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185be4a788
godot
/
servers
/
physics_3d
History
Rémi Verschelde
28e1dc6162
Merge pull request
#65828
from rburing/body_state_sync_callable
...
make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
..
joints
…
SCsub
…
gjk_epa.cpp
…
gjk_epa.h
…
godot_area_3d.cpp
…
godot_area_3d.h
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godot_area_pair_3d.cpp
…
godot_area_pair_3d.h
…
godot_body_3d.cpp
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
2022-09-15 15:09:23 +02:00
godot_body_3d.h
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
2022-09-15 15:09:23 +02:00
godot_body_direct_state_3d.cpp
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
2022-09-02 00:29:50 -04:00
godot_body_direct_state_3d.h
…
godot_body_pair_3d.cpp
…
godot_body_pair_3d.h
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godot_broad_phase_3d.cpp
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godot_broad_phase_3d.h
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godot_broad_phase_3d_bvh.cpp
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godot_broad_phase_3d_bvh.h
…
godot_collision_object_3d.cpp
…
godot_collision_object_3d.h
…
godot_collision_solver_3d.cpp
Warn users when collisions are not supported
2022-09-19 16:51:41 +02:00
godot_collision_solver_3d.h
Fix collision solving between world boundary and motion shape
2022-08-27 19:51:14 +02:00
godot_collision_solver_3d_sat.cpp
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
2022-09-02 00:29:50 -04:00
godot_collision_solver_3d_sat.h
…
godot_constraint_3d.h
…
godot_joint_3d.h
…
godot_physics_server_3d.cpp
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
2022-09-15 15:09:23 +02:00
godot_physics_server_3d.h
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
2022-09-15 15:09:23 +02:00
godot_shape_3d.cpp
…
godot_shape_3d.h
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godot_soft_body_3d.cpp
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godot_soft_body_3d.h
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godot_space_3d.cpp
Rename `str2var` to `str_to_var` and similar
2022-08-26 14:58:22 +02:00
godot_space_3d.h
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godot_step_3d.cpp
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godot_step_3d.h
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