95 lines
4.1 KiB
C++
95 lines
4.1 KiB
C++
/*************************************************************************/
|
|
/* android_input_handler.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef ANDROID_INPUT_HANDLER_H
|
|
#define ANDROID_INPUT_HANDLER_H
|
|
|
|
#include "main/input_default.h"
|
|
|
|
// This class encapsulates all the handling of input events that come from the Android UI thread.
|
|
// Remarks:
|
|
// - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
|
|
// - Its functions must only call thread-safe methods.
|
|
class AndroidInputHandler {
|
|
public:
|
|
struct TouchPos {
|
|
int id;
|
|
Point2 pos;
|
|
};
|
|
|
|
enum {
|
|
JOY_EVENT_BUTTON = 0,
|
|
JOY_EVENT_AXIS = 1,
|
|
JOY_EVENT_HAT = 2
|
|
};
|
|
|
|
struct JoypadEvent {
|
|
int device;
|
|
int type;
|
|
int index;
|
|
bool pressed;
|
|
float value;
|
|
int hat;
|
|
};
|
|
|
|
private:
|
|
Vector<TouchPos> touch;
|
|
Point2 hover_prev_pos; // needed to calculate the relative position on hover events
|
|
|
|
bool alt_mem = false;
|
|
bool shift_mem = false;
|
|
bool control_mem = false;
|
|
bool meta_mem = false;
|
|
|
|
int buttons_state = 0;
|
|
|
|
InputDefault *input = static_cast<InputDefault *>(InputDefault::get_singleton());
|
|
|
|
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev) const;
|
|
|
|
static int _button_index_from_mask(int button_mask);
|
|
|
|
static int _android_button_mask_to_godot_button_mask(int android_button_mask);
|
|
|
|
void _wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor);
|
|
|
|
public:
|
|
void process_event(Ref<InputEvent> &p_event);
|
|
void process_joy_event(const JoypadEvent &p_event);
|
|
void process_key_event(int p_scancode, int p_physical_scancode, int p_unicode, bool p_pressed);
|
|
void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
|
|
void process_hover(int p_type, Point2 p_pos);
|
|
void process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor);
|
|
void process_double_tap(int event_android_button_mask, Point2 p_pos);
|
|
void joy_connection_changed(int p_device, bool p_connected, String p_name);
|
|
};
|
|
|
|
#endif // ANDROID_INPUT_HANDLER_H
|