godot/drivers/gles2
Jean-François Michaud 700d5d26c9 Fix #22591: shader failed to compile when shadow enabled because of incompatible assignment of vec3 to a vec4. 2018-10-03 13:42:17 -04:00
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shaders Fix #22591: shader failed to compile when shadow enabled because of incompatible assignment of vec3 to a vec4. 2018-10-03 13:42:17 -04:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
rasterizer_canvas_gles2.cpp GLES2: Implement pixel snap 2D option 2018-10-02 15:53:24 +02:00
rasterizer_canvas_gles2.h Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
rasterizer_gles2.cpp Disable GLES2 debugging on iOS, fixes build 2018-10-02 16:34:31 +02:00
rasterizer_gles2.h Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
rasterizer_scene_gles2.cpp vertex lit optimization for fog. 2018-10-02 19:08:33 -03:00
rasterizer_scene_gles2.h Implemented FOG support in GLES2. 2018-10-02 18:53:16 -03:00
rasterizer_storage_gles2.cpp Merge pull request #22455 from Calinou/reverse-cull-face-update-light 2018-10-02 15:23:24 +02:00
rasterizer_storage_gles2.h Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. 2018-09-29 13:49:34 -03:00
shader_compiler_gles2.cpp Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. 2018-09-29 13:49:34 -03:00
shader_compiler_gles2.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
shader_gles2.cpp Fix warnings about set but unused variables [-Wunused-but-set-variable] 2018-09-27 16:25:24 +02:00
shader_gles2.h Fix warnings about unhandled enum value in switch [-Wswitch] 2018-09-27 18:34:30 +02:00