godot/platform
Fabio Alessandrelli 179ec3ca0e [HTML5] AudioWorklet API implementation.
Rewrote AudioDriverJavaScript to support multiple processor nodes.
The old (and deprecated) ScriptProcessorNode when threads are not
available, and the new AudioWorklet API when threads are enabled.

The new implementation uses two ring buffers and a shared state to
communicated with the AudioWorklet thread.

The audio.worklet.js JavaScript file is always added to the export
template, but only really used (and downloaded) in the thread build.
2020-11-10 18:56:21 +01:00
..
android Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
iphone Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
javascript [HTML5] AudioWorklet API implementation. 2020-11-10 18:56:21 +01:00
linuxbsd Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
osx Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
server Remove debug_symbols=full in favor of debug_symbols=yes 2020-11-09 15:48:30 +01:00
uwp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
windows Merge pull request #43412 from akien-mga/variant-rename-_RID-to-RID 2020-11-09 17:46:34 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00