godot/scene
smix8 17e6d76de6 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.

(cherry picked from commit 194c1c44e0)
2022-12-18 10:32:04 +08:00
..
2d Fix Navigation agent callback wild pointer crash 2022-12-18 10:32:04 +08:00
3d Fix Navigation agent callback wild pointer crash 2022-12-18 10:32:04 +08:00
animation Fix animation signal caches_cleared firing timing 2022-12-04 20:24:55 +08:00
audio
debugger
gui Add vector value linking 2022-12-18 10:32:04 +08:00
main Fix possible Tween leak on exit 2022-12-18 10:32:04 +08:00
resources Add Vector2/3 linking to more properties 2022-12-18 10:32:04 +08:00
SCsub
property_utils.cpp Fix exporting big templates 2022-11-30 15:34:26 +01:00
property_utils.h
register_scene_types.cpp Add `TorusMesh` 2022-08-07 12:42:24 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
scene_string_names.cpp Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00
scene_string_names.h Node: Rename `child_exited_tree` to `child_exiting_tree` 2022-06-20 15:00:09 +02:00