preset->get("images/square150x150_logo"))), 150, 150)) {
valid = false;
err += TTR("Invalid square 150x150 logo image dimensions (should be 150x150).") + "\n";
}
if (!p_preset->get("images/square310x310_logo").is_zero() && !_valid_image((Object::cast_to<CompressedTexture2D>((Object *)p_preset->get("images/square310x310_logo"))), 310, 310)) {
valid = false;
err += TTR("Invalid square 310x310 logo image dimensions (should be 310x310).") + "\n";
}
if (!p_preset->get("images/wide310x150_logo").is_zero() && !_valid_image((Object::cast_to<CompressedTexture2D>((Object *)p_preset->get("images/wide310x150_logo"))), 310, 150)) {
valid = false;
err += TTR("Invalid wide 310x150 logo image dimensions (should be 310x150).") + "\n";
}
if (!p_preset->get("images/splash_screen").is_zero() && !_valid_image((Object::cast_to<CompressedTexture2D>((Object *)p_preset->get("images/splash_screen"))), 620, 300)) {
valid = false;
err += TTR("Invalid splash screen image dimensions (should be 620x300).") + "\n";
}
r_error = err;
return valid;
}
Error EditorExportPlatformUWP::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
String src_appx;
EditorProgress ep("export", "Exporting for UWP", 7, true);
if (p_debug) {
src_appx = p_preset->get("custom_template/debug");
} else {
src_appx = p_preset->get("custom_template/release");
}
src_appx = src_appx.strip_edges();
String arch = p_preset->get("binary_format/architecture");
if (src_appx.is_empty()) {
String err, arch_infix;
if (arch == "arm32") {
arch_infix = "arm";
} else if (arch == "x86_32") {
arch_infix = "x86";
} else if (arch == "x86_64") {
arch_infix = "x64";
}
if (p_debug) {
src_appx = find_export_template("uwp_" + arch_infix + "_debug.zip", &err);
} else {
src_appx = find_export_template("uwp_" + arch_infix + "_release.zip", &err);
}
if (src_appx.is_empty()) {
EditorNode::add_io_error(err);
return ERR_FILE_NOT_FOUND;
}
}
if (!DirAccess::exists(p_path.get_base_dir())) {
return ERR_FILE_BAD_PATH;
}
Error err = OK;
Ref<FileAccess> fa_pack = FileAccess::open(p_path, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
AppxPackager packager;
packager.init(fa_pack);
Ref<FileAccess> io_fa;
zlib_filefunc_def io = zipio_create_io(&io_fa);
if (ep.step("Creating package...", 0)) {
return ERR_SKIP;
}
unzFile pkg = unzOpen2(src_appx.utf8().get_data(), &io);
if (!pkg) {
EditorNode::add_io_error("Could not find template appx to export:\n" + src_appx);
return ERR_FILE_NOT_FOUND;
}
int ret = unzGoToFirstFile(pkg);
if (ep.step("Copying template files...", 1)) {
return ERR_SKIP;
}
EditorNode::progress_add_task("template_files", "Template files", 100);
packager.set_progress_task("template_files");
int template_files_amount = 9;
int template_file_no = 1;
while (ret == UNZ_OK) {
// get file name
unz_file_info info;
char fname[16834];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16834, nullptr, 0, nullptr, 0);
if (ret != UNZ_OK) {
break;
}
String path = String::utf8(fname);
if (path.ends_with("/")) {
// Ignore directories
ret = unzGoToNextFile(pkg);
continue;
}
Vector<uint8_t> data;
bool do_read = true;
if (path.begins_with("Assets/")) {
path = path.replace(".scale-100", "");
data = _get_image_data(p_preset, path);
if (data.size() > 0) {
do_read = false;
}
}
//read
if (do_read) {
data.resize(info.uncompressed_size);
unzOpenCurrentFile(pkg);
unzReadCurrentFile(pkg, data.ptrw(), data.size());
unzCloseCurrentFile(pkg);
}
if (path == "AppxManifest.xml") {
data = _fix_manifest(p_preset, data, p_flags & (DEBUG_FLAG_DUMB_CLIENT | DEBUG_FLAG_REMOTE_DEBUG));
}
print_line("ADDING: " + path);
err = packager.add_file(path, data.ptr(), data.size(), template_file_no++, template_files_amount, _should_compress_asset(path, data));
if (err != OK) {
return err;
}
ret = unzGoToNextFile(pkg);
}
EditorNode::progress_end_task("template_files");
if (ep.step("Creating command line...", 2)) {
return ERR_SKIP;
}
Vector<String> cl = ((String)p_preset->get("command_line/extra_args")).strip_edges().split(" ");
for (int i = 0; i < cl.size(); i++) {
if (cl[i].strip_edges().length() == 0) {
cl.remove_at(i);
i--;
}
}
if (!(p_flags & DEBUG_FLAG_DUMB_CLIENT)) {
cl.push_back("--path");
cl.push_back("game");
}
gen_export_flags(cl, p_flags);
// Command line file
Vector<uint8_t> clf;
// Argc
clf.resize(4);
encode_uint32(cl.size(), clf.ptrw());
for (int i = 0; i < cl.size(); i++) {
CharString txt = cl[i].utf8();
int base = clf.size();
clf.resize(base + 4 + txt.length());
encode_uint32(txt.length(), &clf.write[base]);
memcpy(&clf.write[base + 4], txt.ptr(), txt.length());
print_line(itos(i) + " param: " + cl[i]);
}
err = packager.add_file("__cl__.cl", clf.ptr(), clf.size(), -1, -1, false);
if (err != OK) {
return err;
}
if (ep.step("Adding project files...", 3)) {
return ERR_SKIP;
}
EditorNode::progress_add_task("project_files", "Project Files", 100);
packager.set_progress_task("project_files");
err = export_project_files(p_preset, p_debug, save_appx_file, &packager);
EditorNode::progress_end_task("project_files");
if (ep.step("Closing package...", 7)) {
return ERR_SKIP;
}
unzClose(pkg);
packager.finish();
#ifdef WINDOWS_ENABLED
// Sign with signtool
String signtool_path = EDITOR_GET("export/uwp/signtool");
if (signtool_path.is_empty()) {
return OK;
}
if (!FileAccess::exists(signtool_path)) {
ERR_PRINT("Could not find signtool executable at " + signtool_path + ", aborting.");
return ERR_FILE_NOT_FOUND;
}
static String algs[] = { "MD5", "SHA1", "SHA256" };
String cert_path = EDITOR_GET("export/uwp/debug_certificate");
String cert_pass = EDITOR_GET("export/uwp/debug_password");
int cert_alg = EDITOR_GET("export/uwp/debug_algorithm");
if (!p_debug) {
cert_path = p_preset->get_or_env("signing/certificate", ENV_UWP_SIGNING_CERT);
cert_pass = p_preset->get_or_env("signing/password", ENV_UWP_SIGNING_PASS);
cert_alg = p_preset->get("signing/algorithm");
}
if (cert_path.is_empty()) {
return OK; // Certificate missing, don't try to sign
}
if (!FileAccess::exists(cert_path)) {
ERR_PRINT("Could not find certificate file at " + cert_path + ", aborting.");
return ERR_FILE_NOT_FOUND;
}
if (cert_alg < 0 || cert_alg > 2) {
ERR_PRINT("Invalid certificate algorithm " + itos(cert_alg) + ", aborting.");
return ERR_INVALID_DATA;
}
List<String> args;
args.push_back("sign");
args.push_back("/fd");
args.push_back(algs[cert_alg]);
args.push_back("/a");
args.push_back("/f");
args.push_back(cert_path);
args.push_back("/p");
args.push_back(cert_pass);
args.push_back(p_path);
OS::get_singleton()->execute(signtool_path, args);
#endif // WINDOWS_ENABLED
return OK;
}
void EditorExportPlatformUWP::get_platform_features(List<String> *r_features) const {
r_features->push_back("pc");
r_features->push_back("uwp");
}
void EditorExportPlatformUWP::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) {
}
EditorExportPlatformUWP::EditorExportPlatformUWP() {
#ifdef MODULE_SVG_ENABLED
Ref<Image> img = memnew(Image);
const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
ImageLoaderSVG::create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false);
logo = ImageTexture::create_from_image(img);
#endif
}