godot/scene/animation
Hugo Locurcio 180e5d3028
Remove RES and REF typedefs in favor of spelled out Ref<>
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
..
animation_blend_space_1d.cpp More time parameters change type float to double 2022-01-27 12:42:46 +09:00
animation_blend_space_1d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_space_2d.cpp More time parameters change type float to double 2022-01-27 12:42:46 +09:00
animation_blend_space_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_blend_tree.cpp Fix inversed ADD_GROUP parameters in AnimationNodeOneShot 2022-03-18 12:53:34 +08:00
animation_blend_tree.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
animation_node_state_machine.cpp Replaced loops_current with end_loop 2022-04-14 18:18:00 -04:00
animation_node_state_machine.h Replaced loops_current with end_loop 2022-04-14 18:18:00 -04:00
animation_player.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
animation_player.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
animation_tree.cpp Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
animation_tree.h Discontinue exp map in blending 2022-04-17 04:34:28 +09:00
easing_equations.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
root_motion_view.cpp fixed rotated RootMotionView grid glitch 2022-04-24 15:46:39 +09:00
root_motion_view.h Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
SCsub Refactor and move easing equations 2021-09-24 13:47:13 +02:00
tween.cpp Improve Tween infinite loop detection 2022-05-01 00:24:07 +02:00
tween.h Improve Tween infinite loop detection 2022-05-01 00:24:07 +02:00