godot/platform/iphone
2019-09-25 10:28:50 +02:00
..
export Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
app_delegate.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
app_delegate.mm Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
camera_ios.h ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
camera_ios.mm Fix type mismatch in iOS interface orientation checks 2019-07-22 20:31:15 +02:00
detect.py SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines 2019-07-03 09:59:04 +02:00
game_center.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
game_center.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gl_view.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gl_view.mm ARKit for Godot 3.2 2019-06-30 18:54:48 +10:00
godot_iphone.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
icloud.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
icloud.mm Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
in_app_store.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
in_app_store.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ios.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ios.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main.m Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
os_iphone.cpp Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
os_iphone.h Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
platform_refcount.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_iphone.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_iphone.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
semaphore_iphone.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
semaphore_iphone.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
view_controller.h iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00
view_controller.mm iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00