.. |
SCsub
|
Implement native extension system
|
2021-06-25 17:32:45 -03:00 |
callable_method_pointer.cpp
|
Avoid sorting CallableCustomMethodPointers by their actual address values
|
2023-06-20 08:40:01 -04:00 |
callable_method_pointer.h
|
Prevent read-after-free in the queued CallableCustomStaticMethodPointer.
|
2023-11-23 23:22:08 +02:00 |
class_db.cpp
|
Allow `free()` to be used as Callable
|
2024-01-18 09:33:44 -03:00 |
class_db.h
|
Polish & fix editor help cache generation
|
2023-11-02 13:46:37 +01:00 |
make_virtuals.py
|
Fix EncodeT assignment in make_virtuals.py
|
2023-12-05 10:37:04 -06:00 |
message_queue.cpp
|
[Core] Prevent infinite recursion when printing errors
|
2023-11-26 18:53:28 +01:00 |
message_queue.h
|
Refactor CallQueue flushing for clarity
|
2023-06-23 13:27:34 +02:00 |
method_bind.cpp
|
Fix method hashes with default arguments
|
2023-09-21 12:39:04 -05:00 |
method_bind.h
|
Implement reloading of GDExtensions
|
2023-09-25 22:10:17 -05:00 |
object.cpp
|
Simplify RefCounted check in free()
|
2024-01-18 12:29:58 +01:00 |
object.h
|
Include name field in MethodInfo operator ==
|
2023-12-17 12:42:14 +01:00 |
object_id.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
ref_counted.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
ref_counted.h
|
[Core] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
|
2023-09-11 19:45:49 +02:00 |
script_instance.cpp
|
Extract ScriptInstance to simplify includes
|
2023-09-06 22:54:38 +02:00 |
script_instance.h
|
Extract ScriptInstance to simplify includes
|
2023-09-06 22:54:38 +02:00 |
script_language.cpp
|
Expose `Script.get_global_name()`
|
2023-12-18 15:13:09 +01:00 |
script_language.h
|
Merge pull request #86676 from rune-scape/sparse-script-reload
|
2024-01-17 18:52:54 +01:00 |
script_language_extension.cpp
|
Fix `ScriptLanguageExtension::_find_function` documentation
|
2023-12-26 14:05:53 +01:00 |
script_language_extension.h
|
Merge pull request #86676 from rune-scape/sparse-script-reload
|
2024-01-17 18:52:54 +01:00 |
undo_redo.cpp
|
Implement maximum undo steps in UndoRedo
|
2024-01-22 21:38:10 +02:00 |
undo_redo.h
|
Implement maximum undo steps in UndoRedo
|
2024-01-22 21:38:10 +02:00 |
worker_thread_pool.cpp
|
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
|
2024-01-17 13:58:29 -05:00 |
worker_thread_pool.h
|
WorkerThreadPool: Avoid most runtime allocations
|
2024-01-08 12:46:31 +01:00 |