38 lines
2.0 KiB
XML
38 lines
2.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CSGCylinder" inherits="CSGPrimitive" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
|
|
<brief_description>
|
|
A CSG Cylinder shape.
|
|
</brief_description>
|
|
<description>
|
|
This node allows you to create a cylinder (or cone) for use with the CSG system.
|
|
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
|
|
If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
|
|
</member>
|
|
<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
|
|
The height of the cylinder.
|
|
</member>
|
|
<member name="material" type="Material" setter="set_material" getter="get_material">
|
|
The material used to render the cylinder.
|
|
</member>
|
|
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
|
|
The radius of the cylinder.
|
|
</member>
|
|
<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
|
|
The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
|
|
</member>
|
|
<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
|
|
If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|