godot/modules/openxr/doc_classes
Malcolm Nixon 5b8b2a4e70 Add ability to drive full-body avatars using OpenXRHand
This PR allows the OpenXRHand to drive:
- OpenXR rigged hand skeletons located under the OpenXRHand node
- Godot Humanoid rigged hand skeletons located under the OpenXRHand node
- OpenXR rigged avatar skeletons located separately in the scene-tree
- Godot Humanoid avatar skeletons located separately in the scene-tree
2024-01-07 12:08:54 -05:00
..
OpenXRAPIExtension.xml Ensure OpenXR classes are declared properly 2023-08-28 09:37:04 +02:00
OpenXRAction.xml Doctool: Remove version attribute from XML header 2023-07-06 10:08:21 +02:00
OpenXRActionMap.xml Doctool: Remove version attribute from XML header 2023-07-06 10:08:21 +02:00
OpenXRActionSet.xml Doctool: Remove version attribute from XML header 2023-07-06 10:08:21 +02:00
OpenXRExtensionWrapperExtension.xml Ensure OpenXR classes are declared properly 2023-08-28 09:37:04 +02:00
OpenXRHand.xml Add ability to drive full-body avatars using OpenXRHand 2024-01-07 12:08:54 -05:00
OpenXRIPBinding.xml Doctool: Remove version attribute from XML header 2023-07-06 10:08:21 +02:00
OpenXRInteractionProfile.xml Ensure OpenXR classes are declared properly 2023-08-28 09:37:04 +02:00
OpenXRInteractionProfileMetadata.xml Change to new PICO interaction profiles 2023-08-30 10:25:35 +10:00
OpenXRInterface.xml Add 3D MSAA and scaling support to GLES3 2023-12-05 10:01:00 +11:00