1265 lines
44 KiB
C++
1265 lines
44 KiB
C++
#include "rasterizer_canvas_rd.h"
|
|
|
|
void RasterizerCanvasRD::_update_transform_2d_to_mat4(const Transform2D &p_transform, float *p_mat4) {
|
|
|
|
p_mat4[0] = p_transform.elements[0][0];
|
|
p_mat4[1] = p_transform.elements[0][1];
|
|
p_mat4[2] = 0;
|
|
p_mat4[3] = 0;
|
|
p_mat4[4] = p_transform.elements[1][0];
|
|
p_mat4[5] = p_transform.elements[1][1];
|
|
p_mat4[6] = 0;
|
|
p_mat4[7] = 0;
|
|
p_mat4[8] = 0;
|
|
p_mat4[9] = 0;
|
|
p_mat4[10] = 1;
|
|
p_mat4[11] = 0;
|
|
p_mat4[12] = p_transform.elements[2][0];
|
|
p_mat4[13] = p_transform.elements[2][1];
|
|
p_mat4[14] = 0;
|
|
p_mat4[15] = 1;
|
|
}
|
|
|
|
void RasterizerCanvasRD::_update_transform_2d_to_mat2x4(const Transform2D &p_transform, float *p_mat2x4) {
|
|
|
|
p_mat2x4[0] = p_transform.elements[0][0];
|
|
p_mat2x4[1] = p_transform.elements[1][0];
|
|
p_mat2x4[2] = 0;
|
|
p_mat2x4[3] = p_transform.elements[2][0];
|
|
|
|
p_mat2x4[4] = p_transform.elements[0][1];
|
|
p_mat2x4[5] = p_transform.elements[1][1];
|
|
p_mat2x4[6] = 0;
|
|
p_mat2x4[7] = p_transform.elements[2][1];
|
|
}
|
|
|
|
void RasterizerCanvasRD::_update_transform_to_mat4(const Transform &p_transform, float *p_mat4) {
|
|
|
|
p_mat4[0] = p_transform.basis.elements[0][0];
|
|
p_mat4[1] = p_transform.basis.elements[1][0];
|
|
p_mat4[2] = p_transform.basis.elements[2][0];
|
|
p_mat4[3] = 0;
|
|
p_mat4[4] = p_transform.basis.elements[0][1];
|
|
p_mat4[5] = p_transform.basis.elements[1][1];
|
|
p_mat4[6] = p_transform.basis.elements[2][1];
|
|
p_mat4[7] = 0;
|
|
p_mat4[8] = p_transform.basis.elements[0][2];
|
|
p_mat4[9] = p_transform.basis.elements[1][2];
|
|
p_mat4[10] = p_transform.basis.elements[2][2];
|
|
p_mat4[11] = 0;
|
|
p_mat4[12] = p_transform.origin.x;
|
|
p_mat4[13] = p_transform.origin.y;
|
|
p_mat4[14] = p_transform.origin.z;
|
|
p_mat4[15] = 1;
|
|
}
|
|
|
|
RasterizerCanvas::TextureBindingID RasterizerCanvasRD::request_texture_binding(RID p_texture, RID p_normalmap, RID p_specular, VisualServer::CanvasItemTextureFilter p_filter, VisualServer::CanvasItemTextureRepeat p_repeat, RID p_multimesh) {
|
|
|
|
if (p_filter == VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT) {
|
|
p_filter = default_samplers.default_filter;
|
|
}
|
|
|
|
if (p_repeat == VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT) {
|
|
p_repeat = default_samplers.default_repeat;
|
|
}
|
|
|
|
TextureBindingKey key;
|
|
key.texture = p_texture;
|
|
key.normalmap = p_normalmap;
|
|
key.specular = p_specular;
|
|
key.multimesh = p_multimesh;
|
|
key.texture_filter = p_filter;
|
|
key.texture_repeat = p_repeat;
|
|
|
|
TextureBinding *binding;
|
|
TextureBindingID id;
|
|
{
|
|
TextureBindingID *idptr = bindings.texture_key_bindings.getptr(key);
|
|
|
|
if (!idptr) {
|
|
id = bindings.id_generator++;
|
|
bindings.texture_key_bindings[key] = id;
|
|
binding = memnew(TextureBinding);
|
|
binding->key = key;
|
|
binding->id = id;
|
|
|
|
bindings.texture_bindings[id] = binding;
|
|
|
|
} else {
|
|
id = *idptr;
|
|
binding = bindings.texture_bindings[id];
|
|
}
|
|
}
|
|
|
|
binding->reference_count++;
|
|
|
|
if (binding->to_dispose.in_list()) {
|
|
//was queued for disposal previously, but ended up reused.
|
|
bindings.to_dispose_list.remove(&binding->to_dispose);
|
|
}
|
|
|
|
if (binding->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(binding->uniform_set)) {
|
|
//needs to be re-created
|
|
|
|
/* from GLSL:
|
|
layout(set = 0, binding = 1) uniform texture2D color_texture;
|
|
layout(set = 0, binding = 2) uniform texture2D normal_texture;
|
|
layout(set = 0, binding = 3) uniform texture2D specular_texture;
|
|
layout(set = 0, binding = 4) uniform sampler texture_sampler;
|
|
|
|
layout(set = 0, binding = 5) uniform textureBuffer instancing_buffer;
|
|
*/
|
|
|
|
Vector<RD::Uniform> uniform_set;
|
|
|
|
{ // COLOR TEXTURE
|
|
RD::Uniform u;
|
|
u.type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 1;
|
|
RID texture = storage->texture_get_rd_texture(p_texture);
|
|
if (!texture.is_valid()) {
|
|
//use default white texture
|
|
texture = default_textures.white_texture;
|
|
}
|
|
u.ids.push_back(texture);
|
|
uniform_set.push_back(u);
|
|
}
|
|
|
|
{ // NORMAL TEXTURE
|
|
RD::Uniform u;
|
|
u.type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 2;
|
|
RID texture = storage->texture_get_rd_texture(p_normalmap);
|
|
if (!texture.is_valid()) {
|
|
//use default normal texture
|
|
texture = default_textures.normal_texture;
|
|
}
|
|
u.ids.push_back(texture);
|
|
uniform_set.push_back(u);
|
|
}
|
|
|
|
{ // SPECULAR TEXTURE
|
|
RD::Uniform u;
|
|
u.type = RD::UNIFORM_TYPE_TEXTURE;
|
|
u.binding = 3;
|
|
RID texture = storage->texture_get_rd_texture(p_specular);
|
|
if (!texture.is_valid()) {
|
|
//use default white texture
|
|
texture = default_textures.white_texture;
|
|
}
|
|
u.ids.push_back(texture);
|
|
uniform_set.push_back(u);
|
|
}
|
|
|
|
{ // SAMPLER
|
|
RD::Uniform u;
|
|
u.type = RD::UNIFORM_TYPE_SAMPLER;
|
|
u.binding = 4;
|
|
RID sampler = default_samplers.samplers[p_filter][p_repeat];
|
|
ERR_FAIL_COND_V(sampler.is_null(), 0);
|
|
u.ids.push_back(sampler);
|
|
uniform_set.push_back(u);
|
|
}
|
|
|
|
{ // MULTIMESH TEXTURE BUFFER
|
|
RD::Uniform u;
|
|
u.type = RD::UNIFORM_TYPE_TEXTURE_BUFFER;
|
|
u.binding = 5;
|
|
u.ids.push_back(default_textures.default_multimesh_tb);
|
|
uniform_set.push_back(u);
|
|
}
|
|
|
|
binding->uniform_set = RD::get_singleton()->uniform_set_create(uniform_set, shader.default_version_rd_shader, 0);
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
void RasterizerCanvasRD::free_texture_binding(TextureBindingID p_binding) {
|
|
|
|
TextureBinding **binding_ptr = bindings.texture_bindings.getptr(p_binding);
|
|
ERR_FAIL_COND(!binding_ptr);
|
|
TextureBinding *binding = *binding_ptr;
|
|
ERR_FAIL_COND(binding->reference_count == 0);
|
|
binding->reference_count--;
|
|
if (binding->reference_count == 0) {
|
|
bindings.to_dispose_list.add(&binding->to_dispose);
|
|
}
|
|
}
|
|
|
|
void RasterizerCanvasRD::_dispose_bindings() {
|
|
|
|
while (bindings.to_dispose_list.first()) {
|
|
TextureBinding *binding = bindings.to_dispose_list.first()->self();
|
|
if (binding->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(binding->uniform_set)) {
|
|
RD::get_singleton()->free(binding->uniform_set);
|
|
}
|
|
|
|
bindings.texture_key_bindings.erase(binding->key);
|
|
bindings.texture_bindings.erase(binding->id);
|
|
bindings.to_dispose_list.remove(&binding->to_dispose);
|
|
memdelete(binding);
|
|
}
|
|
}
|
|
|
|
void RasterizerCanvasRD::_render_item(RD::DrawListID p_draw_list, const Item *p_item, RenderTargetFormat p_render_target_format, RD::TextureSamples p_samples, const Color &p_modulate, const Transform2D &p_canvas_transform_inverse) {
|
|
|
|
int cc = p_item->commands.size();
|
|
const Item::Command *const *commands = p_item->commands.ptr();
|
|
|
|
//create an empty push constant
|
|
PushConstant push_constant;
|
|
_update_transform_2d_to_mat2x4(p_canvas_transform_inverse * p_item->final_transform, push_constant.world);
|
|
for (int i = 0; i < 4; i++) {
|
|
push_constant.modulation[i] = 0;
|
|
push_constant.ninepatch_margins[i] = 0;
|
|
push_constant.src_rect[i] = 0;
|
|
push_constant.dst_rect[i] = 0;
|
|
}
|
|
push_constant.flags = 0;
|
|
push_constant.specular_shininess = 0xFFFFFFFF;
|
|
push_constant.color_texture_pixel_size[0] = 0;
|
|
push_constant.color_texture_pixel_size[1] = 0;
|
|
push_constant.pad[0] = 0;
|
|
push_constant.pad[1] = 0;
|
|
push_constant.pad[2] = 0;
|
|
|
|
PipelineVariants *pipeline_variants = &shader.pipeline_variants;
|
|
|
|
for (int i = 0; i < cc; i++) {
|
|
|
|
const Item::Command *c = commands[i];
|
|
push_constant.flags = 0; //reset on each command for sanity
|
|
|
|
switch (c->type) {
|
|
#if 0
|
|
case Item::Command::TYPE_LINE: {
|
|
|
|
Item::CommandLine *line = static_cast<Item::CommandLine *>(c);
|
|
_set_texture_rect_mode(false);
|
|
|
|
_bind_canvas_texture(RID(), RID());
|
|
|
|
glVertexAttrib4f(VS::ARRAY_COLOR, line->color.r, line->color.g, line->color.b, line->color.a);
|
|
|
|
if (line->width <= 1) {
|
|
Vector2 verts[2] = {
|
|
Vector2(line->from.x, line->from.y),
|
|
Vector2(line->to.x, line->to.y)
|
|
};
|
|
|
|
#ifdef GLES_OVER_GL
|
|
if (line->antialiased)
|
|
glEnable(GL_LINE_SMOOTH);
|
|
#endif
|
|
//glLineWidth(line->width);
|
|
_draw_gui_primitive(2, verts, NULL, NULL);
|
|
|
|
#ifdef GLES_OVER_GL
|
|
if (line->antialiased)
|
|
glDisable(GL_LINE_SMOOTH);
|
|
#endif
|
|
} else {
|
|
//thicker line
|
|
|
|
Vector2 t = (line->from - line->to).normalized().tangent() * line->width * 0.5;
|
|
|
|
Vector2 verts[4] = {
|
|
line->from - t,
|
|
line->from + t,
|
|
line->to + t,
|
|
line->to - t,
|
|
};
|
|
|
|
//glLineWidth(line->width);
|
|
_draw_gui_primitive(4, verts, NULL, NULL);
|
|
#ifdef GLES_OVER_GL
|
|
if (line->antialiased) {
|
|
glEnable(GL_LINE_SMOOTH);
|
|
for (int j = 0; j < 4; j++) {
|
|
Vector2 vertsl[2] = {
|
|
verts[j],
|
|
verts[(j + 1) % 4],
|
|
};
|
|
_draw_gui_primitive(2, vertsl, NULL, NULL);
|
|
}
|
|
glDisable(GL_LINE_SMOOTH);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
} break;
|
|
case Item::Command::TYPE_POLYLINE: {
|
|
|
|
Item::CommandPolyLine *pline = static_cast<Item::CommandPolyLine *>(c);
|
|
_set_texture_rect_mode(false);
|
|
|
|
_bind_canvas_texture(RID(), RID());
|
|
|
|
if (pline->triangles.size()) {
|
|
|
|
_draw_generic(GL_TRIANGLE_STRIP, pline->triangles.size(), pline->triangles.ptr(), NULL, pline->triangle_colors.ptr(), pline->triangle_colors.size() == 1);
|
|
#ifdef GLES_OVER_GL
|
|
glEnable(GL_LINE_SMOOTH);
|
|
if (pline->multiline) {
|
|
//needs to be different
|
|
} else {
|
|
_draw_generic(GL_LINE_LOOP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
|
|
}
|
|
glDisable(GL_LINE_SMOOTH);
|
|
#endif
|
|
} else {
|
|
|
|
#ifdef GLES_OVER_GL
|
|
if (pline->antialiased)
|
|
glEnable(GL_LINE_SMOOTH);
|
|
#endif
|
|
|
|
if (pline->multiline) {
|
|
int todo = pline->lines.size() / 2;
|
|
int max_per_call = data.polygon_buffer_size / (sizeof(real_t) * 4);
|
|
int offset = 0;
|
|
|
|
while (todo) {
|
|
int to_draw = MIN(max_per_call, todo);
|
|
_draw_generic(GL_LINES, to_draw * 2, &pline->lines.ptr()[offset], NULL, pline->line_colors.size() == 1 ? pline->line_colors.ptr() : &pline->line_colors.ptr()[offset], pline->line_colors.size() == 1);
|
|
todo -= to_draw;
|
|
offset += to_draw * 2;
|
|
}
|
|
|
|
} else {
|
|
|
|
_draw_generic(GL_LINE_STRIP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
|
|
}
|
|
|
|
#ifdef GLES_OVER_GL
|
|
if (pline->antialiased)
|
|
glDisable(GL_LINE_SMOOTH);
|
|
#endif
|
|
}
|
|
|
|
} break;
|
|
#endif
|
|
case Item::Command::TYPE_RECT: {
|
|
|
|
const Item::CommandRect *rect = static_cast<const Item::CommandRect *>(c);
|
|
|
|
//bind pipeline
|
|
{
|
|
RID pipeline = pipeline_variants->variants[p_render_target_format][PIPELINE_VARIANT_QUAD].get_render_pipeline(RD::INVALID_ID, p_samples);
|
|
RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
|
|
}
|
|
|
|
//bind textures
|
|
|
|
Size2 texpixel_size;
|
|
{
|
|
TextureBinding **texture_binding_ptr = bindings.texture_bindings.getptr(rect->texture_binding.binding_id);
|
|
ERR_CONTINUE(!texture_binding_ptr);
|
|
TextureBinding *texture_binding = *texture_binding_ptr;
|
|
|
|
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, texture_binding->uniform_set, 0);
|
|
if (texture_binding->key.texture.is_valid()) {
|
|
Size2i tex_size = storage->texture_2d_get_size(texture_binding->key.texture);
|
|
if (tex_size.x != 0 && tex_size.y != 0) {
|
|
texpixel_size.x = 1.0 / tex_size.x;
|
|
texpixel_size.y = 1.0 / tex_size.y;
|
|
}
|
|
}
|
|
}
|
|
|
|
Rect2 src_rect;
|
|
Rect2 dst_rect;
|
|
|
|
if (texpixel_size != Vector2()) {
|
|
push_constant.color_texture_pixel_size[0] = texpixel_size.x;
|
|
push_constant.color_texture_pixel_size[1] = texpixel_size.y;
|
|
|
|
src_rect = (rect->flags & CANVAS_RECT_REGION) ? Rect2(rect->source.position * texpixel_size, rect->source.size * texpixel_size) : Rect2(0, 0, 1, 1);
|
|
dst_rect = Rect2(rect->rect.position, rect->rect.size);
|
|
|
|
if (dst_rect.size.width < 0) {
|
|
dst_rect.position.x += dst_rect.size.width;
|
|
dst_rect.size.width *= -1;
|
|
}
|
|
if (dst_rect.size.height < 0) {
|
|
dst_rect.position.y += dst_rect.size.height;
|
|
dst_rect.size.height *= -1;
|
|
}
|
|
|
|
if (rect->flags & CANVAS_RECT_FLIP_H) {
|
|
src_rect.size.x *= -1;
|
|
}
|
|
|
|
if (rect->flags & CANVAS_RECT_FLIP_V) {
|
|
src_rect.size.y *= -1;
|
|
}
|
|
|
|
if (rect->flags & CANVAS_RECT_TRANSPOSE) {
|
|
dst_rect.size.x *= -1; // Encoding in the dst_rect.z uniform
|
|
}
|
|
|
|
if (rect->flags & CANVAS_RECT_CLIP_UV) {
|
|
push_constant.flags |= FLAGS_CLIP_RECT_UV;
|
|
}
|
|
|
|
} else {
|
|
dst_rect = Rect2(rect->rect.position, rect->rect.size);
|
|
|
|
if (dst_rect.size.width < 0) {
|
|
dst_rect.position.x += dst_rect.size.width;
|
|
dst_rect.size.width *= -1;
|
|
}
|
|
if (dst_rect.size.height < 0) {
|
|
dst_rect.position.y += dst_rect.size.height;
|
|
dst_rect.size.height *= -1;
|
|
}
|
|
|
|
src_rect = Rect2(0, 0, 1, 1);
|
|
texpixel_size = Vector2(1, 1);
|
|
}
|
|
|
|
push_constant.modulation[0] = rect->modulate.r * p_modulate.r;
|
|
push_constant.modulation[1] = rect->modulate.g * p_modulate.g;
|
|
push_constant.modulation[2] = rect->modulate.b * p_modulate.b;
|
|
push_constant.modulation[3] = rect->modulate.a;
|
|
|
|
push_constant.src_rect[0] = src_rect.position.x;
|
|
push_constant.src_rect[1] = src_rect.position.y;
|
|
push_constant.src_rect[2] = src_rect.size.width;
|
|
push_constant.src_rect[3] = src_rect.size.height;
|
|
|
|
push_constant.dst_rect[0] = dst_rect.position.x;
|
|
push_constant.dst_rect[1] = dst_rect.position.y;
|
|
push_constant.dst_rect[2] = dst_rect.size.width;
|
|
push_constant.dst_rect[3] = dst_rect.size.height;
|
|
|
|
push_constant.color_texture_pixel_size[0] = texpixel_size.x;
|
|
push_constant.color_texture_pixel_size[1] = texpixel_size.y;
|
|
|
|
RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
|
|
RD::get_singleton()->draw_list_bind_index_array(p_draw_list, shader.quad_index_array);
|
|
RD::get_singleton()->draw_list_draw(p_draw_list, true);
|
|
|
|
} break;
|
|
|
|
case Item::Command::TYPE_NINEPATCH: {
|
|
|
|
const Item::CommandNinePatch *np = static_cast<const Item::CommandNinePatch *>(c);
|
|
|
|
//bind pipeline
|
|
{
|
|
RID pipeline = pipeline_variants->variants[p_render_target_format][PIPELINE_VARIANT_NINEPATCH].get_render_pipeline(RD::INVALID_ID, p_samples);
|
|
RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, pipeline);
|
|
}
|
|
|
|
//bind textures
|
|
|
|
Size2 texpixel_size;
|
|
{
|
|
TextureBinding **texture_binding_ptr = bindings.texture_bindings.getptr(np->texture_binding.binding_id);
|
|
ERR_CONTINUE(!texture_binding_ptr);
|
|
TextureBinding *texture_binding = *texture_binding_ptr;
|
|
RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, texture_binding->uniform_set, 0);
|
|
if (texture_binding->key.texture.is_valid()) {
|
|
Size2i tex_size = storage->texture_2d_get_size(texture_binding->key.texture);
|
|
if (tex_size.x != 0 && tex_size.y != 0) {
|
|
texpixel_size.x = 1.0 / tex_size.x;
|
|
texpixel_size.y = 1.0 / tex_size.y;
|
|
}
|
|
}
|
|
}
|
|
|
|
Rect2 src_rect;
|
|
Rect2 dst_rect(np->rect.position.x, np->rect.position.y, np->rect.size.x, np->rect.size.y);
|
|
|
|
if (texpixel_size == Size2()) {
|
|
|
|
texpixel_size = Size2(1, 1);
|
|
src_rect = Rect2(0, 0, 1, 1);
|
|
|
|
} else {
|
|
|
|
if (np->source != Rect2()) {
|
|
src_rect = Rect2(np->source.position.x * texpixel_size.width, np->source.position.y * texpixel_size.height, np->source.size.x * texpixel_size.width, np->source.size.y * texpixel_size.height);
|
|
texpixel_size = Size2(1.0 / np->source.size.width, 1.0 / np->source.size.height);
|
|
} else {
|
|
src_rect = Rect2(0, 0, 1, 1);
|
|
}
|
|
}
|
|
|
|
push_constant.modulation[0] = np->color.r * p_modulate.r;
|
|
push_constant.modulation[1] = np->color.g * p_modulate.g;
|
|
push_constant.modulation[2] = np->color.b * p_modulate.b;
|
|
push_constant.modulation[3] = np->color.a;
|
|
|
|
push_constant.src_rect[0] = src_rect.position.x;
|
|
push_constant.src_rect[1] = src_rect.position.y;
|
|
push_constant.src_rect[2] = src_rect.size.width;
|
|
push_constant.src_rect[3] = src_rect.size.height;
|
|
|
|
push_constant.dst_rect[0] = dst_rect.position.x;
|
|
push_constant.dst_rect[1] = dst_rect.position.y;
|
|
push_constant.dst_rect[2] = dst_rect.size.width;
|
|
push_constant.dst_rect[3] = dst_rect.size.height;
|
|
|
|
push_constant.color_texture_pixel_size[0] = texpixel_size.x;
|
|
push_constant.color_texture_pixel_size[1] = texpixel_size.y;
|
|
|
|
push_constant.flags |= int(np->axis_x) << FLAGS_NINEPATCH_H_MODE_SHIFT;
|
|
push_constant.flags |= int(np->axis_y) << FLAGS_NINEPATCH_V_MODE_SHIFT;
|
|
|
|
if (np->draw_center) {
|
|
push_constant.flags |= FLAGS_NINEPACH_DRAW_CENTER;
|
|
}
|
|
|
|
push_constant.ninepatch_margins[0] = np->margin[MARGIN_LEFT];
|
|
push_constant.ninepatch_margins[1] = np->margin[MARGIN_TOP];
|
|
push_constant.ninepatch_margins[2] = np->margin[MARGIN_RIGHT];
|
|
push_constant.ninepatch_margins[3] = np->margin[MARGIN_BOTTOM];
|
|
|
|
RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &push_constant, sizeof(PushConstant));
|
|
RD::get_singleton()->draw_list_bind_index_array(p_draw_list, shader.quad_index_array);
|
|
RD::get_singleton()->draw_list_draw(p_draw_list, true);
|
|
|
|
} break;
|
|
#if 0
|
|
case Item::Command::TYPE_PRIMITIVE : {
|
|
|
|
Item::CommandPrimitive *primitive = static_cast<Item::CommandPrimitive *>(c);
|
|
_set_texture_rect_mode(false);
|
|
|
|
ERR_CONTINUE(primitive->points.size() < 1);
|
|
|
|
RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(primitive->texture, primitive->normal_map);
|
|
|
|
if (texture) {
|
|
Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
|
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
|
|
}
|
|
if (primitive->colors.size() == 1 && primitive->points.size() > 1) {
|
|
|
|
Color col = primitive->colors[0];
|
|
glVertexAttrib4f(VS::ARRAY_COLOR, col.r, col.g, col.b, col.a);
|
|
|
|
} else if (primitive->colors.empty()) {
|
|
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
|
|
}
|
|
|
|
_draw_gui_primitive(primitive->points.size(), primitive->points.ptr(), primitive->colors.ptr(), primitive->uvs.ptr());
|
|
|
|
} break;
|
|
case Item::Command::TYPE_POLYGON: {
|
|
|
|
Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(c);
|
|
_set_texture_rect_mode(false);
|
|
|
|
RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(polygon->texture, polygon->normal_map);
|
|
|
|
if (texture) {
|
|
Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
|
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
|
|
}
|
|
|
|
_draw_polygon(polygon->indices.ptr(), polygon->count, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1, polygon->bones.ptr(), polygon->weights.ptr());
|
|
#ifdef GLES_OVER_GL
|
|
if (polygon->antialiased) {
|
|
glEnable(GL_LINE_SMOOTH);
|
|
_draw_generic(GL_LINE_LOOP, polygon->points.size(), polygon->points.ptr(), polygon->uvs.ptr(), polygon->colors.ptr(), polygon->colors.size() == 1);
|
|
glDisable(GL_LINE_SMOOTH);
|
|
}
|
|
#endif
|
|
|
|
} break;
|
|
case Item::Command::TYPE_MESH: {
|
|
|
|
Item::CommandMesh *mesh = static_cast<Item::CommandMesh *>(c);
|
|
_set_texture_rect_mode(false);
|
|
|
|
RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(mesh->texture, mesh->normal_map);
|
|
|
|
if (texture) {
|
|
Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
|
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
|
|
}
|
|
|
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform * mesh->transform);
|
|
|
|
RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(mesh->mesh);
|
|
if (mesh_data) {
|
|
|
|
for (int j = 0; j < mesh_data->surfaces.size(); j++) {
|
|
RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j];
|
|
// materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
|
|
glBindVertexArray(s->array_id);
|
|
|
|
glVertexAttrib4f(VS::ARRAY_COLOR, mesh->modulate.r, mesh->modulate.g, mesh->modulate.b, mesh->modulate.a);
|
|
|
|
if (s->index_array_len) {
|
|
glDrawElements(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0);
|
|
} else {
|
|
glDrawArrays(gl_primitive[s->primitive], 0, s->array_len);
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
}
|
|
}
|
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform);
|
|
|
|
} break;
|
|
case Item::Command::TYPE_MULTIMESH: {
|
|
|
|
Item::CommandMultiMesh *mmesh = static_cast<Item::CommandMultiMesh *>(c);
|
|
|
|
RasterizerStorageGLES3::MultiMesh *multi_mesh = storage->multimesh_owner.getornull(mmesh->multimesh);
|
|
|
|
if (!multi_mesh)
|
|
break;
|
|
|
|
RasterizerStorageGLES3::Mesh *mesh_data = storage->mesh_owner.getornull(multi_mesh->mesh);
|
|
|
|
if (!mesh_data)
|
|
break;
|
|
|
|
RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(mmesh->texture, mmesh->normal_map);
|
|
|
|
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, multi_mesh->custom_data_format != VS::MULTIMESH_CUSTOM_DATA_NONE);
|
|
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, true);
|
|
//reset shader and force rebind
|
|
state.using_texture_rect = true;
|
|
_set_texture_rect_mode(false);
|
|
|
|
if (texture) {
|
|
Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
|
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
|
|
}
|
|
|
|
int amount = MIN(multi_mesh->size, multi_mesh->visible_instances);
|
|
|
|
if (amount == -1) {
|
|
amount = multi_mesh->size;
|
|
}
|
|
|
|
for (int j = 0; j < mesh_data->surfaces.size(); j++) {
|
|
RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j];
|
|
// materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing
|
|
glBindVertexArray(s->instancing_array_id);
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, multi_mesh->buffer); //modify the buffer
|
|
|
|
int stride = (multi_mesh->xform_floats + multi_mesh->color_floats + multi_mesh->custom_data_floats) * 4;
|
|
glEnableVertexAttribArray(8);
|
|
glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(0));
|
|
glVertexAttribDivisor(8, 1);
|
|
glEnableVertexAttribArray(9);
|
|
glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(4 * 4));
|
|
glVertexAttribDivisor(9, 1);
|
|
|
|
int color_ofs;
|
|
|
|
if (multi_mesh->transform_format == VS::MULTIMESH_TRANSFORM_3D) {
|
|
glEnableVertexAttribArray(10);
|
|
glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(8 * 4));
|
|
glVertexAttribDivisor(10, 1);
|
|
color_ofs = 12 * 4;
|
|
} else {
|
|
glDisableVertexAttribArray(10);
|
|
glVertexAttrib4f(10, 0, 0, 1, 0);
|
|
color_ofs = 8 * 4;
|
|
}
|
|
|
|
int custom_data_ofs = color_ofs;
|
|
|
|
switch (multi_mesh->color_format) {
|
|
|
|
case VS::MULTIMESH_COLOR_NONE: {
|
|
glDisableVertexAttribArray(11);
|
|
glVertexAttrib4f(11, 1, 1, 1, 1);
|
|
} break;
|
|
case VS::MULTIMESH_COLOR_8BIT: {
|
|
glEnableVertexAttribArray(11);
|
|
glVertexAttribPointer(11, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs));
|
|
glVertexAttribDivisor(11, 1);
|
|
custom_data_ofs += 4;
|
|
|
|
} break;
|
|
case VS::MULTIMESH_COLOR_FLOAT: {
|
|
glEnableVertexAttribArray(11);
|
|
glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(color_ofs));
|
|
glVertexAttribDivisor(11, 1);
|
|
custom_data_ofs += 4 * 4;
|
|
} break;
|
|
}
|
|
|
|
switch (multi_mesh->custom_data_format) {
|
|
|
|
case VS::MULTIMESH_CUSTOM_DATA_NONE: {
|
|
glDisableVertexAttribArray(12);
|
|
glVertexAttrib4f(12, 1, 1, 1, 1);
|
|
} break;
|
|
case VS::MULTIMESH_CUSTOM_DATA_8BIT: {
|
|
glEnableVertexAttribArray(12);
|
|
glVertexAttribPointer(12, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs));
|
|
glVertexAttribDivisor(12, 1);
|
|
|
|
} break;
|
|
case VS::MULTIMESH_CUSTOM_DATA_FLOAT: {
|
|
glEnableVertexAttribArray(12);
|
|
glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(custom_data_ofs));
|
|
glVertexAttribDivisor(12, 1);
|
|
} break;
|
|
}
|
|
|
|
if (s->index_array_len) {
|
|
glDrawElementsInstanced(gl_primitive[s->primitive], s->index_array_len, (s->array_len >= (1 << 16)) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT, 0, amount);
|
|
} else {
|
|
glDrawArraysInstanced(gl_primitive[s->primitive], 0, s->array_len, amount);
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false);
|
|
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
|
|
state.using_texture_rect = true;
|
|
_set_texture_rect_mode(false);
|
|
|
|
} break;
|
|
case Item::Command::TYPE_PARTICLES: {
|
|
|
|
Item::CommandParticles *particles_cmd = static_cast<Item::CommandParticles *>(c);
|
|
|
|
RasterizerStorageGLES3::Particles *particles = storage->particles_owner.getornull(particles_cmd->particles);
|
|
if (!particles)
|
|
break;
|
|
|
|
if (particles->inactive && !particles->emitting)
|
|
break;
|
|
|
|
glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1); //not used, so keep white
|
|
|
|
VisualServerRaster::redraw_request();
|
|
|
|
storage->particles_request_process(particles_cmd->particles);
|
|
//enable instancing
|
|
|
|
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, true);
|
|
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, true);
|
|
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, true);
|
|
//reset shader and force rebind
|
|
state.using_texture_rect = true;
|
|
_set_texture_rect_mode(false);
|
|
|
|
RasterizerStorageGLES3::Texture *texture = _bind_canvas_texture(particles_cmd->texture, particles_cmd->normal_map);
|
|
|
|
if (texture) {
|
|
Size2 texpixel_size(1.0 / texture->width, 1.0 / texture->height);
|
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, texpixel_size);
|
|
} else {
|
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::COLOR_TEXPIXEL_SIZE, Vector2(1.0, 1.0));
|
|
}
|
|
|
|
if (!particles->use_local_coords) {
|
|
|
|
Transform2D inv_xf;
|
|
inv_xf.set_axis(0, Vector2(particles->emission_transform.basis.get_axis(0).x, particles->emission_transform.basis.get_axis(0).y));
|
|
inv_xf.set_axis(1, Vector2(particles->emission_transform.basis.get_axis(1).x, particles->emission_transform.basis.get_axis(1).y));
|
|
inv_xf.set_origin(Vector2(particles->emission_transform.get_origin().x, particles->emission_transform.get_origin().y));
|
|
inv_xf.affine_invert();
|
|
|
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::MODELVIEW_MATRIX, state.final_transform * inv_xf);
|
|
}
|
|
|
|
glBindVertexArray(data.particle_quad_array); //use particle quad array
|
|
glBindBuffer(GL_ARRAY_BUFFER, particles->particle_buffers[0]); //bind particle buffer
|
|
|
|
int stride = sizeof(float) * 4 * 6;
|
|
|
|
int amount = particles->amount;
|
|
|
|
if (particles->draw_order != VS::PARTICLES_DRAW_ORDER_LIFETIME) {
|
|
|
|
glEnableVertexAttribArray(8); //xform x
|
|
glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3));
|
|
glVertexAttribDivisor(8, 1);
|
|
glEnableVertexAttribArray(9); //xform y
|
|
glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4));
|
|
glVertexAttribDivisor(9, 1);
|
|
glEnableVertexAttribArray(10); //xform z
|
|
glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
|
|
glVertexAttribDivisor(10, 1);
|
|
glEnableVertexAttribArray(11); //color
|
|
glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
|
|
glVertexAttribDivisor(11, 1);
|
|
glEnableVertexAttribArray(12); //custom
|
|
glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
|
|
glVertexAttribDivisor(12, 1);
|
|
|
|
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount);
|
|
} else {
|
|
//split
|
|
int split = int(Math::ceil(particles->phase * particles->amount));
|
|
|
|
if (amount - split > 0) {
|
|
glEnableVertexAttribArray(8); //xform x
|
|
glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 3));
|
|
glVertexAttribDivisor(8, 1);
|
|
glEnableVertexAttribArray(9); //xform y
|
|
glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 4));
|
|
glVertexAttribDivisor(9, 1);
|
|
glEnableVertexAttribArray(10); //xform z
|
|
glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 5));
|
|
glVertexAttribDivisor(10, 1);
|
|
glEnableVertexAttribArray(11); //color
|
|
glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + 0));
|
|
glVertexAttribDivisor(11, 1);
|
|
glEnableVertexAttribArray(12); //custom
|
|
glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(stride * split + sizeof(float) * 4 * 2));
|
|
glVertexAttribDivisor(12, 1);
|
|
|
|
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, amount - split);
|
|
}
|
|
|
|
if (split > 0) {
|
|
glEnableVertexAttribArray(8); //xform x
|
|
glVertexAttribPointer(8, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 3));
|
|
glVertexAttribDivisor(8, 1);
|
|
glEnableVertexAttribArray(9); //xform y
|
|
glVertexAttribPointer(9, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 4));
|
|
glVertexAttribDivisor(9, 1);
|
|
glEnableVertexAttribArray(10); //xform z
|
|
glVertexAttribPointer(10, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 5));
|
|
glVertexAttribDivisor(10, 1);
|
|
glEnableVertexAttribArray(11); //color
|
|
glVertexAttribPointer(11, 4, GL_FLOAT, GL_FALSE, stride, NULL);
|
|
glVertexAttribDivisor(11, 1);
|
|
glEnableVertexAttribArray(12); //custom
|
|
glVertexAttribPointer(12, 4, GL_FLOAT, GL_FALSE, stride, CAST_INT_TO_UCHAR_PTR(sizeof(float) * 4 * 2));
|
|
glVertexAttribDivisor(12, 1);
|
|
|
|
glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, split);
|
|
}
|
|
}
|
|
|
|
glBindVertexArray(0);
|
|
|
|
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCE_CUSTOM, false);
|
|
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_PARTICLES, false);
|
|
state.canvas_shader.set_conditional(CanvasShaderGLES3::USE_INSTANCING, false);
|
|
state.using_texture_rect = true;
|
|
_set_texture_rect_mode(false);
|
|
|
|
} break;
|
|
case Item::Command::TYPE_CIRCLE: {
|
|
|
|
_set_texture_rect_mode(false);
|
|
|
|
Item::CommandCircle *circle = static_cast<Item::CommandCircle *>(c);
|
|
static const int numpoints = 32;
|
|
Vector2 points[numpoints + 1];
|
|
points[numpoints] = circle->pos;
|
|
int indices[numpoints * 3];
|
|
|
|
for (int j = 0; j < numpoints; j++) {
|
|
|
|
points[j] = circle->pos + Vector2(Math::sin(j * Math_PI * 2.0 / numpoints), Math::cos(j * Math_PI * 2.0 / numpoints)) * circle->radius;
|
|
indices[j * 3 + 0] = j;
|
|
indices[j * 3 + 1] = (j + 1) % numpoints;
|
|
indices[j * 3 + 2] = numpoints;
|
|
}
|
|
|
|
_bind_canvas_texture(RID(), RID());
|
|
_draw_polygon(indices, numpoints * 3, numpoints + 1, points, NULL, &circle->color, true, NULL, NULL);
|
|
|
|
//_draw_polygon(numpoints*3,indices,points,NULL,&circle->color,RID(),true);
|
|
//canvas_draw_circle(circle->indices.size(),circle->indices.ptr(),circle->points.ptr(),circle->uvs.ptr(),circle->colors.ptr(),circle->texture,circle->colors.size()==1);
|
|
} break;
|
|
case Item::Command::TYPE_TRANSFORM: {
|
|
|
|
Item::CommandTransform *transform = static_cast<Item::CommandTransform *>(c);
|
|
state.extra_matrix = transform->xform;
|
|
state.canvas_shader.set_uniform(CanvasShaderGLES3::EXTRA_MATRIX, state.extra_matrix);
|
|
|
|
} break;
|
|
case Item::Command::TYPE_CLIP_IGNORE: {
|
|
|
|
Item::CommandClipIgnore *ci = static_cast<Item::CommandClipIgnore *>(c);
|
|
if (current_clip) {
|
|
|
|
if (ci->ignore != reclip) {
|
|
if (ci->ignore) {
|
|
|
|
glDisable(GL_SCISSOR_TEST);
|
|
reclip = true;
|
|
} else {
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
|
|
//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
|
|
int y = storage->frame.current_rt->height - (current_clip->final_clip_rect.position.y + current_clip->final_clip_rect.size.y);
|
|
if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP])
|
|
y = current_clip->final_clip_rect.position.y;
|
|
|
|
glScissor(current_clip->final_clip_rect.position.x, y, current_clip->final_clip_rect.size.x, current_clip->final_clip_rect.size.y);
|
|
|
|
reclip = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
} break;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
void RasterizerCanvasRD::_render_items(RID p_to_render_target, bool p_clear, const Color &p_clear_color, int p_item_count, const Color &p_modulate, const Transform2D &p_transform) {
|
|
|
|
Item *current_clip = NULL;
|
|
|
|
RenderTargetFormat render_target_format = RENDER_TARGET_FORMAT_8_BIT_INT;
|
|
Transform2D canvas_transform_inverse = p_transform.affine_inverse();
|
|
|
|
RID framebuffer = storage->render_target_get_rd_framebuffer(p_to_render_target);
|
|
|
|
Vector<Color> clear_colors;
|
|
if (p_clear) {
|
|
clear_colors.push_back(p_clear_color);
|
|
}
|
|
#warning TODO obtain from framebuffer format eventually when this is implemented
|
|
RD::TextureSamples texture_samples = RD::TEXTURE_SAMPLES_1;
|
|
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, p_clear ? RD::INITIAL_ACTION_CLEAR : RD::INITIAL_ACTION_KEEP_COLOR, RD::FINAL_ACTION_READ_COLOR_DISCARD_DEPTH, clear_colors);
|
|
|
|
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, state.canvas_state_uniform_set, 3);
|
|
|
|
for (int i = 0; i < p_item_count; i++) {
|
|
|
|
Item *ci = items[i];
|
|
|
|
if (current_clip != ci->final_clip_owner) {
|
|
|
|
current_clip = ci->final_clip_owner;
|
|
|
|
//setup clip
|
|
if (current_clip) {
|
|
|
|
RD::get_singleton()->draw_list_enable_scissor(draw_list, current_clip->final_clip_rect);
|
|
|
|
} else {
|
|
|
|
RD::get_singleton()->draw_list_disable_scissor(draw_list);
|
|
}
|
|
}
|
|
|
|
if (false) { //not skeleton
|
|
|
|
RD::get_singleton()->draw_list_bind_uniform_set(draw_list, shader.default_material_uniform_set, 1);
|
|
}
|
|
|
|
_render_item(draw_list, ci, render_target_format, texture_samples, p_modulate, canvas_transform_inverse);
|
|
}
|
|
|
|
RD::get_singleton()->draw_list_end();
|
|
}
|
|
|
|
void RasterizerCanvasRD::_update_canvas_state_uniform_set() {
|
|
|
|
if (state.canvas_state_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(state.canvas_state_uniform_set)) {
|
|
return; //nothing to update
|
|
}
|
|
|
|
Vector<RD::Uniform> uniforms;
|
|
|
|
RD::Uniform u;
|
|
u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
|
|
u.binding = 0;
|
|
u.ids.push_back(state.canvas_state_buffer);
|
|
uniforms.push_back(u);
|
|
|
|
state.canvas_state_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, shader.default_version_rd_shader, 3); // uses index 3
|
|
}
|
|
|
|
void RasterizerCanvasRD::canvas_render_items(RID p_to_render_target, bool p_clear, const Color &p_clear_color, Item *p_item_list, const Color &p_modulate, Light *p_light_list, const Transform2D &p_canvas_transform) {
|
|
|
|
int item_count = 0;
|
|
|
|
//setup canvas state uniforms if needed
|
|
_update_canvas_state_uniform_set();
|
|
|
|
{
|
|
//update canvas state uniform buffer
|
|
State::Buffer state_buffer;
|
|
|
|
Size2i ssize = storage->render_target_get_size(p_to_render_target);
|
|
|
|
Transform screen_transform;
|
|
screen_transform.translate(-(ssize.width / 2.0f), -(ssize.height / 2.0f), 0.0f);
|
|
screen_transform.scale(Vector3(2.0f / ssize.width, 2.0f / ssize.height, 1.0f));
|
|
_update_transform_to_mat4(screen_transform, state_buffer.screen_transform);
|
|
_update_transform_2d_to_mat4(p_canvas_transform, state_buffer.canvas_transform);
|
|
RD::get_singleton()->buffer_update(state.canvas_state_buffer, 0, sizeof(State::Buffer), &state_buffer, true);
|
|
}
|
|
|
|
//fill the list until rendering is possible.
|
|
Item *ci = p_item_list;
|
|
while (ci) {
|
|
|
|
items[item_count++] = ci;
|
|
|
|
bool backbuffer_copy = ci->copy_back_buffer; // || shader uses SCREEN_TEXTURE
|
|
if (!ci->next || backbuffer_copy || item_count == MAX_RENDER_ITEMS - 1) {
|
|
_render_items(p_to_render_target, p_clear, p_clear_color, item_count, p_modulate, p_canvas_transform);
|
|
//then reset
|
|
item_count = 0;
|
|
p_clear = false;
|
|
}
|
|
|
|
if (ci->copy_back_buffer) {
|
|
|
|
if (ci->copy_back_buffer->full) {
|
|
|
|
//_copy_texscreen(Rect2());
|
|
} else {
|
|
//_copy_texscreen(ci->copy_back_buffer->rect);
|
|
}
|
|
}
|
|
|
|
ci = ci->next;
|
|
}
|
|
}
|
|
|
|
void RasterizerCanvasRD::update() {
|
|
_dispose_bindings();
|
|
}
|
|
|
|
RasterizerCanvasRD::RasterizerCanvasRD(RasterizerStorageRD *p_storage) {
|
|
storage = p_storage;
|
|
|
|
{ //create default textures
|
|
|
|
RD::TextureFormat tformat;
|
|
tformat.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
tformat.width = 4;
|
|
tformat.height = 4;
|
|
tformat.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
|
|
tformat.type = RD::TEXTURE_TYPE_2D;
|
|
|
|
PoolVector<uint8_t> pv;
|
|
pv.resize(16 * 4);
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 255);
|
|
pv.set(i * 4 + 1, 255);
|
|
pv.set(i * 4 + 2, 255);
|
|
pv.set(i * 4 + 3, 255);
|
|
}
|
|
|
|
{
|
|
Vector<PoolVector<uint8_t> > vpv;
|
|
vpv.push_back(pv);
|
|
default_textures.white_texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 0);
|
|
pv.set(i * 4 + 1, 0);
|
|
pv.set(i * 4 + 2, 0);
|
|
pv.set(i * 4 + 3, 255);
|
|
}
|
|
|
|
{
|
|
Vector<PoolVector<uint8_t> > vpv;
|
|
vpv.push_back(pv);
|
|
default_textures.black_texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 128);
|
|
pv.set(i * 4 + 1, 128);
|
|
pv.set(i * 4 + 2, 255);
|
|
pv.set(i * 4 + 3, 255);
|
|
}
|
|
|
|
{
|
|
Vector<PoolVector<uint8_t> > vpv;
|
|
vpv.push_back(pv);
|
|
default_textures.normal_texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 255);
|
|
pv.set(i * 4 + 1, 128);
|
|
pv.set(i * 4 + 2, 255);
|
|
pv.set(i * 4 + 3, 255);
|
|
}
|
|
|
|
{
|
|
Vector<PoolVector<uint8_t> > vpv;
|
|
vpv.push_back(pv);
|
|
default_textures.aniso_texture = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
pv.set(i * 4 + 0, 0);
|
|
pv.set(i * 4 + 1, 0);
|
|
pv.set(i * 4 + 2, 0);
|
|
pv.set(i * 4 + 3, 0);
|
|
}
|
|
|
|
default_textures.default_multimesh_tb = RD::get_singleton()->texture_buffer_create(16, RD::DATA_FORMAT_R8G8B8A8_UNORM, pv);
|
|
}
|
|
|
|
{ //create default samplers
|
|
|
|
for (int i = 1; i < VS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
|
|
for (int j = 1; j < VS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
|
|
RD::SamplerState sampler_state;
|
|
switch (i) {
|
|
case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
|
|
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
|
|
sampler_state.min_filter = RD::SAMPLER_FILTER_NEAREST;
|
|
sampler_state.max_lod = 0;
|
|
} break;
|
|
case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
|
|
|
|
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.max_lod = 0;
|
|
} break;
|
|
case VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
|
|
sampler_state.mag_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
|
|
} break;
|
|
case VS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIMPAMPS: {
|
|
sampler_state.mag_filter = RD::SAMPLER_FILTER_NEAREST;
|
|
sampler_state.min_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
sampler_state.mip_filter = RD::SAMPLER_FILTER_LINEAR;
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
switch (j) {
|
|
case VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
|
|
|
|
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
|
|
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
|
|
|
|
} break;
|
|
case VS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
|
|
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
|
|
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
|
|
} break;
|
|
case VS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
|
|
sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
|
|
sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
|
|
} break;
|
|
default: {
|
|
}
|
|
}
|
|
|
|
default_samplers.samplers[i][j] = RD::get_singleton()->sampler_create(sampler_state);
|
|
}
|
|
}
|
|
|
|
default_samplers.default_filter = VS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
|
|
default_samplers.default_repeat = VS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
|
|
}
|
|
|
|
{ //shader variants
|
|
Vector<String> variants;
|
|
variants.push_back(""); //none by default is first variant
|
|
variants.push_back("#define USE_NINEPATCH\n"); //ninepatch is the second variant
|
|
variants.push_back("#define USE_VERTEX_ARRAYS\n"); //vertex arrays is the last variant
|
|
variants.push_back("#define USE_POINT_SIZE\n"); //for point drawing
|
|
shader.canvas_shader.initialize(variants);
|
|
|
|
shader.default_version = shader.canvas_shader.version_create();
|
|
|
|
{
|
|
//framebuffer formats
|
|
RD::AttachmentFormat af;
|
|
af.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
|
|
af.samples = RD::TEXTURE_SAMPLES_1;
|
|
af.usage_flags = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
|
|
Vector<RD::AttachmentFormat> formats;
|
|
formats.push_back(af);
|
|
shader.framebuffer_formats[RENDER_TARGET_FORMAT_8_BIT_INT] = RD::get_singleton()->framebuffer_format_create(formats);
|
|
|
|
formats.clear();
|
|
af.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
|
|
formats.push_back(af);
|
|
shader.framebuffer_formats[RENDER_TARGET_FORMAT_16_BIT_FLOAT] = RD::get_singleton()->framebuffer_format_create(formats);
|
|
}
|
|
|
|
for (int i = 0; i < RENDER_TARGET_FORMAT_MAX; i++) {
|
|
RD::FramebufferFormatID fb_format = shader.framebuffer_formats[i];
|
|
for (int j = 0; j < PIPELINE_VARIANT_MAX; j++) {
|
|
RD::RenderPrimitive primitive[PIPELINE_VARIANT_MAX] = { RD::RENDER_PRIMITIVE_TRIANGLES, RD::RENDER_PRIMITIVE_TRIANGLES, RD::RENDER_PRIMITIVE_TRIANGLES, RD::RENDER_PRIMITIVE_LINES, RD::RENDER_PRIMITIVE_POINTS };
|
|
ShaderVariant shader_variants[PIPELINE_VARIANT_MAX] = { SHADER_VARIANT_QUAD, SHADER_VARIANT_NINEPATCH, SHADER_VARIANT_VERTICES, SHADER_VARIANT_VERTICES, SHADER_VARIANT_POINTS };
|
|
|
|
RID shader_variant = shader.canvas_shader.version_get_shader(shader.default_version, shader_variants[j]);
|
|
shader.pipeline_variants.variants[i][j].setup(shader_variant, fb_format, primitive[j], RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_blend(), j == PIPELINE_VARIANT_LINES ? RD::DYNAMIC_STATE_LINE_WIDTH : 0);
|
|
}
|
|
}
|
|
|
|
shader.default_version_rd_shader = shader.canvas_shader.version_get_shader(shader.default_version, 0);
|
|
}
|
|
|
|
{ //bindings
|
|
bindings.id_generator = 0;
|
|
//generate for 0
|
|
bindings.default_empty = request_texture_binding(RID(), RID(), RID(), VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, RID());
|
|
|
|
{ //state allocate
|
|
state.canvas_state_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(State::Buffer));
|
|
}
|
|
}
|
|
|
|
{ // default index buffer
|
|
|
|
PoolVector<uint8_t> pv;
|
|
pv.resize(6 * 4);
|
|
{
|
|
PoolVector<uint8_t>::Write w = pv.write();
|
|
int *p32 = (int *)w.ptr();
|
|
p32[0] = 0;
|
|
p32[1] = 1;
|
|
p32[2] = 2;
|
|
p32[3] = 0;
|
|
p32[4] = 2;
|
|
p32[5] = 3;
|
|
}
|
|
RID index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
|
|
shader.quad_index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
|
|
}
|
|
|
|
{ //default skeleton buffer
|
|
|
|
shader.default_material_skeleton_uniform = RD::get_singleton()->uniform_buffer_create(sizeof(SkeletonUniform));
|
|
SkeletonUniform su;
|
|
_update_transform_2d_to_mat4(Transform2D(), su.skeleton_inverse);
|
|
_update_transform_2d_to_mat4(Transform2D(), su.skeleton_transform);
|
|
RD::get_singleton()->buffer_update(shader.default_material_skeleton_uniform, 0, sizeof(SkeletonUniform), &su);
|
|
}
|
|
|
|
{ //default material uniform set
|
|
Vector<RD::Uniform> default_material_uniforms;
|
|
RD::Uniform u;
|
|
u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
|
|
u.binding = 2;
|
|
u.ids.push_back(shader.default_material_skeleton_uniform);
|
|
default_material_uniforms.push_back(u);
|
|
|
|
u.ids.clear();
|
|
u.type = RD::UNIFORM_TYPE_TEXTURE_BUFFER;
|
|
u.binding = 1;
|
|
u.ids.push_back(default_textures.default_multimesh_tb);
|
|
default_material_uniforms.push_back(u);
|
|
|
|
shader.default_material_uniform_set = RD::get_singleton()->uniform_set_create(default_material_uniforms, shader.default_version_rd_shader, 1);
|
|
}
|
|
|
|
ERR_FAIL_COND(sizeof(PushConstant) != 128);
|
|
}
|