godot/modules/gdscript/tests/scripts/parser/features/class_inheritance_access.gd

42 lines
869 B
GDScript

# Test access visibility of parent elements in nested class architectures.
class Parent:
const parent_const := 1
var parent_variable := 2
@warning_ignore("unused_signal")
signal parent_signal
var parent_attribute: int:
get:
return 3
func parent_func():
return 4
class Nested:
const nested_const := 5
class Child extends Parent:
func child_test():
print(parent_const)
print(self.parent_const)
print(parent_variable)
print(self.parent_variable)
print(parent_signal.get_name())
print(self.parent_signal.get_name())
print(parent_attribute)
print(self.parent_attribute)
print(parent_func.get_method())
print(self.parent_func.get_method())
print(parent_func())
print(self.parent_func())
print(Nested.nested_const)
print(self.Nested.nested_const)
print(Parent.Nested.nested_const)
func test():
Child.new().child_test()