godot/editor/plugins/viewport_preview_editor_plu...

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3.1 KiB
C++

/*************************************************************************/
/* viewport_preview_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "viewport_preview_editor_plugin.h"
bool EditorInspectorPluginViewportPreview::can_handle(Object *p_object) {
return Object::cast_to<Viewport>(p_object) != nullptr;
}
void EditorInspectorPluginViewportPreview::parse_begin(Object *p_object) {
Viewport *viewport = Object::cast_to<Viewport>(p_object);
TexturePreview *viewport_preview = memnew(TexturePreview(viewport->get_texture(), false));
viewport_preview->get_texture_display()->set_flip_v(true); // flip as ViewportTexture in 3.x is upside-down.
// Otherwise `viewport_preview`'s `texture_display` doesn't update properly when `viewport`'s size changes.
viewport->connect("size_changed", viewport_preview->get_texture_display(), "update");
add_custom_control(viewport_preview);
}
ViewportPreviewEditorPlugin::ViewportPreviewEditorPlugin(EditorNode *p_node) {
Ref<EditorInspectorPluginViewportPreview> plugin;
plugin.instance();
add_inspector_plugin(plugin);
}