godot/platform
Rémi Verschelde c7f4e1d5dd
Android: Properly validate `godot_project_name_string` for Android special chars
Fixes #52659.

(cherry picked from commit 9204a3a50e)
2021-10-26 18:23:47 +02:00
..
android Android: Properly validate `godot_project_name_string` for Android special chars 2021-10-26 18:23:47 +02:00
iphone Merge pull request #53986 from madmiraal/remove-unused-variables-3.x 2021-10-19 12:18:21 +02:00
javascript JS: Bump ansi-regex version for linter 2021-10-23 12:04:17 +02:00
osx Remove unused variables 2021-10-18 18:51:05 +01:00
server SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 12:54:16 +02:00
uwp SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 12:54:16 +02:00
windows SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 12:54:16 +02:00
x11 [3.x] Add support for the RISC-V architecture 2021-10-22 12:51:23 -05:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00