187e6ae26d
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>. Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using System;
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using System.Collections;
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namespace Godot
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{
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using Array = Godot.Collections.Array;
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using Dictionary = Godot.Collections.Dictionary;
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static class MarshalUtils
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{
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static bool TypeIsGenericArray(Type type)
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{
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return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Array<>);
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}
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static bool TypeIsGenericDictionary(Type type)
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{
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return type.GetGenericTypeDefinition() == typeof(Godot.Collections.Dictionary<,>);
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}
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// TODO: EnumerableToArray and IDictionaryToDictionary can be optimized
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internal static void EnumerableToArray(IEnumerable enumerable, IntPtr godotArrayPtr)
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{
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if (enumerable is ICollection collection)
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{
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int count = collection.Count;
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object[] tempArray = new object[count];
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collection.CopyTo(tempArray, 0);
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for (int i = 0; i < count; i++)
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{
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Array.godot_icall_Array_Add(godotArrayPtr, tempArray[i]);
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}
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}
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else
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{
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foreach (object element in enumerable)
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{
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Array.godot_icall_Array_Add(godotArrayPtr, element);
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}
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}
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}
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internal static void IDictionaryToDictionary(IDictionary dictionary, IntPtr godotDictionaryPtr)
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{
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foreach (DictionaryEntry entry in dictionary)
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{
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Dictionary.godot_icall_Dictionary_Add(godotDictionaryPtr, entry.Key, entry.Value);
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}
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}
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}
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}
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