godot/editor/translations/es_AR.po

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# Spanish (Argentina) translation of the Godot Engine editor
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017.
# Roger BR <drai_kin@hotmail.com>, 2016.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2017-04-17 00:30+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.14-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Desactivado"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Toda la Selección"
#: editor/animation_editor.cpp
msgid "Move Add Key"
msgstr "Mover Agregar Clave"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Cambiar Transición de Anim"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Cambiar Transform de Anim"
#: editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "Cambiar Valor de Anim"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Cambiar Call de Anim"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Agregar Track de Anim"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplicar Claves de Anim"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Subir Track de Anim"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Bajar Track de Anim"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Quitar Track de Anim"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Setear Transiciones a:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Renombrar Track de Anim"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Cambiar Interpolación de Track de Anim"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Cambiar Modo de Valor de Track de Anim"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Editar Nodo Curva"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Editar Curva de Selección"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Borrar Claves de Anim"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplicar Selección"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplicar Transpuesto"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Quitar Selección"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Contínuo"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Discreto"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Trigger"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Agregar Clave de Anim"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Mover Claves de Anim"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Escalar Selección"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Escalar Desde Cursor"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Ir a Paso Próximo"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Ir a Paso Previo"
#: editor/animation_editor.cpp editor/property_editor.cpp
msgid "Linear"
msgstr "Lineal"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Constante"
#: editor/animation_editor.cpp
msgid "In"
msgstr "In"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "Out"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "In-Out"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Out-In"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Transiciones"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optimizar Animación"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Hacer Clean-Up de Animación"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Crear NUEVO track para %s e insertar clave?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Crear %d NUEVOS tracks e insertar claves?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Crear"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Crear e Insertar Anim"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Insertar Track y Clave de Anim"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Insertar Clave de Anim"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Cambiar Largo de Anim"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Cambiar Loop de Anim"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Crear Clave de Valor Tipado para Anim"
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Insertar Anim"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Escalar Keys de Anim"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Agregar Call Track para Anim"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Zoom de animación."
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Largo (s):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Largo de Animación (en segundos)."
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Paso (s):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Snap de cursor por pasos (en segundos)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Activar/Desactivar loopeo en la animación."
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Agregar nuevos tracks."
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Subir el track actual."
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Bajar el track actual."
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Quitar el track seleccionado."
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Herramientas de tracks"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Activar la edición de claves individuales al cliquearlas."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimizador de Anim."
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Error Lineal Max.:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Error Angular Max.:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Angulo Optimizable Max.:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimizar"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
"Seleccioná un AnimationPlayer de el Arbol de Escenas para editar animaciones."
#: editor/animation_editor.cpp
msgid "Key"
msgstr "Clave"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Transición"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Ratio de Escala:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Llamar Funciones en Cual Nodo?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Quitar claves inválidas"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Quitar tracks vacios y sin resolver"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Hacer clean-up de todas las animaciones"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Clean-Up"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimencionar Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Cambiar Tipo de Valor del Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Cambiar Valor del Array"
#: editor/asset_library_editor_plugin.cpp
msgid "Free"
msgstr ""
#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
msgid "Version:"
msgstr "Version:"
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Contents:"
msgstr "Constantes:"
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "View Files"
msgstr " Archivos"
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Descripción:"
#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Install"
msgstr "Instalar"
#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
#: editor/connections_dialog.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
#: editor/property_editor.cpp editor/run_settings_dialog.cpp
#: editor/settings_config_dialog.cpp
msgid "Close"
msgstr "Cerrar"
#: editor/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect."
msgstr "Conectar.."
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect to host:"
msgstr "Conectar a Nodo:"
#: editor/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "No response."
msgstr ""
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, return code:"
msgstr "Formato requerido de archivo desconocido:"
#: editor/asset_library_editor_plugin.cpp
msgid "Req. Failed."
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Resolving.."
msgstr "Guardando.."
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Connecting.."
msgstr "Conectar.."
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Requesting.."
msgstr "Testeo"
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Error making request"
msgstr "Error al guardar el recurso!"
#: editor/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Download Error"
msgstr "Descargar"
#: editor/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "first"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "prev"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "next"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "last"
msgstr ""
#: editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Todos"
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
#: editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "Buscar:"
#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
msgid "Search"
msgstr "Buscar"
#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"
#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
msgid "Plugins"
msgstr "Plugins"
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Ordenar:"
#: editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Invertir"
#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
msgid "Category:"
msgstr "Categoría:"
#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Sitio:"
#: editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Soporte.."
#: editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficial"
#: editor/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Comunidad"
#: editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Testeo"
#: editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Archivo ZIP de Assets"
#: editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "Lista de Métodos Para '%s':"
#: editor/call_dialog.cpp
msgid "Call"
msgstr "Llamar"
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista de Métodos:"
#: editor/call_dialog.cpp
msgid "Arguments:"
msgstr "Argumentos:"
#: editor/call_dialog.cpp
msgid "Return:"
msgstr "Retornar:"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Ir a Línea"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Numero de Línea:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Sin Coincidencias"
#: editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
msgstr "%d Ocurrencia(s) Reemplazada(s)."
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Reemplazar"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Reemplazar Todo"
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Coincidir Mayúsculas/Minúsculas"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Palabras Completas"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Solo Selección"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Encontrar"
#: editor/code_editor.cpp
msgid "Next"
msgstr "Siguiente"
#: editor/code_editor.cpp
#, fuzzy
msgid "Replaced %d ocurrence(s)."
msgstr "%d ocurrencia(s) Reemplazadas."
#: editor/code_editor.cpp
msgid "Not found!"
msgstr "No se encontró!"
#: editor/code_editor.cpp
msgid "Replace By"
msgstr "Reemplazar Por"
#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "Respetar Mayúsculas/Minúsculas"
#: editor/code_editor.cpp
msgid "Backwards"
msgstr "Hacia Atrás"
#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "Preguntar Antes de Reemplazar"
#: editor/code_editor.cpp
msgid "Skip"
msgstr "Saltear"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoom In"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zoom Out"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Resetear el Zoom"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linea:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "Col:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "El método en el Nodo objetivo debe ser especificado!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"El método objetivo no fue encontrado! Especificá un método válido o agregá "
"un script al Nodo objetivo."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Conectar a Nodo:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
msgid "Add"
msgstr "Agregar"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings.cpp
msgid "Remove"
msgstr "Quitar"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Agregar Argumento de Llamada Extra:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Argumentos de Llamada Extras:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Ruta al Nodo:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Crear Función"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Diferido"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Oneshot"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Conectar"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Conectar '%s' a '%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Conectando Señal:"
#: editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr "Crear Subscripción"
#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Conectar.."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Desconectar"
#: editor/connections_dialog.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Señales"
#: editor/create_dialog.cpp
msgid "Create New"
msgstr "Crear Nuevo"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoritos:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Recientes:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
msgid "Matches:"
msgstr "Coincidencias:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Buscar Reemplazo Para:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Dependencias Para:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"La Escena '%s' esta siendo editada actualmente.\n"
"Los cambios no tendrán efecto hasta recargarlo."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr "El recurso '%s' está en uso. Los cambios tendrán efecto al recargarlo."
#: editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "Dependencias"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Recursos"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings.cpp
msgid "Path"
msgstr "Ruta"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dependencias:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Arreglar Rota(s)"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Editor de Dependencias"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Buscar Reemplazo de Recurso:"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Dueños De:"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Los archivos que se están removiendo son requeridos por otros recursos para "
"funcionar.\n"
"Quitarlos de todos modos? (imposible deshacer)"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Quitar los archivos seleccionados del proyecto? (imposible deshacer)"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Error cargando:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr ""
"La escena falló al cargar debido a las siguientes dependencias faltantes:"
#: editor/dependency_editor.cpp
msgid "Open Anyway"
msgstr "Abrir de Todos Modos"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Que Acción Se Debería Tomar?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Arreglar Dependencias"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Errores al cargar!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Eliminar permanentemente %d item(s)? (Imposible deshacer!)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Es Dueño De"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Recursos Sin Propietario Explícito:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Explorador de Recursos Huérfanos"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Eliminar archivos seleccionados?"
#: editor/dependency_editor.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Eliminar"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nombre inválido."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caracteres válidos:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre existente de clases del "
"engine."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre existente de un tipo built-"
"in."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Nombre inválido. No debe colisionar con un nombre de constante global "
"existente."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Ruta inválida."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "El archivo existe."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "No está en la ruta de recursos."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Agregar AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autocargar '%s' ya existe!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Renombrar Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "Act/Desact. AutoLoad Globals"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Mover Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Quitar Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Activar"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Reordenar Autoloads"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Ruta:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nombre de Nodo:"
#: editor/editor_autoload_settings.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Name"
msgstr "Nombre"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "Lista:"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Actualizando Escena"
#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Guardando cambios locales.."
#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Actualizando escena.."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Elegí un Directorio"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Crear Carpeta"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nombre:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "No se pudo crear la carpeta."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Elegir"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "El Archivo Existe, Sobreescribir?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Todas Reconocidas"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Todos los Archivos (*)"
#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Abrir"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Guardar un Archivo"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Retroceder"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Avanzar"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Subir"
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Refrescar"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Act/Desact. Archivos Ocultos"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Act/Desact. Favorito"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Act/Desact. Modo"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Foco en Ruta"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Subir Favorito"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Bajar Favorito"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Directorios y Archivos:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Vista Previa:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Archivo:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Filter:"
msgstr "Filtro:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Debe ser una extensión válida."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "EscanearFuentes"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Buscar en la Ayuda"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "Lista de Clases:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Buscar Clases"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Clase:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Hereda:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Heredada por:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Descripción Breve:"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Métodos Públicos:"
#: editor/editor_help.cpp
msgid "Members:"
msgstr "Miembros:"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Items de Tema de la GUI:"
#: editor/editor_help.cpp
msgid "Signals:"
msgstr "Señales:"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Constantes:"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Descripción de Métodos:"
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Texto de Búsqueda"
#: editor/editor_import_export.cpp
msgid "Added:"
msgstr "Agregado:"
#: editor/editor_import_export.cpp
msgid "Removed:"
msgstr "Removido:"
#: editor/editor_import_export.cpp editor/project_export.cpp
msgid "Error saving atlas:"
msgstr "Error al guardar atlas:"
#: editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
msgstr "No se pudo guardar la subtextura de altas:"
#: editor/editor_import_export.cpp
msgid "Storing File:"
msgstr "Almacenando Archivo:"
#: editor/editor_import_export.cpp
msgid "Packing"
msgstr "Empaquetando"
#: editor/editor_import_export.cpp
msgid "Exporting for %s"
msgstr "Exportando para %s"
#: editor/editor_import_export.cpp
msgid "Setting Up.."
msgstr "Configurando.."
#: editor/editor_log.cpp
msgid " Output:"
msgstr " Salida:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Limpiar"
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
msgstr "Reimportando"
#: editor/editor_node.cpp
msgid "Importing:"
msgstr "Importando:"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Nodo desde Escena"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr "Error al guardar el recurso!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Save Resource As.."
msgstr "Guardar Recurso Como.."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Ya Veo.."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "No se puede abrir el archivo para escribir:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Formato requerido de archivo desconocido:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Error al grabar."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Guardar Escena"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analizando"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Creando Miniatura"
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
"No se pudo guardar la escena. Probablemente no se hayan podido satisfacer "
"dependencias (instancias)."
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Fallo al cargar recurso."
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "No se puede cargar MeshLibrary para hacer merge!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Error guardando MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "No se puede cargar TileSet para hacer merge!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Error guardando TileSet!"
#: editor/editor_node.cpp
msgid "Can't open export templates zip."
msgstr "No se puede abir el zip de plantillas de exportación."
#: editor/editor_node.cpp
msgid "Loading Export Templates"
msgstr "Cargando Plantillas de Exportación"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Error al tratar de guardar el layout!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Layout por defecto del editor sobreescrito."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nombre de layout no encontrado!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Se restauró el layout por defecto a sus seteos base."
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Copiar Params"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Pegar Parametros"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Pegar Recurso"
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Copiar Recurso"
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Crear Built-In"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Crear Sub-Recurso Unico"
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Abrir en la Ayuda"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "No hay escena definida para ejecutar."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
"No se ha definido ninguna escena principal, ¿elegir una?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La escena '%s' seleccionada no existe, ¿seleccionar una válida?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
"válido?\n"
"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
"'aplicacion'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"La escena actual nunca se guardó. Favor de guardarla antes de ejecutar."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "No se pudo comenzar el subproceso!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Abrir Escena"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Abrir Escena Base"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Abrir Escena Rapido.."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Abrir Script Rapido.."
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Si"
#: editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
msgstr "Cerrar escena? (Los cambios sin guardar se perderán)"
#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Guardar Escena Como.."
#: editor/editor_node.cpp
#, fuzzy
msgid "No"
msgstr "Nodo"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?"
#: editor/editor_node.cpp
msgid "Please save the scene first."
msgstr "Por favor guardá la escena primero."
#: editor/editor_node.cpp
msgid "Save Translatable Strings"
msgstr "Guardar Strings Traducibles"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Exportar Librería de Meshes"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Exportar Tile Set"
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Salir"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Salir del editor?"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Escena actual sin guardar. Abrir de todos modos?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "No se puede volver a cargar una escena que nunca se guardó."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Revertir"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Esta acción no se puede deshacer. Revertir de todos modos?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Ejecutar Escena Rapido.."
#: editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Elegí una Escena Principal"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "Ugh"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Error al cargar la escena, debe estar dentro de la ruta del proyecto. Usa "
"'Importar' para abrir la escena, luego guardala dentro de la ruta del "
"proyecto."
#: editor/editor_node.cpp
msgid "Error loading scene."
msgstr "Error al cargar la escena."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "La escena '%s' tiene dependencias rotas:"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Guardar Layout"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Eliminar Layout"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Default"
msgstr "Por Defecto"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Cambiar Pestaña de Escena"
#: editor/editor_node.cpp
msgid "%d more file(s)"
msgstr "%d archivo(s) más"
#: editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr "%d archivo(s) o carpeta(s) más"
#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
msgstr "Escena"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Ir a la escena abierta previamente."
#: editor/editor_node.cpp
#, fuzzy
msgid "Fullscreen Mode"
msgstr "Act./Desact. Pantalla Completa"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Modo Sin Distracciones"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Pestaña siguiente"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Pestaña anterior"
#: editor/editor_node.cpp
msgid "Filter Files.."
msgstr "Filtrar Archivos.."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operaciones con archivos de escena."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nueva Escena"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Nueva Escena Heredada.."
#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Abrir Escena.."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Guardar Escena"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Guardar todas las Escenas"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Cerrar Escena"
#: editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
msgstr "Cerrar e Ir a Escena Prev."
#: editor/editor_node.cpp
msgid "Open Recent"
msgstr "Abrir Reciente"
#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "Convertir A.."
#: editor/editor_node.cpp
msgid "Translatable Strings.."
msgstr "Strings Traducibles.."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "MeshLibrary.."
#: editor/editor_node.cpp
msgid "TileSet.."
msgstr "TileSet.."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Deshacer"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Rehacer"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Ejecutar Script"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Configuración de Proyecto"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Revertir Escena"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Salir a Listado de Proyecto"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importar assets al proyecto."
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Herramientas misceláneas a nivel proyecto o escena."
#: editor/editor_node.cpp
msgid "Tools"
msgstr "Herramientas"
#: editor/editor_node.cpp
msgid "Export to Godot 3.0 (WIP)"
msgstr ""
#: editor/editor_node.cpp
msgid "Export the project to many platforms."
msgstr "Exportar el proyecto a munchas plataformas."
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportar"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Reproducir el proyecto."
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr "Reproducir"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Pausar la escena"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Pausar la Escena"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Parar la escena."
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr "Detener"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Reproducir la escena editada."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Reproducir Escena"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Reproducir escena personalizada"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Reproducir Escena Personalizada"
#: editor/editor_node.cpp
msgid "Debug options"
msgstr "Opciones de debugueo"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Hacer Deploy con Debug Remoto"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Al exportar o hacer deploy, el ejecutable resultante tratara de contectarse "
"a la IP de esta computadora de manera de ser debugueado."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Deploy Pequeño con Network FS"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Cuando esta opción está activa, exportar o hacer deploy producirá un "
"ejecutable mínimo.\n"
"El sistema de archivos sera proveido desde el proyecto por el editor sobre "
"la red.\n"
"En Android, deploy usará el cable USB para mejor performance. Esta opción "
"acelera el testeo para juegos con footprint grande."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Collision Shapes Visibles"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Los Collision shapes y nodos raycast (para 2D y 3D) seran visibiles durante "
"la ejecución del juego cuando esta opción queda activada."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navegación Visible"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Los meshes de navegación y los polígonos seran visibles durante la ejecución "
"del juego si esta opción queda activada."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Sincronizar Cambios de Escena"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Cuando esta opción este encendida, cualquier cambio hecho a la escena en el "
"editor sera replicado en el juego en ejecución.\n"
"Cuando se usa remotamente en un dispositivo, esto es mas eficiente con un "
"sistema de archivos remoto."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Actualizar Cambios en Scripts"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Cuando esta opción esta activa, cualquier script que se guarde sera vuelto a "
"cargar en el juego en ejecución.\n"
"Cuando se use remotamente en un dispositivo, esto es mas eficiente con un "
"sistema de archivos de red."
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr "Configuración"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Configuración del Editor"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Layout del Editor"
#: editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Instalar Templates de Exportación"
#: editor/editor_node.cpp
msgid "About"
msgstr "Acerca de"
#: editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
msgstr "Alerta cuando un recurso externo haya cambiado."
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Gira cuando la ventana del editor repinta!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Siempre Actualizar"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Actualizar Cambios"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Desactivar Update Spinner"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspector"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Crear un nuevo recurso en memoria y editarlo."
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Cargar un recurso existente desde disco y editarlo."
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Guardar el recurso editado actualmente."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Guardar Como.."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Ir al anterior objeto editado en el historial."
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Ir al siguiente objeto editado en el historial."
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Historial de objetos recientemente editados."
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Propiedades del objeto."
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "FileSystem"
#: editor/editor_node.cpp editor/node_dock.cpp
msgid "Node"
msgstr "Nodo"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Salida"
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Import"
msgstr "Reimportar"
#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Actualizar"
#: editor/editor_node.cpp
msgid "Thanks from the Godot community!"
msgstr "Gracias de parte de la comunidad Godot!"
#: editor/editor_node.cpp
msgid "Thanks!"
msgstr "Gracias!"
#: editor/editor_node.cpp
msgid "Godot Engine contributors"
msgstr ""
#: editor/editor_node.cpp
msgid "Developers"
msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importar Plantillas Desde Archivo ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Exportar Proyecto"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Exportar Libreria"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Mergear Con Existentes"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Password:"
msgstr "Contraseña:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Abrir y Correr un Script"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Erroes de carga"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open 2D Editor"
msgstr "Abrir en Editor"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open 3D Editor"
msgstr "Abrir en Editor"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Script Editor"
msgstr "Abrir en Editor"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open Asset Library"
msgstr "Exportar Libreria"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open the next Editor"
msgstr "Abrir en Editor"
#: editor/editor_node.cpp
#, fuzzy
msgid "Open the previous Editor"
msgstr "Abrir en Editor"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Estado:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Parar Profiling"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Iniciar Profiling"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Medida:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Duracion de Frame (seg)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Tiempo Promedio (seg)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Frame %"
#: editor/editor_profiler.cpp
msgid "Fixed Frame %"
msgstr "Fixed Frame %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Tiempo:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inclusivo"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Propio"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Frame #:"
#: editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr "Por favor aguarda a que el scan termine."
#: editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr "La escena actual debe ser guardada para reimportar."
#: editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr "Guardar y Reimportar"
#: editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr "Reimportar Recursos Cambiados"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Escribir tu lógica en el método _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Ya hay una escena editada."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "No se pudo instanciar el script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Te olvidaste de la palabra clave 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "No se pudo ejecutar el script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Te olvidaste del método '_run'?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "Por Defecto (Igual que el Editor)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Seleccionar Nodo(s) para Importar"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Ruta a la Escena:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importar Desde Nodo:"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"No se puede abrir file_type_cache.cch para escribir, no se guardará el cache "
"de tipos de archivo!"
#: editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr "Archivos de origen y destino iguales, no se realizará ninguna acción."
#: editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."
#: editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
msgstr "No se pueden mover directorios dentro de si mismos."
#: editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
msgstr "No se puede operar en '..'"
#: editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
#: editor/filesystem_dock.cpp
msgid "No files selected!"
msgstr "Ningún Archivo seleccionado!"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instancia"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "Editar Dependencias.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "Ver Dueños.."
#: editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Copiar Ruta"
#: editor/filesystem_dock.cpp
msgid "Rename or Move.."
msgstr "Renombrar o Mover.."
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "Mover A.."
#: editor/filesystem_dock.cpp
msgid "Info"
msgstr "Info"
#: editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Mostrar en Gestor de Archivos"
#: editor/filesystem_dock.cpp
msgid "Re-Import.."
msgstr "Reimportando.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Directorio Previo"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Directorio Siguiente"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Reescanear Sistema de Archivos"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Act/Desact. estado de carpeta como Favorito"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Mover"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Agregar al Grupo"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Quitar del Grupo"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr "Sin máscaras de bits para importar!"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr "La ruta de destino está vacía."
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr "La ruta de destino debe ser una ruta de recursos completa."
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr "La ruta de destino debe existir."
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr "La ruta de guardado esta vacía!"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr "Importar BitMasks"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr "Textura(s) de Origen:"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_export.cpp
msgid "Target Path:"
msgstr "Ruta de Destino:"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr "Aceptar"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
msgstr "Máscara de Bits"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr "Sin archivo de tipografías de origen!"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr "Sin recurso de tipografías de destino!"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
"Extension de archivo inválida.\n"
"Usá .fnt, por favor."
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr "No se puede cargar/procesar la tipografía de origen."
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr "No se pudo guardar la tipografía."
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr "Tipografía de Origen:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr "Tamaño de la Tipografía de Origen:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr "Recurso de Dest:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr "El veloz murciélago hindú comía feliz cardillo y kiwi."
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr "Prueba:"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
msgstr "Opciones:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr "Importar Tipografías"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
"Este archivo ya es un archivo de tipografías de Godot, por favor suministrar "
"un archivo tipo BMFont."
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr "Error al abrir como archivo BMFont."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Error inicializando FreeType."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Formato de tipografía desconocido."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Error cargando tipografía."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Tamaño de tipografía inválido."
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr "Origen personalizado de tipografía inválido."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Tipografía"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr "Sin meshes para importar!"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr "Importar Mesh Individual"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr "Importar Mesh(es) de Origen:"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
msgstr "Superficie %d"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr "Sin muestras que importar!"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr "Importar Muestras de Audio"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr "Muestra(s) de Origen:"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
msgstr "Muestra de Audio"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr "Nuevo Clip"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr "Opciones de Animación"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr "Flags"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr "Hacer Bake de FPS:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr "Optimizar"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr "Error Lineal Máximo"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr "Error Angular Máximo"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr "Angulo Máximo"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr "Clips"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr "Comienzo(s)"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr "Fin(es)"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Loop"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr "Filtros"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr "La ruta de origen esta vacía."
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr "No se pudo cargar el script post-importación."
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr "Script post-importación inválido o roto."
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr "Error al importar escena."
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr "Importar Escena 3D"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr "Escena de Origen:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr "Script de Postprocesado:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
msgstr "Tipo de Nodo Raiz Customizado:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr "Auto"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Root Node Name:"
msgstr "Nombre del Nodo Raíz:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Target Scene Folder"
msgstr "Carpeta de Textura de Destino:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Shared Textures Folder"
msgstr "Importar Textura Grande"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Source Folder"
msgstr "Importar desde Escena"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Reuse Source Textures"
msgstr "Textura de Origen"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Texture Action"
msgstr "Opciones de Textura"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr "Los Siguientes Archivos estan Faltando:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr "Importar de Todos Modos"
#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Cancelar"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr "Importar y Abrir"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
"La escena editada no ha sido guardada, abrir la escena importada de todos "
"modos?"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importar Escena"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr "Importando Escena.."
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr "Ejecutando Script Personalizado.."
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr "No se pudo cargar el script post importación:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Script para post importación inválido/roto (revisá la consola):"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr "Error ejecutando el script de post-importacion:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr "Importar Imagen:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr "No se pudo localizar la ruta: %s (ya es local)"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr "No se puede importar un archivo sobre si mismo:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr "Guardando.."
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
msgstr "Animacion de Escena 3D"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr "Sin Comprimir"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr "Compresión Sin Pérdidas (PNG)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr "Compresión con Pérdidas (WebP)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr "Comprimir (VRAM)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr "Formato de Textura"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr "Calidad de Compresión de Textura (WebP):"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr "Opciones de Textura"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr "Por favor especificá algunos archivos!"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr "Se necesita al menos un archivo para el Atlas."
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr "Error al importar:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr "Solo se requiere un archivo para textura grande."
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr "Tamaño Max. de Textura:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr "Importar Texturas para Atlas (2D)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr "Tamaño de Celda:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr "Textura Grande"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr "Importar Texturas Grandes (2D)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr "Textura de Origen"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr "Textura Base de Atlas"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr "Textura(s) de Origen"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr "Importar Texturas para 2D"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr "Importar Texturas para 3D"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr "Importar Texturas"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr "Textura 2D"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr "Textura 3D"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr "Textura de Atlas"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
"AVISO: Importar texturas 2D no es obligatorio. Simplemente copiá los "
"archivos png/jpg al proyecto."
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr "Cropear espacio vacio."
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
msgstr "Textura"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr "Importar Textura Grande"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr "Cargar Imagen de Origen"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr "Rebanar"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr "Insertando"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr "Guardando"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr "No se pudo guardar la textura grande:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr "Construir Atlar Para:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr "Cargando Imagen:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr "No se pudo cargar la imagen:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr "Convirtiendo Imágenes"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr "Cropeando Imágenes"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr "Haciendo Blitting de Imágenes"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr "No se pudo guardar la imagen de atlas:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
msgstr "No se pudo guardar la textura convertida:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr "Fuente inválida!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr "Fuente de traducción inválida!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr "Columna"
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "Lenguaje"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr "Sin elementos para importar!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr "Sin ruta de destino!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr "Importar Traducciones"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr "No se pudo importar!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr "Importar Traducción"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr "CSV de Origen:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr "Ignorar Primera Columna"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr "Comprimir"
#: editor/io_plugins/editor_translation_import_plugin.cpp
#, fuzzy
msgid "Add to Project (engine.cfg)"
msgstr "Agregar al Proyecto (godot.cfg)"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr "Importar Lenguajes:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
msgstr "Traducción"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Setear MultiNodo"
#: editor/node_dock.cpp
msgid "Groups"
msgstr "Grupos"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Seleccionar un Nodo para editar Señales y Grupos."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Activar/Desact. Autoplay"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nombre de Animación Nueva:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nueva Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Cambiar Nombre de Animación:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Eliminar Animación?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Quitar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "ERROR: Nombre de animación inválido!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "ERROR: El nombre de animación ya existe!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Renombrar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Agregar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Blendear Próximo Cambiado"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "Cambiar Tiempo de Blend"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Cargar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Duplicar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "ERROR: No hay animaciones para copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "ERROR: No hay recursos de animación en el portapapeles!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Animación Pegada"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Pegar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "ERROR: No hay aniación que editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
"Reproducir hacia atras la animación seleccionada desde la posicion actual (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
"Reproducir hacia atrás la animación seleccionada desde el final. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Detener la reproducción de la animación. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Reproducir animación seleccinada desde el principio. (Shift + D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Reproducir animación seleccionada desde la posicion actual. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Posición de animación (en segundos)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "Escalar la reproducción de la animación globalmente para el nodo."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "Crear nueva animación en el reproductor."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "Cargar una animación desde disco."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Cargar una animación desde disco."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Guardar la animación actual"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Guardar Como"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Diaplay list de animaciones en el reproductor."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Autoreproducir al Cargar"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr "Editar Blend Times Objetivo"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Herramientas de Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Copiar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Crear Nueva Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nombre de Animación:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Error!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "Blend Times:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Siguiente (Auto Queue):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Cross-Animation Blend Times"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animación"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Nuevo nombre:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Escala:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "Blend"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "Mix"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Auto Reiniciar:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reiniciar (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reiniciar al Azar (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Iniciar!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Cantidad:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr "Blend:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blend 0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blend 1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Tiempo de Crossfade (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Actual:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Agregar Entrada"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Limpiar Auto Avanzar"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Setear Auto Avanzar"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "Eliminar Entrada"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr "Renombrar"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "El árbol de animación es válido."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "El árbol de animación es inválido."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nodo de Animación"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nodo OneShot"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr "Nodo Mix"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nodo Blend2"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nodo Blend3"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nodo Blend4"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nodo TimeScale"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nodo TimeSeek"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nodo Transición"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Importar Animaciones.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Editar Filtros de Nodo"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "Filtros.."
#: editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr "Parseando %d Triángulos:"
#: editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr "Triangulo #"
#: editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr "Configuración de Baker de Luces:"
#: editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr "Parseando Geometría"
#: editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr "Fijando/Corrigiendo Luces"
#: editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr "Creando BVH"
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr "Creando Octree de Luces"
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr "Creando Octree de Texturas"
#: editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr "Transferencia a Lightmaps:"
#: editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr "Asignando Textura #"
#: editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr "Haciendo Bake de Triangulo #"
#: editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr "Postprocesando Textura #"
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "Hacer Bake!"
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr ""
"Resetear el proceso de bake del octree de mapa de luces (empezar de nuevo)."
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr "Vista Previa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Configurar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset de Grilla:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Step de Grilla:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Offset de Rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Step de Rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "Mover Pivote"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr "Mover Acción"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "Editar Cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "Editar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Cambiar Anclas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr "Zoom (%):"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Pegar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Seleccionar Modo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Arrastrar: Rotar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Arrastrae: Mover"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al "
"mover)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Click Der.: Selección en depth list"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Modo Mover"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Modo Rotar"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Mostrar una lista de todos los objetos en la posicion cliqueada\n"
"(igual que Alt+Click Der. en modo selección)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Click para cambiar el pivote de rotación de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Modo Paneo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Inmovilizar Objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Desinmovilizar Objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Asegurarse que los hijos de un objeto no sean seleccionables."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
msgid "Edit"
msgstr "Editar"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Usar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Mostrar la Grilla"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Usar Snap de Rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "Usar Snap Relativo"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr "Configurar Snap.."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Usar Pixel Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
msgstr "Expandir al Padre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr "Esqueleto.."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "Crear Huesos"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Reestablecer Huesos"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Crear Cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Reestrablecer Cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ver"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Resetear Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr "Setear Zoom.."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centrar Selección"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Encuadrar Selección"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr "Anchor"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr "Insertar Claves"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Insertar Clave"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Insetar Clave (Tracks Existentes)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Copiar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Reestablecer Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr "Setear un Valor"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr "Snap (Pixeles):"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "Agregar %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Agregando %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Crear Nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Error al instanciar escena desde %s"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "OK :("
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "Cambiar typo por defecto"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Drag & drop + Shift : Agregar nodo como hermano\n"
"Drag & drop + Alt : Cambiar tipo de nodo"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Crear Polígono"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Editar Polígono"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Editar Polígono (Remover Punto)"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "Crear un nuevo polígono de cero."
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "Crear Poly3D"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "Setear Handle"
#: editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr "Agregar/Quitar Punto de Rampa de Color"
#: editor/plugins/color_ramp_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modificar Rampa de Color"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr "Crear Librería de Meshes"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr "Miniatura.."
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Remover item %d?"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "Agregar Item"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Remover Item Seleccionado"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Importar desde Escena"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Acutalizar desde Escena"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Items"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Editor de Lista de Items"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Crear Polígono Oclusor"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "Editar polígono existente:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "Click. Izq: Mover Punto."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl+Click Izq.: Partir Segmento en Dos."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "Click Der.: Borrar Punto."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "El Mesh esta vacío!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Crear Trimesh Body Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Crear Body Convexo Estático"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Esto no funciona en una escena raiz!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "Crear Trimesh Shape"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "Crear Shape Convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "Crear Mesh de Navegación"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "A MeshInstance le falta un Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "El mesh no tiene una superficie de donde crear contornos(outlines)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "No se pudo crear el outline!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "Crear Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "Crear Body Estático Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "Crear Body Estático Convexo"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Crear Trimesh Collision Sibling"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr "Crear Collision Sibling Convexo"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr "Crear Outline Mesh.."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "Crear Outline Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Tamaño de Outline:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
"No se especificó mesh de origen (y no hay MultiMesh seteado en el nodo)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "Mesh de origen inválido (ruta inválida)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "Mesh de origen inválido (no es un MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "Mesh de origen inválido (no contiene ningun recurso Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "Ninguna superficie de origen especificada."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "La superficie de origen es inválida (ruta inválida)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "La superficie de origen es inválida (sin geometría)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "La superficie de origen es inválida (sin caras)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "La superficie padre no tiene caras solidas para poblar."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "No se pudo mapear el area."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "Seleccioná una Mesh de Origen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "Seleccioná una Superficie Objetivo:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "Poblar Superficie"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "Poblar MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "Superficie Objetivo:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "Mesh de Origen:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Eje-X"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Eje-Y"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Eje-Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Eje Arriba del Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Rotación al Azar:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Inclinación al Azar:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Escala al Azar:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "Poblar"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crear Polígono de Navegación"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr "Remover Polígono y Punto"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Error al cargar la imagen:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr "Sin pixeles con transparencia > 128 en imagen.."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr "Setear Máscara de Emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Limpiar Máscara de Emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Cargar Máscara de Emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Conteo de Puntos Generados:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "El nodo no contiene geometría."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "El nodo no contiene geometría (caras)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Las caras no contienen area!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "Sin caras!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Generar AABB"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emitter From Mesh"
msgstr "Crear Puntos de Emisión desde Mesh"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emitter From Node"
msgstr "Crear Puntos de Emisión Desde Nodo"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr "Limpiar Emisor"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Crear Emisor"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Positions:"
msgstr "Puntos de Emisión:"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Fill:"
msgstr "Puntos de Emisión:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
msgstr "Superficie"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volumen"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Remover Punto de Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Agregar Punto a Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Mover Punto en Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "Mover In-Control en Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "Mover Out-Control en Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Seleccionar Puntos"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Arrastrar: Seleccionar Puntos de Control"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Click: Agregar Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Click Derecho: Eliminar Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Seleccionar Puntos de Control (Shift+Arrastrar)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Agregar Punto (en espacio vacío)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Partir Segmento (en curva)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Eliminar Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Cerrar Curva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punto # de Curva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
msgstr "Setear Pos. de Punto de Curva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
msgstr "Setear Pos. In de Curva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
msgstr "Setear Pos. Out de Curva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Partir Path"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Quitar Punto del Path"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Crear Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Mover Punto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Rotar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Mover Todos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Escalar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Mover Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Rotar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Polígono->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Limpiar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "Esnapear"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Activar Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Grilla"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERROR: No se pudo cargar el recurso!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Agregar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Renombrar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Eliminar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Clipboard de Recursos vacío!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Cargar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Pegar"
#: editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr "Parsear BBCode"
#: editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr "Largo:"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr "Abrir Archivo(s) de Muestra"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr "ERROR: No se pudo cargar la muestra!"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr "Agregar Muestra"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr "Renombrar Muestra"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr "Eliminar Muestra"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr "16 Bits"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr "8 Bits"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr "Estereo"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr "Mono"
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Formato"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr "Altura"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Priority"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error al guardar el tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Error al guardar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "Error al importar el tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "Error al importar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importar Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "Guardar Tema Como.."
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Script siguiente"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Script anterior"
#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
msgid "File"
msgstr "Archivo"
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "New"
msgstr "Nuevo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Guardar Todo"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Previo en Historial"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Siguiente en Historial"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recargar Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Guardar Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "Guardar Tema Como"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Cerrar Docs"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Copiar"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Seleccionar Todo"
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Subir"
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr "Bajar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Indent Left"
msgstr "Indentar a la Izq"
#: editor/plugins/script_editor_plugin.cpp
msgid "Indent Right"
msgstr "Indentar a la Der"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Comment"
msgstr "Act/Desact. Comentario"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clone Down"
msgstr "Clonar hacia Abajo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Complete Symbol"
msgstr "Completar Símbolo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Trim Trailing Whitespace"
msgstr "Eliminar Espacios Sobrantes al Final"
#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Indent"
msgstr "Auto Indentar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Recarga Soft de Script"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Encontrar.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Encontrar Siguiente"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr "Encontrar Anterior"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr "Reemplazar.."
#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Function.."
msgstr "Ir a Función.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr "Ir a Línea.."
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Debuguear"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Breakpoint"
msgstr "Act/Desact. Breakpoint"
#: editor/plugins/script_editor_plugin.cpp
msgid "Remove All Breakpoints"
msgstr "Quitar Todos los Breakpoints"
#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Next Breakpoint"
msgstr "Ir a Próximo Breakpoint"
#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Previous Breakpoint"
msgstr "Ir a Anterior Breakpoint"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Step Over"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "Step Into"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "Break"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Continuar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Mantener el Debugger Abierto"
#: editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr "Ventana"
#: editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr "Mover a la Izquierda"
#: editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr "Mover a la Derecha"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help"
msgstr "Ayuda"
#: editor/plugins/script_editor_plugin.cpp
msgid "Contextual Help"
msgstr "Ayuda Contextual"
#: editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "Tutoriales"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
msgstr "Abrir https://godotengine.org en la sección de tutoriales."
#: editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Clases"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "Buscar en la jerarquía de clases."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Buscar en la documentación de referencia."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Ir a anterior documento editado."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Ir a siguiente documento editado."
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Crear Script"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Los siguientes archivos son nuevos en disco.\n"
"¿Qué acción se debería tomar?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "Volver a Cargar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "Volver a Guardar"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
"Los scripts built-in solo pueden ser editados cuando la escena a la que "
"pertenecen esta cargada"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Vértice"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragmento"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
msgstr "Iluminación"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Cambiar Constante Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Cambiar Constante Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Cambiar Constante RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Cambiar Operador Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Cambiar Operador Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Cambiar Operador Vec. Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Cambiar Operador RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Act/Desact. Solo Rot."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "Cambiar Función Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "Cambiar Función Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "Cambiar Uniforme Escalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "Cambiar Uniforme Vec."
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "Cambiar Uniforme RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Cambiar Valor por Defecto"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "Cambiar Uniforme XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "Cambiar Uniforme Textura"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "Cambiar Uniforme Cubemap"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Cambiar Comentarío"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "Agregar/Quitar a Rampa de Color"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "Agregar/quitar a Mapa de Curvas"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "Modificar Mapa de Curvas"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "Cambiar Nombre de Entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "Conectar Nodos de Gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "Desconectar Nodo de Gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Quitar Nodo de Gráfico de Shaders"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "Mover Nodo de Gráfico de Shaders"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "Duplicar Nodo(s) de Gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Quitar Nodo(s) de Gráfico de Shaders"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "Error: Link de Conección Cíclico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "Error: Conecciones de Entrada Faltantes"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "Agregar Nodo de Gráficos de Shader"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspectiva"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "Transformación Abortada."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "Transformación en Eje-X."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Transformación en Eje-Y."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Transformación en Eje-Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "Ver Transformación en Plano."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr "Escalando a %s%%."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Torando %s grados."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Vista Inferior."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Fondo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Vista Superior."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Cima"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Vista Anterior."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Detrás"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Vista Frontal."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Frente"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Vista Izquierda."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Izquierda"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Vista Derecha."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Derecha"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "Poner claves está desactivado (no se insertaron claves)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Clave de Animación Insertada."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "Alinear con vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr "Entorno"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Oyente de Audio"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Dialogo XForm"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr "Ninguna escena seleccionada a la instancia!"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
msgstr "Instancia en Cursor"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr "No se pudo instanciar la escena!"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Modo Mover (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Modo Rotar (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Modo de Escalado (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Vista Inferior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Vista Superior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Vista Anterior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Vista Frontal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Vista Izquierda"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Vista Derecha"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "Intercambiar entre vista Perspectiva/Orthogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Insertar Clave de Animación"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Foco en Origen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Foco en Selección"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "Alinear Selección Con Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "Transformar"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "Coordenadas Locales"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr "Dialogo de Transformación.."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
msgstr "Usar Luz por Defecto"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
msgstr "Usar sRGB por Defecto"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 Viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Mostrar Normal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Mostrar Wireframe"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "Mostrar Overdraw"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
msgstr "Mostrar sin Sombreado"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Ver Origen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Ver Grilla"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Ajustes de Snap"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Snap de Traslación:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Snap de Rotación (grados):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Snap de Escala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Ajustes de Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
msgstr "Normales de Luces por Defecto:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
msgstr "Color de Luz Ambiental:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "FOV de Perspectiva (grados.):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Z-Near de Vista:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Z-Far de Vista:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "Cambio de Transformación"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "Trasladar:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Rotar (grados.):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Scalar (ratio):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "Tipo de Transformación"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "Pre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "Post"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERROR: No se pudo cargar el recurso de frames!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Agregar Frame"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "El portapapeles de recursos esta vacío o no es una textura!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Pegar Frame"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Agregar Vacío"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Cambiar Loop de Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Cambiar FPS de Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(vacío)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "Animaciones"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Velocidad (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "Cuadros de Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Insertar Vacío (Antes)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Insertar Vacío (Después)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr "Arriba"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr "Abajo"
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "Vista Previa de StyleBox:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Modo Snap:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr "<Ninguno>"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Pixel Snap"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Snap de Grilla"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Auto Rebanar"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Offset:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Paso:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "Separación:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr "Región de Textura"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr "Editor de Regiones de Texturas"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "No se pudo guardar el tema a un archivo:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Agregar Todos los Items"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Agregar Todos"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr "Remover Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Agregar Items de Clases"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Quitar Items de Clases"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "Crear Plantilla Vacía"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "Crear Plantilla de Editor Vacía"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr "CheckBox Radio1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr "CheckBox Radio2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "Tildar Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "Item Tildado"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Tiene"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Muchas"
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Opciones"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr "Tenés,Muchas,Variadas,Opciones!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "Tab 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "Tab 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "Tab 3"
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr "Tipo:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tipo de Datos:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Icono"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr "Estilo"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Color"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Pintar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Borrar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr "Eliminar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr "Encontrar tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transponer"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "Espejar X"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "Espejar Y"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr "Balde"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Elegir Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Seleccionar"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Rotar 0 grados"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr "Rotar 90 grados"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr "Rotar 180 grados"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr "Rotar 270 grados"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr "No se pudo cargar el tile:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr "Nombre o ID de Item:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "¿Crear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "¿Mergear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Crear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Mergear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr "Error"
#: editor/project_export.cpp
msgid "Edit Script Options"
msgstr "Editar Opciones de Script"
#: editor/project_export.cpp
msgid "Please export outside the project folder!"
msgstr "Por favor exportá afuera de la carpeta de proyecto!"
#: editor/project_export.cpp
msgid "Error exporting project!"
msgstr "Error al exportar el proyecto!"
#: editor/project_export.cpp
msgid "Error writing the project PCK!"
msgstr "Error al escribir el PCK de proyecto!"
#: editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
msgstr "No hay exportador para la plataforma '%s' aun."
#: editor/project_export.cpp
msgid "Create Android keystore"
msgstr "Crear keystore de Android"
#: editor/project_export.cpp
msgid "Full name"
msgstr "Nombre completo"
#: editor/project_export.cpp
msgid "Organizational unit"
msgstr "Unidad organizativa"
#: editor/project_export.cpp
msgid "Organization"
msgstr "Organización"
#: editor/project_export.cpp
msgid "City"
msgstr "Ciudad"
#: editor/project_export.cpp
msgid "State"
msgstr "Estado"
#: editor/project_export.cpp
msgid "2 letter country code"
msgstr "Código de país de dos letras"
#: editor/project_export.cpp
msgid "User alias"
msgstr "Alias de usuario"
#: editor/project_export.cpp
msgid "Password"
msgstr "Contraseña"
#: editor/project_export.cpp
msgid "at least 6 characters"
msgstr "al menos 6 caracteres"
#: editor/project_export.cpp
msgid "File name"
msgstr "Nombre de archivo"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
msgstr "Ruta : (es mejor guardar fuera del proyecto)"
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
"No esta seteado el release keystore.\n"
"¿Querés crear uno?"
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
msgstr "Completa con Keystore/Usuario Release y Cntraseña Release"
#: editor/project_export.cpp
msgid "Include"
msgstr "Incluir"
#: editor/project_export.cpp
msgid "Change Image Group"
msgstr "Cambiar Grupo de Imágenes"
#: editor/project_export.cpp
msgid "Group name can't be empty!"
msgstr "El nombre del grupo no puede estar vacío!"
#: editor/project_export.cpp
msgid "Invalid character in group name!"
msgstr "Caracter invalido en el nombre de grupo!"
#: editor/project_export.cpp
msgid "Group name already exists!"
msgstr "El nombre de grupo ya existe!"
#: editor/project_export.cpp
msgid "Add Image Group"
msgstr "Agregar Grupo de Imágenes"
#: editor/project_export.cpp
msgid "Delete Image Group"
msgstr "Eliminar Grupo de Imágenes"
#: editor/project_export.cpp
msgid "Atlas Preview"
msgstr "Vista Previa de Atlas"
#: editor/project_export.cpp
msgid "Project Export Settings"
msgstr "Ajustes de Exportación del Proyecto"
#: editor/project_export.cpp
msgid "Target"
msgstr "Objetivo"
#: editor/project_export.cpp
msgid "Export to Platform"
msgstr "Exportar a Plataforma"
#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"
#: editor/project_export.cpp
#, fuzzy
msgid "Export selected resources (including dependencies)."
msgstr "Exportar ecursos seleccionados (y dependencias)"
#: editor/project_export.cpp
#, fuzzy
msgid "Export all resources in the project."
msgstr "Exportar todos los recursos en el proyecto"
#: editor/project_export.cpp
msgid "Export all files in the project directory."
msgstr "Exportar todos los archivos en el directorio del proyecto."
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Modo de Exportación:"
#: editor/project_export.cpp
#, fuzzy
msgid "Resources to Export:"
msgstr "Recursos a exportar:"
#: editor/project_export.cpp
msgid "Action"
msgstr "Acción"
#: editor/project_export.cpp
#, fuzzy
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
"Filtros para exportar archivos que no son recursos (separados por comas, ej: "
"*.json, *.txt)"
#: editor/project_export.cpp
#, fuzzy
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
"Filtros para excluir archivos del proyecto (separados por comas, ej: *.json, "
"*.txt)"
#: editor/project_export.cpp
msgid "Convert text scenes to binary on export."
msgstr "Convertir escenas de texto a binario al exportar."
#: editor/project_export.cpp
msgid "Images"
msgstr "Imágenes"
#: editor/project_export.cpp
msgid "Keep Original"
msgstr "Mantener el Original"
#: editor/project_export.cpp
msgid "Compress for Disk (Lossy, WebP)"
msgstr "Comprimir para Disco (Con pérdidas, WebP)"
#: editor/project_export.cpp
msgid "Compress for RAM (BC/PVRTC/ETC)"
msgstr "Comprimir para RAM (BC/PVRTC/ETC)"
#: editor/project_export.cpp
msgid "Convert Images (*.png):"
msgstr "Convertir Imágenes (*.png):"
#: editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
msgstr "Calidad de Compresión para Disco (con perdidas):"
#: editor/project_export.cpp
msgid "Shrink All Images:"
msgstr "Reducir Todas las Imagenes:"
#: editor/project_export.cpp
msgid "Compress Formats:"
msgstr "Formatos de Compresión:"
#: editor/project_export.cpp
msgid "Image Groups"
msgstr "Grupos de Imágenes"
#: editor/project_export.cpp
msgid "Groups:"
msgstr "Grupos:"
#: editor/project_export.cpp
msgid "Compress Disk"
msgstr "Comprimir para Disco"
#: editor/project_export.cpp
msgid "Compress RAM"
msgstr "Comprimir para RAM"
#: editor/project_export.cpp
msgid "Compress Mode:"
msgstr "Modo de Compresión:"
#: editor/project_export.cpp
msgid "Lossy Quality:"
msgstr "Calidad con Pérdidas:"
#: editor/project_export.cpp
msgid "Atlas:"
msgstr "Atlas:"
#: editor/project_export.cpp
msgid "Shrink By:"
msgstr "Reducir Por:"
#: editor/project_export.cpp
msgid "Preview Atlas"
msgstr "Vista Previa de Atlas"
#: editor/project_export.cpp
msgid "Image Filter:"
msgstr "Filtro de Imágenes:"
#: editor/project_export.cpp
msgid "Images:"
msgstr "Imágenes:"
#: editor/project_export.cpp
msgid "Select None"
msgstr "No Seleccionar Ninguno"
#: editor/project_export.cpp
msgid "Group"
msgstr "Grupo"
#: editor/project_export.cpp
msgid "Samples"
msgstr "Muestras"
#: editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
msgstr "Modo de Conversión de Muestras: (archivos .wav):"
#: editor/project_export.cpp
msgid "Keep"
msgstr "Conservar"
#: editor/project_export.cpp
msgid "Compress (RAM - IMA-ADPCM)"
msgstr "Comprimir (RAM - IMA-ADPCM)"
#: editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
msgstr "Limite de Tasa de Sampleo (Hz):"
#: editor/project_export.cpp
msgid "Trim"
msgstr "Recortar"
#: editor/project_export.cpp
msgid "Trailing Silence:"
msgstr "Silencio Sobrante al Final:"
#: editor/project_export.cpp
msgid "Script"
msgstr "Script"
#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "Modo de Exportación de Scipts:"
#: editor/project_export.cpp
msgid "Text"
msgstr "Texto"
#: editor/project_export.cpp
msgid "Compiled"
msgstr "Compilado"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "Encriptado (Proveer la Clave Debajo)"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "Clave de Encriptación de Script (256-bits como hex):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
#: editor/project_export.cpp
msgid "Export Project PCK"
msgstr "Exportar PCK de Proyecto"
#: editor/project_export.cpp
msgid "Export.."
msgstr "Exportar.."
#: editor/project_export.cpp
msgid "Project Export"
msgstr "Exportar Proyecto"
#: editor/project_export.cpp
msgid "Export Preset:"
msgstr "Presets de Exportación:"
#: editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr "Ruta de proyecto inválida, la ruta debe existir!"
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, engine.cfg must not exist."
msgstr "Ruta de proyecto inválida, godot.cfg no debe existir."
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, engine.cfg must exist."
msgstr "Ruta de proyecto inválida, godot.cfg debe existir."
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Proyecto Importado"
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Ruta de proyecto inválida (cambiaste algo?)."
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create engine.cfg in project path."
msgstr "No se pudo crear godot.cfg en la ruta de proyecto."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Los siguientes archivos no se pudieron extraer del paquete:"
#: editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "El Paquete se Instaló Exitosamente!"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importar Proyecto Existente"
#: editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr "Ruta del Proyecto (Debe Existir):"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nombre del Proyecto:"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Crear Proyecto Nuevo"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Ruta del Proyecto:"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Instalar Proyecto:"
#: editor/project_manager.cpp
msgid "Browse"
msgstr "Examinar"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nuevo Proyecto de Juego"
#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr "BINGO!"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Proyecto Sin Nombre"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "¿Estás seguro/a que querés abrir mas de un proyecto?"
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "¿Estás seguro/a que querés ejecutar mas de un proyecto?"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
"¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán "
"modificados)"
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
"Estas a punto de examinar %s carpetas en busca de proyectos de Godot. "
"Confirmar?"
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestor de Proyectos"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "Listado de Proyectos"
#: editor/project_manager.cpp
msgid "Run"
msgstr "Ejecutar"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "Escanear"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Seleccionar una Carpeta para Examinar"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "Proyecto Nuevo"
#: editor/project_manager.cpp
#, fuzzy
msgid "Templates"
msgstr "Remover Plantilla"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "Salir"
#: editor/project_settings.cpp
msgid "Key "
msgstr "Tecla "
#: editor/project_settings.cpp
msgid "Joy Button"
msgstr "Bottón de Joystick"
#: editor/project_settings.cpp
msgid "Joy Axis"
msgstr "Eje de Joystick"
#: editor/project_settings.cpp
msgid "Mouse Button"
msgstr "Botón de Mouse"
#: editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
#: editor/project_settings.cpp
msgid "Action '%s' already exists!"
msgstr "La acción '%s' ya existe!"
#: editor/project_settings.cpp
msgid "Rename Input Action Event"
msgstr "Renombrar Evento de Acción de Entrada"
#: editor/project_settings.cpp
msgid "Add Input Action Event"
msgstr "Agregar Evento de Acción de Entrada"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Meta+"
msgstr "Meta+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Control+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr "Presionar una Tecla.."
#: editor/project_settings.cpp
msgid "Mouse Button Index:"
msgstr "Indice de Botones de Mouse:"
#: editor/project_settings.cpp
msgid "Left Button"
msgstr "Botón Izquierdo"
#: editor/project_settings.cpp
msgid "Right Button"
msgstr "Botón Derecho"
#: editor/project_settings.cpp
msgid "Middle Button"
msgstr "Botón del Medio"
#: editor/project_settings.cpp
msgid "Wheel Up Button"
msgstr "Botón Rueda Arriba"
#: editor/project_settings.cpp
msgid "Wheel Down Button"
msgstr "Botón Rueda Abajo"
#: editor/project_settings.cpp
msgid "Button 6"
msgstr "Botón 6"
#: editor/project_settings.cpp
msgid "Button 7"
msgstr "Botón 7"
#: editor/project_settings.cpp
msgid "Button 8"
msgstr "Botón 8"
#: editor/project_settings.cpp
msgid "Button 9"
msgstr "Botón 9"
#: editor/project_settings.cpp
#, fuzzy
msgid "Joystick Axis Index:"
msgstr "Indice del Eje del Gamepad:"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Axis"
msgstr "Eje"
#: editor/project_settings.cpp
#, fuzzy
msgid "Joystick Button Index:"
msgstr "Indice del Boton del Gamepad:"
#: editor/project_settings.cpp
msgid "Add Input Action"
msgstr "Agregar Acción de Entrada"
#: editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr "Borrar Evento de Acción de Entrada"
#: editor/project_settings.cpp
#, fuzzy
msgid "Add Event"
msgstr "Agregar Vacío"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Device"
msgstr "Dispositivo"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Button"
msgstr "Botón"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Left Button."
msgstr "Botón Izquierdo."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Right Button."
msgstr "Botón Derecho."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Middle Button."
msgstr "Botón del Medio."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Up."
msgstr "Rueda Arriba."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Down."
msgstr "Rueda Abajo."
#: editor/project_settings.cpp
msgid "Toggle Persisting"
msgstr "Act/Desact. Persistente"
#: editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Error al guardar los ajustes."
#: editor/project_settings.cpp
msgid "Settings saved OK."
msgstr "Ajustes guardados satisfactoriamente."
#: editor/project_settings.cpp
msgid "Add Translation"
msgstr "Agregar Traducción"
#: editor/project_settings.cpp
msgid "Remove Translation"
msgstr "Quitar Traducción"
#: editor/project_settings.cpp
msgid "Add Remapped Path"
msgstr "Agregar Path Remapeado"
#: editor/project_settings.cpp
msgid "Resource Remap Add Remap"
msgstr "Remapear Recurso Agregar Remap"
#: editor/project_settings.cpp
msgid "Change Resource Remap Language"
msgstr "Cambiar Lenguaje de Remapeo de Recursos"
#: editor/project_settings.cpp
msgid "Remove Resource Remap"
msgstr "Remover Remapeo de Recursos"
#: editor/project_settings.cpp
msgid "Remove Resource Remap Option"
msgstr "Remover Opción de Remapeo de Recursos"
#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (engine.cfg)"
msgstr "Configuración de Proyecto (godot.cfg)"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "General"
#: editor/project_settings.cpp editor/property_editor.cpp
msgid "Property:"
msgstr "Propiedad:"
#: editor/project_settings.cpp
msgid "Del"
msgstr "Eliminar"
#: editor/project_settings.cpp
msgid "Copy To Platform.."
msgstr "Copiar A Plataforma.."
#: editor/project_settings.cpp
msgid "Input Map"
msgstr "Mapa de Entradas"
#: editor/project_settings.cpp
msgid "Action:"
msgstr "Acción:"
#: editor/project_settings.cpp
msgid "Device:"
msgstr "Dispositivo:"
#: editor/project_settings.cpp
msgid "Index:"
msgstr "Indice:"
#: editor/project_settings.cpp
msgid "Localization"
msgstr "Localización"
#: editor/project_settings.cpp
msgid "Translations"
msgstr "Traducciones"
#: editor/project_settings.cpp
msgid "Translations:"
msgstr "Traducciones:"
#: editor/project_settings.cpp
msgid "Add.."
msgstr "Agregar.."
#: editor/project_settings.cpp
msgid "Remaps"
msgstr "Remapeos"
#: editor/project_settings.cpp
msgid "Resources:"
msgstr "Recursos:"
#: editor/project_settings.cpp
msgid "Remaps by Locale:"
msgstr "Remapeos por Locale:"
#: editor/project_settings.cpp
msgid "Locale"
msgstr "Locale"
#: editor/project_settings.cpp
msgid "AutoLoad"
msgstr "AutoLoad"
#: editor/property_editor.cpp
msgid "Preset.."
msgstr "Preseteo.."
#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease In"
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr "Ease Out"
#: editor/property_editor.cpp
msgid "Zero"
msgstr "Zero"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "Easing In-Out"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "Easing Out-In"
#: editor/property_editor.cpp
msgid "File.."
msgstr "Archivo.."
#: editor/property_editor.cpp
msgid "Dir.."
msgstr "Dir.."
#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "Cargar"
#: editor/property_editor.cpp
msgid "Assign"
msgstr "Asignar"
#: editor/property_editor.cpp
msgid "New Script"
msgstr "Nuevo Script"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: No es un recurso!"
#: editor/property_editor.cpp
msgid "Couldn't load image"
msgstr "No se pudo cargar la imagen"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, val %d."
#: editor/property_editor.cpp
msgid "On"
msgstr "On"
#: editor/property_editor.cpp
msgid "Set"
msgstr "Setear"
#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Propiedades:"
#: editor/property_editor.cpp
msgid "Global"
msgstr "Global"
#: editor/property_editor.cpp
msgid "Sections:"
msgstr "Selecciones:"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "No se pudo ejecutar la herramienta PVRTC:"
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar Nodo"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Reemparentar Ubicación (Seleccionar nuevo Padre):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Mantener Transformación Global"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Reemparentar"
#: editor/resources_dock.cpp
msgid "Create New Resource"
msgstr "Crear Nuevo Recurso"
#: editor/resources_dock.cpp
msgid "Open Resource"
msgstr "Abrir Recurso"
#: editor/resources_dock.cpp
msgid "Save Resource"
msgstr "Guardar Recurso"
#: editor/resources_dock.cpp
msgid "Resource Tools"
msgstr "Herramientas de Recursos"
#: editor/resources_dock.cpp
msgid "Make Local"
msgstr "Crear Local"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Modo de Ejecución:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Escena Actual"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Escena Principal"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumentos de Escena Principal:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Ajustes de Ejecución de Escena"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "No hay padre donde instanciar la escena."
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Error al cargar escena desde %s"
#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "Ok"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
"No se puede instanciar la escena '%s' porque la escena actual existe dentro "
"de uno de sus nodos."
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "Instanciar Escena(s)"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Esta operación no puede ser hecha en el árbol raíz."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "Mover Nodo Dentro del Padre"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "Mover Nodos Dentro del Padre"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Duplicar Nodo(s)"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Eliminar Nodo(s)?"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Esta operación no puede hacerse sin una escena."
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr "No se puede realizar sobre el nodo raíz."
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Esta operación no puede ser realizada en escenas instanciadas."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr "Guardar Nueva Escena Como.."
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr "Tiene Sentido!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "No se puede operar sobre los nodos de una escena externa!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
"No se puede operar sobre los nodos de los cual hereda la escena actual!"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Quitar Nodo(s)"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"No se pudo guardar la escena nueva. Probablemente no se hayan podido "
"satisfacer las dependencias (instancias)."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Error al guardar escena."
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "Error al duplicar escena para guardarla."
#: editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr "Editar Grupos"
#: editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr "Editar Conexiones"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Eliminar Nodo(s)"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "Agregar Nodo Hijo"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Instanciar Escena Hija"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Cambiar Tipo"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "Adjuntar Script"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "Reestablecer Script"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Mergear Desde Escena"
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr "Guardar Rama como Escena"
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr "Copiar Ruta del Nodo"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Eliminar (Sin Confirmación)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Agregar/Crear un Nuevo Nodo"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
"existe ningún nodo raíz."
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr "Reestablecer un script para el nodo seleccionado."
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Act/Desact. Espacial Visible"
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr "Act/Desact. CanvasItem Visible"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Subscene options"
msgstr "Opciones de debugueo"
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instancia:"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Script siguiente"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visibility"
msgstr "Act/Desact. Espacial Visible"
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nobre de nodo inválido, los siguientes caracteres no estan permitidos:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Renombrar Nodo"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Arbol de Escenas (Nodos):"
#: editor/scene_tree_editor.cpp
msgid "Editable Children"
msgstr "Hijos Editables"
#: editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
msgstr "Cargar Como Placeholder"
#: editor/scene_tree_editor.cpp
msgid "Discard Instancing"
msgstr "Descartar Instanciado"
#: editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir en Editor"
#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
msgstr "Limpiar Herencia"
#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpiar Herencia? (Imposible Deshacer!)"
#: editor/scene_tree_editor.cpp
msgid "Clear!"
msgstr "Limpiar!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Seleccionar un Nodo"
#: editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "Nombre de clase padre inválido"
#: editor/script_create_dialog.cpp
msgid "Valid chars:"
msgstr "Caracteres válidos:"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "Nombre de clase inválido"
#: editor/script_create_dialog.cpp
msgid "Valid name"
msgstr "Nombre válido"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
msgid "Class name is invalid!"
msgstr "El nombre de clase es inválido!"
#: editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
msgstr "El nombre de la clase padre es inválido!"
#: editor/script_create_dialog.cpp
msgid "Invalid path!"
msgstr "Ruta inválida!"
#: editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
msgstr "No se puede crear el script en el sistema de archivos."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Error al cargar el script desde %s"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "La ruta está vacia"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "La ruta no es local"
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "Ruta base inválida"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Extensión invalida"
#: editor/script_create_dialog.cpp
msgid "Create new script"
msgstr "Crear script nuevo"
#: editor/script_create_dialog.cpp
msgid "Load existing script"
msgstr "Cargar script existente"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nombre de Clase:"
#: editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr "Script Integrado (Built-In)"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "Adjuntar Script de Nodo"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "Advertencia"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Error:"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Fuente:"
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "Funcion:"
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Errores"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "Proceso Hijo Conectado"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Inspeccionar Instancia Previa"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Inspeccionar Instancia Siguiente"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Frames del Stack"
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "Variable"
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "Errores:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr "Stack Trace (si aplica):"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr "Inspector Remoto"
#: editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr "Árbol de Escenas en Vivo:"
#: editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr "Propiedades de Objeto Remoto: "
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Valor"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitores"
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Lista de Uso de Memoria de Video por Recurso:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Total:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Mem. de Video"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ruta de Recursos"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Tipo"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Uso"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Misc"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Controles Cliqueados:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Tipo de Controles Cliqueados:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "Raíz de Edición en Vivo:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Setear Desde Arbol"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Atajos"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Cambiar Radio de Luces"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Cambiar FOV de Cámara"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambiar Radio de Shape Esférico"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Cambiar Radio de Shape Caja"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Cambiar Radio de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Cambiar Altura de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Cambiar Largo de Shape Rayo"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr "Cambiar Alcances de Notificadores"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*."
#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr "el argumento step es cero!"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "No es un script con una instancia"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr "No está basado en un script"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "No está basado en un archivo de recursos"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Formato de diccionario de instancias inválido (@path faltante)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Formato de diccionario de instancias inválido (no se puede cargar el script "
"en @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
"Formato de diccionario de instancias inválido (script inválido en @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Diccionario de instancias inválido (subclases inválidas)"
#: platform/winrt/export/export.cpp
#, fuzzy
msgid ""
"Couldn't read the certficate file. Are the path and password both correct?"
msgstr ""
"No se pudo leer el archivo de certificado. Son tanto la ruta como el "
"password correctos?"
#: platform/winrt/export/export.cpp
msgid "Error creating the signature object."
msgstr "Error al crear el objeto firma."
#: platform/winrt/export/export.cpp
msgid "Error creating the package signature."
msgstr "Error al crear la firma del paquete."
#: platform/winrt/export/export.cpp
msgid ""
"No export templates found.\n"
"Download and install export templates."
msgstr ""
"No se encontraron plantillas de exportación.\n"
"Descargá o instalá plantillas de exportación."
#: platform/winrt/export/export.cpp
msgid "Custom debug package not found."
msgstr "Paquete debug personalizado no encontrado."
#: platform/winrt/export/export.cpp
msgid "Custom release package not found."
msgstr "Paquete release personalizado no encontrado."
#: platform/winrt/export/export.cpp
msgid "Invalid unique name."
msgstr "Nombre único inválido."
#: platform/winrt/export/export.cpp
msgid "Invalid product GUID."
msgstr "GUID de producto inválido."
#: platform/winrt/export/export.cpp
msgid "Invalid publisher GUID."
msgstr "GUID de publisher inválido."
#: platform/winrt/export/export.cpp
msgid "Invalid background color."
msgstr "Color de fondo inválido."
#: platform/winrt/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""
"Dimensiones de la imagen para el Store Logo inválidas (debería ser 50x50)."
#: platform/winrt/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
"Dimensiones de la imagen para el logo cuadrado de 44x44 inválidas (debería "
"ser 44x44)."
#: platform/winrt/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
"Dimensiones de la imagen para el logo cuadrado de 71x71 inválidas (debería "
"ser 71x71)."
#: platform/winrt/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
"Dimensiones de la imagen para el logo cuadrado de 150x150 inválidas (debería "
"ser 150x150)."
#: platform/winrt/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
"Dimensiones de la imagen para el logo cuadrado de 310x310 inválidas (debería "
"ser 310x310)."
#: platform/winrt/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
"Dimensiones de la imagen para el logo ancho de 310x150 inválidas (debería "
"ser 310x150)."
#: platform/winrt/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x400)."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' "
"para que AnimatedSprite pueda mostrar frames."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Solo se permite un CanvasModulate visible por escena (o set de escenas "
"instanciadas). El primero creado va a funcionar, mientras que el resto van a "
"ser ignorados."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo "
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D solo sirve para proveer de un collision shape a un nodo "
"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Se debe proveer un shape para que CollisionShape2D funcione. Creale un "
"recurso shape!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga "
"efecto."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Se debe crear o setear un recurso NavigationPolygon para que este nodo "
"funcione. Por favor creá una propiedad o dibujá un polígono."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. "
"Solo provee datos de navegación."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo "
"ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' "
"de modo que SamplePlayer pueda reproducir sonido."
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. "
"Dicho Viewport debe ser seteado a modo 'render target'."
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"El Viewport seteado en la propiedad path debe ser seteado como 'render "
"target' para que este sprite funcione."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
"editada directamente como padre."
#: scene/3d/baked_light_instance.cpp
msgid "BakedLightInstance does not contain a BakedLight resource."
msgstr "BakedLightInstance no contiene un recurso BakedLight."
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape solo sirve para proveer un collision shape a un nodo derivado "
"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, "
"RigidBody, KinematicBody, etc. para darles un shape."
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso "
"shape!"
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon solo sirve para proveer un collision shape a un nodo "
"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, "
"StaticBody, RigidBody, KinematicBody, etc. para darles un shape."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo "
"provee datos de navegación."
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Solo se permite un WorldEnvironment por escena (o conjunto de escenas "
"instanciadas)."
#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' "
"de modo que SpatialSamplePlayer puede reproducir sonido."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' "
"para que AnimatedSprite3D pueda mostrar frames."
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alerta!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Confirmá, por favor..."
#: scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Abrir un Archivo"
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Abrir Archivo(s)"
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Abrir un Directorio"
#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Abrir un Archivo o Directorio"
#: scene/gui/input_action.cpp
msgid "Ctrl+"
msgstr "Ctrl+"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Los popups se esconderán por defecto a menos que llames a popup() o "
"cualquiera de las funciones popup*(). Sin embargo, no hay problema con "
"hacerlos visibles para editar, aunque se esconderán al ejecutar."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Este viewport no está seteado como render target. Si tenés intención de que "
"muestre contenidos directo a la pantalla, hacelo un hijo de un Control para "
"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
"asigná su textura interna a algún otro nodo para mostrar."
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Cambiar Modo de Envoltura de Track de Anim"
#~ msgid "Save Audio Bus Layout As.."
#~ msgstr "Guardar Layout de Bus de Audio Como.."
#~ msgid "Location for New Layout.."
#~ msgstr "Ubicación para el Nuevo Layout.."
#~ msgid "Open Audio Bus Layout"
#~ msgstr "Abrir Layout de Bus de Audio"
#~ msgid "Add Bus"
#~ msgstr "Agregar Bus"
#~ msgid "Template file not found:\n"
#~ msgstr "Plantilla no encontrada:\n"
#~ msgid "(Re)Importing Assets"
#~ msgstr "(Re)Importando Assets"
#~ msgid "Property Description:"
#~ msgstr "Descripción de Propiedad:"
#~ msgid ""
#~ "Scene '%s' was automatically imported, so it can't be modified.\n"
#~ "To make changes to it, a new inherited scene can be created."
#~ msgstr ""
#~ "La escena '%s' fue importada automaticamente, por lo tanto no puede ser "
#~ "modificada.\n"
#~ "Para realizar cambios, se debe crear una nueva escena heredada."
#~ msgid "Manage Export Templates"
#~ msgstr "Gestionar Plantillas de Exportación"
#~ msgid "Re-Download"
#~ msgstr "Volver a Descargar"
#~ msgid "Uninstall"
#~ msgstr "Desinstalar"
#~ msgid "(Installed)"
#~ msgstr "(Instalado)"
#~ msgid "(Missing)"
#~ msgstr "(Faltante)"
#~ msgid "(Current)"
#~ msgstr "(Actual)"
#~ msgid "Remove template version '%s'?"
#~ msgstr "Quitar plantilla version '%s'?"
#~ msgid "Invalid version.txt format inside templates."
#~ msgstr "Formato de version.txt invalido dentro de plantillas."
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Formato de version.txt invalido dentro de plantillas. Revision no es un "
#~ "identificador valido."
#~ msgid "No version.txt found inside templates."
#~ msgstr "No se encontro ningún version.txt dentro de las plantillas."
#~ msgid "Error creating path for templates:\n"
#~ msgstr "Error creando ruta para las plantillas:\n"
#~ msgid "Extracting Export Templates"
#~ msgstr "Extrayendo Plantillas de Exportación"
#~ msgid "Current Version:"
#~ msgstr "Version Actual:"
#~ msgid "Installed Versions:"
#~ msgstr "Versiones Instaladas:"
#~ msgid "Install From File"
#~ msgstr "Instalar Desde Archivo"
#~ msgid "Select template file"
#~ msgstr "Elegir archivo de plantilla"
#~ msgid "Export Template Manager"
#~ msgstr "Gestor de Plantillas de Exportación"
#~ msgid "Cannot navigate to '"
#~ msgstr "No se puede navegar a '"
#~ msgid "Expand all"
#~ msgstr "Expandir todos"
#~ msgid "Collapse all"
#~ msgstr "Colapsar todos"
#~ msgid "Import As:"
#~ msgstr "Importar Como:"
#~ msgid "Reimport"
#~ msgstr "Reimportar"
#~ msgid "Same as Target Scene"
#~ msgstr "Igual que Escena de Destino"
#~ msgid "Shared"
#~ msgstr "Compartido"
#~ msgid "Show Bones"
#~ msgstr "Mostrar Huesos"
#~ msgid "Modify Curve"
#~ msgstr "Modificar Curva"
#~ msgid "Remove Point from Line2D"
#~ msgstr "Remover Punto de Line2D"
#~ msgid "Add Point to Line2D"
#~ msgstr "Agregar Punto a Line2D"
#~ msgid "Move Point in Line2D"
#~ msgstr "Mover Punto en Line2D"
#~ msgid "Split Segment (in line)"
#~ msgstr "Partir Segmento (en línea)"
#~ msgid "A processor material of type 'ParticlesMaterial' is required."
#~ msgstr "Se requiere un material procesador de tipo 'ParticlesMaterial'."
#~ msgid "Surface Points"
#~ msgstr "Puntos de Superficie"
#~ msgid "Surface Points+Normal (Directed)"
#~ msgstr "Puntos de Superficia+Normal (Dirigida)"
#~ msgid "Emission Source: "
#~ msgstr "Fuente de Emisión: "
#~ msgid "Close All"
#~ msgstr "Cerrar Todos"
#~ msgid "Discard"
#~ msgstr "Descartar"
#~ msgid "Pick Color"
#~ msgstr "Elegir Color"
#~ msgid "Theme"
#~ msgstr "Tema"
#~ msgid "Runnable"
#~ msgstr "Ejecutable"
#~ msgid "Delete patch '"
#~ msgstr "Eliminar parche '"
#~ msgid "Delete preset '%s'?"
#~ msgstr "Eliminar preset '%s'?"
#~ msgid "Presets"
#~ msgstr "Presets"
#~ msgid "Export selected scenes (and dependencies)"
#~ msgstr "Exportar escenas seleccionadas (y dependencias)"
#~ msgid "Patches"
#~ msgstr "Parches"
#~ msgid "Make Patch"
#~ msgstr "Crear Parche"
#~ msgid "Export templates for this platform are missing:"
#~ msgstr "Faltan las plantillas de exportación para esta plataforma:"
#~ msgid "Export With Debug"
#~ msgstr "Exportar Como Debug"
#~ msgid "Pick a Viewport"
#~ msgstr "Seleccionar un Viewport"
#~ msgid "Show in File System"
#~ msgstr "Mostrar en Sistema de Archivos"
#~ msgid "Pick a Node"
#~ msgstr "Seleccionar un Nodo"
#~ msgid "Select Property"
#~ msgstr "Seleccionar Propiedad"
#~ msgid "Select Method"
#~ msgstr "Seleccionar Método"
#~ msgid "Change Probe Extents"
#~ msgstr "Cambiar Extensión de Sonda"
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
#~ msgstr ""
#~ "Un nodo realizó un yield sin memoria de trabajo, por favor leé la "
#~ "documentacion sobre como usar yield correctamente!"
#~ msgid ""
#~ "Node yielded, but did not return a function state in the first working "
#~ "memory."
#~ msgstr ""
#~ "El nodo rindió(yielded), pero no retornó un estado de función en la "
#~ "primera memoria de trabajo."
#~ msgid ""
#~ "Return value must be assigned to first element of node working memory! "
#~ "Fix your node please."
#~ msgstr ""
#~ "El valor de retorno debe ser asignado al primer elemento de la memoria de "
#~ "trabajo nodos! Arreglá tu nodo, por favor."
#~ msgid "Node returned an invalid sequence output: "
#~ msgstr "El nodo retornó una secuencia de salida inválida: "
#~ msgid "Found sequence bit but not the node in the stack, report bug!"
#~ msgstr ""
#~ "Se encontró un bit de secuencia pero no el nodo en el stack, reportá el "
#~ "bug!"
#~ msgid "Stack overflow with stack depth: "
#~ msgstr "Stack overflow con la profundidad del stack: "
#~ msgid "Functions:"
#~ msgstr "Funciones:"
#~ msgid "Variables:"
#~ msgstr "Variables:"
#~ msgid "Name is not a valid identifier:"
#~ msgstr "El nombre no es un identificador válido:"
#~ msgid "Name already in use by another func/var/signal:"
#~ msgstr "El nombre ya esta en uso por otra func/var/señal:"
#~ msgid "Rename Function"
#~ msgstr "Renombrar Función"
#~ msgid "Rename Variable"
#~ msgstr "Renombrar Variable"
#~ msgid "Rename Signal"
#~ msgstr "Renombrar Señal"
#~ msgid "Add Function"
#~ msgstr "Agregar Función"
#~ msgid "Add Variable"
#~ msgstr "Agregar Variable"
#~ msgid "Add Signal"
#~ msgstr "Agregar Señal"
#~ msgid "Remove Function"
#~ msgstr "Quitar Función"
#~ msgid "Remove Variable"
#~ msgstr "Quitar Variable"
#~ msgid "Editing Variable:"
#~ msgstr "Editando Variable:"
#~ msgid "Remove Signal"
#~ msgstr "Quitar Señal"
#~ msgid "Editing Signal:"
#~ msgstr "Editando Señal:"
#~ msgid "Change Expression"
#~ msgstr "Cambiar Expresión"
#~ msgid "Add Node"
#~ msgstr "Agregar Nodo"
#~ msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
#~ msgstr ""
#~ "Mantené pulsado Meta para depositar un Getter. Mantené pulsado Shift para "
#~ "depositar una firma generica."
#~ msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
#~ msgstr ""
#~ "Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para "
#~ "depositar una firma genérica."
#~ msgid "Hold Meta to drop a simple reference to the node."
#~ msgstr "Mantené pulsado Meta para depositar una referencia simple al nodo."
#~ msgid "Hold Ctrl to drop a simple reference to the node."
#~ msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo."
#~ msgid "Hold Meta to drop a Variable Setter."
#~ msgstr "Mantené pulsado Meta para depositar un Variable Setter."
#~ msgid "Hold Ctrl to drop a Variable Setter."
#~ msgstr "Mantené pulsado Ctrl para depositar un Variable Setter."
#~ msgid "Add Preload Node"
#~ msgstr "Agregar Nodo Preload"
#~ msgid "Add Node(s) From Tree"
#~ msgstr "Agregar Nodo(s) Desde Arbol"
#~ msgid "Add Getter Property"
#~ msgstr "Agregar Propiedad Getter"
#~ msgid "Add Setter Property"
#~ msgstr "Agregar Propiedad Setter"
#~ msgid "Condition"
#~ msgstr "Condición"
#~ msgid "Sequence"
#~ msgstr "Secuencia"
#~ msgid "Switch"
#~ msgstr "Switch"
#~ msgid "Iterator"
#~ msgstr "Iterador"
#~ msgid "While"
#~ msgstr "Mientras"
#~ msgid "Return"
#~ msgstr "Retornar"
#~ msgid "Get"
#~ msgstr "Obtener"
#~ msgid "Base Type:"
#~ msgstr "Tipo Base:"
#~ msgid "Available Nodes:"
#~ msgstr "Nodos Disponibles:"
#~ msgid "Select or create a function to edit graph"
#~ msgstr "Seleccioná o creá una función para editar el grafo"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "Editar Argumentos de Señal:"
#~ msgid "Edit Variable:"
#~ msgstr "Editar Variable:"
#~ msgid "Change"
#~ msgstr "Cambiar"
#~ msgid "Delete Selected"
#~ msgstr "Eliminar Seleccionados"
#~ msgid "Find Node Type"
#~ msgstr "Encontrar Tipo de Nodo"
#~ msgid "Copy Nodes"
#~ msgstr "Copiar Nodo"
#~ msgid "Cut Nodes"
#~ msgstr "Cortar Nodos"
#~ msgid "Paste Nodes"
#~ msgstr "Pegar Nodos"
#~ msgid "Input type not iterable: "
#~ msgstr "Tipo de input no iterable: "
#~ msgid "Iterator became invalid"
#~ msgstr "El iterador se volvió inválido"
#~ msgid "Iterator became invalid: "
#~ msgstr "El iterador se volvió inválido: "
#~ msgid "Invalid index property name."
#~ msgstr "Nombre de propiedad indíce inválido."
#~ msgid "Base object is not a Node!"
#~ msgstr "El objeto base no es un Nodo!"
#~ msgid "Path does not lead Node!"
#~ msgstr "La ruta no apunta a un Nodo!"
#~ msgid "Invalid index property name '%s' in node %s."
#~ msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
#~ msgid ": Invalid argument of type: "
#~ msgstr ": Argumento inválido de tipo: "
#~ msgid ": Invalid arguments: "
#~ msgstr ": Argumentos inválidos: "
#~ msgid "VariableGet not found in script: "
#~ msgstr "VariableGet no encontrado en el script: "
#~ msgid "VariableSet not found in script: "
#~ msgstr "VariableSet no encontrado en el script: "
#~ msgid "Custom node has no _step() method, can't process graph."
#~ msgstr ""
#~ "El nodo personalizado no tiene ningún método _step(), no se puede "
#~ "procesar el grafo."
#~ msgid ""
#~ "Invalid return value from _step(), must be integer (seq out), or string "
#~ "(error)."
#~ msgstr ""
#~ "Valor de retorno inválido de _step(), debe ser un entero (seq out), o "
#~ "string (error)."
#~ msgid "just pressed"
#~ msgstr "recién presionado"
#~ msgid "just released"
#~ msgstr "recién soltado"
#~ msgid "Run in Browser"
#~ msgstr "Ejecutar en el Navegador"
#~ msgid "Run exported HTML in the system's default browser."
#~ msgstr "Ejecutar HTML exportado en el navegador por defecto del sistema."
#~ msgid "Could not write file:\n"
#~ msgstr "No se pudo escribir el archivo:\n"
#~ msgid "Could not read file:\n"
#~ msgstr "No se pudo leer el archivo:\n"
#~ msgid "Could not open template for export:\n"
#~ msgstr "No se pudo abrir la plantilla para exportar:\n"
#~ msgid "Path property must point to a valid Spatial node to work."
#~ msgstr ""
#~ "La propiedad Path debe apuntar a un nodo Spatial valido para funcionar."
#~ msgid ""
#~ "ScrollContainer is intended to work with a single child control.\n"
#~ "Use a container as child (VBox,HBox,etc), or a Control and set the custom "
#~ "minimum size manually."
#~ msgstr ""
#~ "ScrollContainer esta diseñado para trabajan con un unico control hijo.\n"
#~ "Usá un container como hijo (VBox, HBox, etc), o un Control y seteá el "
#~ "tamaño mínimo personalizado de forma manual."
#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr ""
#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
#~ "el padre primero."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "Las rutas no pueden comenzar con '/', las rutas absolutas deben comenzar "
#~ "con 'res://', 'user://'. o 'local://'"
#~ msgid "File exists"
#~ msgstr "El archivo existe"
#~ msgid "Valid path"
#~ msgstr "Ruta inválida"
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx,"
#~ "wmem), pero se especificaron puertos no secuenciados."
#~ msgid "Cannot go into subdir:"
#~ msgstr "No se puede acceder al subdir:"
#~ msgid "Imported Resources"
#~ msgstr "Importar Recursos"
#~ msgid "Insert Keys (Ins)"
#~ msgstr "Insertar Claves (Ins)"
#~ msgid "Top (Num7)"
#~ msgstr "Cima (Num7)"
#~ msgid "Bottom (Shift+Num7)"
#~ msgstr "Fondo (Shift+Num7)"
#~ msgid "Left (Num3)"
#~ msgstr "Izquierda (Num3)"
#~ msgid "Right (Shift+Num3)"
#~ msgstr "Derecha (Shift+Num3)"
#~ msgid "Front (Num1)"
#~ msgstr "Frente (Num1)"
#~ msgid "Rear (Shift+Num1)"
#~ msgstr "Detrás (Shift+Num1)"
#~ msgid "Perspective (Num5)"
#~ msgstr "Perspectiva (Num5)"
#~ msgid "Orthogonal (Num5)"
#~ msgstr "Ortogonal (Num5)"
#~ msgid "Selection (F)"
#~ msgstr "Slección (F)"
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Alinear con vista (Ctrl+Shift+F)"
#~ msgid "Change Anim Loop Interpolation"
#~ msgstr "Cambiar Interpolación de Loop de Anim"
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Activar/Desactivar interpolación al loopear animación."
#~ msgid "Load Layout"
#~ msgstr "Cargar Layout"
#~ msgid "Scale Region Editor"
#~ msgstr "Editor de Regiones de Escalado"
#~ msgid ""
#~ "No texture in this node.\n"
#~ "Set a texture to be able to edit region."
#~ msgstr ""
#~ "Sin textura en este nodo.\n"
#~ "Asigná una textura para poder editar la región."
#~ msgid "New Scene Root"
#~ msgstr "Nueva Raíz de Escena"
#~ msgid "Inherit Scene"
#~ msgstr "Heredar Escena"
#~ msgid "Binds (Extra Params):"
#~ msgstr "Binds (Parametros Extra):"
#~ msgid "Method In Node:"
#~ msgstr "Método En el Nodo:"
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"
#~ msgid "Edit Connections.."
#~ msgstr "Editar Conecciones.."
#~ msgid "Set Params"
#~ msgstr "Setear Params"
#~ msgid "Live Editing"
#~ msgstr "Edicion al Instante"
#~ msgid "File Server"
#~ msgstr "Servidor de Archivos"
#~ msgid "Deploy File Server Clients"
#~ msgstr "Hacer Deploy de Clientes del Servidor de Archivos"
#~ msgid "Group Editor"
#~ msgstr "Editor de Grupos"
#~ msgid "Node Group(s)"
#~ msgstr "Grupo(s) de Nodos"
#~ msgid "Set region_rect"
#~ msgstr "Setear region_rect"
#~ msgid "Plugin List:"
#~ msgstr "Lista de Plugins:"