godot/servers/visual/portals/portal_pvs.h
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00

60 lines
3.1 KiB
C++

/*************************************************************************/
/* portal_pvs.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PORTAL_PVS_H
#define PORTAL_PVS_H
#include "core/local_vector.h"
class PVS {
public:
void clear();
void add_to_pvs(int p_room_id) { _room_pvs.push_back(p_room_id); }
int32_t get_pvs_size() const { return _room_pvs.size(); }
int32_t get_pvs_room_id(int32_t p_entry) const { return _room_pvs[p_entry]; }
void add_to_secondary_pvs(int p_room_id) { _room_secondary_pvs.push_back(p_room_id); }
int32_t get_secondary_pvs_size() const { return _room_secondary_pvs.size(); }
int32_t get_secondary_pvs_room_id(int32_t p_entry) const { return _room_secondary_pvs[p_entry]; }
void set_loaded(bool p_loaded) { _loaded = p_loaded; }
bool is_loaded() const { return _loaded; }
private:
// pvs
LocalVector<uint16_t, int32_t> _room_pvs;
// secondary pvs is primary plus the immediate neighbors of the primary pvs
LocalVector<uint16_t, int32_t> _room_secondary_pvs;
bool _loaded = false;
};
#endif // PORTAL_PVS_H