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SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
a_star.cpp
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AStar: Make get_closest_point() deterministic for equidistant points
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2020-06-10 15:30:52 +02:00 |
a_star.h
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Implements estimate/compute_cost for AStar2D
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2020-04-16 11:35:52 +02:00 |
aabb.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
aabb.h
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[3.2] Backport core documentation changes to 3.2
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2020-07-21 21:22:54 -04:00 |
audio_frame.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
audio_frame.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
basis.cpp
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CI: Update to clang-format 11 and apply ternary operator changes
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2021-01-13 16:14:35 +01:00 |
basis.h
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Initialise Basis elements with a default Basis in the declaration.
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2020-09-08 15:04:54 +02:00 |
bsp_tree.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bsp_tree.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
bvh.h
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_abb.h
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_cull.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_debug.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_integrity.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_logic.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_misc.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_pair.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_public.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_refit.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_split.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_structs.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
bvh_tree.h
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
camera_matrix.cpp
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Fix aspect ratio on hmd projection matrix
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2020-04-05 16:58:33 +10:00 |
camera_matrix.h
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Change CameraMatrix::get_viewport_size to get_viewport_half_extents
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2020-01-22 18:22:00 +00:00 |
delaunay.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
disjoint_set.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
disjoint_set.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
expression.cpp
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Fix typos with codespell
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2020-09-18 14:09:51 +02:00 |
expression.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
face3.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
face3.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
geometry.cpp
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Fixed false positives in the culling system.
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2020-04-28 17:14:06 -07:00 |
geometry.h
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Fixed false positives in the culling system.
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2020-04-28 17:14:06 -07:00 |
math_defs.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
math_fieldwise.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
math_fieldwise.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
math_funcs.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
math_funcs.h
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Linux/BSD: Fix support for NetBSD
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2020-09-18 10:29:52 +02:00 |
octree.h
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Optimize octree and fix octree leak
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2020-08-18 11:02:21 +01:00 |
octree_definition.inc
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Dynamic BVH for rendering and godot physics
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2021-01-12 12:12:10 +00:00 |
plane.cpp
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[3.2] Backport core documentation changes to 3.2
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2020-07-21 21:22:54 -04:00 |
plane.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
quat.cpp
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Add explanations for errors related to Vector/Quat normalization
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2020-01-24 14:19:23 +01:00 |
quat.h
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Add explanations for errors related to Vector/Quat normalization
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2020-01-24 14:19:23 +01:00 |
quick_hull.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
quick_hull.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
random_number_generator.cpp
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Add ability to restore `RandomNumberGenerator` state
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2021-01-08 15:02:02 +02:00 |
random_number_generator.h
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Add ability to restore `RandomNumberGenerator` state
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2021-01-08 15:02:02 +02:00 |
random_pcg.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
random_pcg.h
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Add ability to restore `RandomNumberGenerator` state
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2021-01-08 15:02:02 +02:00 |
rect2.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
rect2.h
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Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
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2020-03-06 23:51:26 +01:00 |
transform.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
transform.h
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Fix xform_inv of Plane, intermediate results were ignored
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2021-01-05 21:33:33 +01:00 |
transform_2d.cpp
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Minor clamp and float fixes
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2020-11-11 15:30:57 +01:00 |
transform_2d.h
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Revert "Implement Skew in Node2D"
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2020-06-22 10:26:06 +02:00 |
triangle_mesh.cpp
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Fixed false positives in the culling system.
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2020-04-28 17:14:06 -07:00 |
triangle_mesh.h
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Fixed false positives in the culling system.
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2020-04-28 17:14:06 -07:00 |
triangulate.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
triangulate.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
vector2.cpp
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Add explanations for errors related to Vector/Quat normalization
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2020-01-24 14:19:23 +01:00 |
vector2.h
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Change inequality comparison operators to use exact equality
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2020-09-24 14:43:08 +02:00 |
vector3.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
vector3.h
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Change inequality comparison operators to use exact equality
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2020-09-24 14:43:08 +02:00 |