godot/platform/osx/export/export.cpp

842 lines
28 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*************************************************************************/
/* export.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "export.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "core/version.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "platform/osx/logo.gen.h"
#include <sys/stat.h>
class EditorExportPlatformOSX : public EditorExportPlatform {
GDCLASS(EditorExportPlatformOSX, EditorExportPlatform);
int version_code;
Ref<ImageTexture> logo;
void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
void _zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name);
#ifdef OSX_ENABLED
bool use_codesign() const { return true; }
bool use_dmg() const { return true; }
#else
bool use_codesign() const { return false; }
bool use_dmg() const { return false; }
#endif
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
virtual void get_export_options(List<ExportOption> *r_options);
public:
virtual String get_name() const { return "Mac OSX"; }
virtual String get_os_name() const { return "OSX"; }
virtual Ref<Texture> get_logo() const { return logo; }
virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
List<String> list;
if (use_dmg()) {
list.push_back("dmg");
}
list.push_back("zip");
return list;
}
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
virtual void get_platform_features(List<String> *r_features) {
r_features->push_back("pc");
r_features->push_back("s3tc");
r_features->push_back("OSX");
}
virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
}
EditorExportPlatformOSX();
~EditorExportPlatformOSX();
};
void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
if (p_preset->get("texture_format/s3tc")) {
r_features->push_back("s3tc");
}
if (p_preset->get("texture_format/etc")) {
r_features->push_back("etc");
}
if (p_preset->get("texture_format/etc2")) {
r_features->push_back("etc2");
}
r_features->push_back("64");
}
void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/camera_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the camera"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the microphone"), ""));
#ifdef OSX_ENABLED
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/enable"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity", PROPERTY_HINT_PLACEHOLDER_TEXT, "Type: Name (ID)"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/timestamp"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "codesign/hardened_runtime"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements", PROPERTY_HINT_GLOBAL_FILE, "*.plist"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::POOL_STRING_ARRAY, "codesign/custom_options"), PoolStringArray()));
#endif
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
}
void _rgba8_to_packbits_encode(int p_ch, int p_size, PoolVector<uint8_t> &p_source, Vector<uint8_t> &p_dest) {
int src_len = p_size * p_size;
Vector<uint8_t> result;
result.resize(src_len * 1.25); //temp vector for rle encoded data, make it 25% larger for worst case scenario
int res_size = 0;
uint8_t buf[128];
int buf_size = 0;
int i = 0;
while (i < src_len) {
uint8_t cur = p_source.read()[i * 4 + p_ch];
if (i < src_len - 2) {
if ((p_source.read()[(i + 1) * 4 + p_ch] == cur) && (p_source.read()[(i + 2) * 4 + p_ch] == cur)) {
if (buf_size > 0) {
result.write[res_size++] = (uint8_t)(buf_size - 1);
copymem(&result.write[res_size], &buf, buf_size);
res_size += buf_size;
buf_size = 0;
}
uint8_t lim = i + 130 >= src_len ? src_len - i - 1 : 130;
bool hit_lim = true;
for (int j = 3; j <= lim; j++) {
if (p_source.read()[(i + j) * 4 + p_ch] != cur) {
hit_lim = false;
i = i + j - 1;
result.write[res_size++] = (uint8_t)(j - 3 + 0x80);
result.write[res_size++] = cur;
break;
}
}
if (hit_lim) {
result.write[res_size++] = (uint8_t)(lim - 3 + 0x80);
result.write[res_size++] = cur;
i = i + lim;
}
} else {
buf[buf_size++] = cur;
if (buf_size == 128) {
result.write[res_size++] = (uint8_t)(buf_size - 1);
copymem(&result.write[res_size], &buf, buf_size);
res_size += buf_size;
buf_size = 0;
}
}
} else {
buf[buf_size++] = cur;
result.write[res_size++] = (uint8_t)(buf_size - 1);
copymem(&result.write[res_size], &buf, buf_size);
res_size += buf_size;
buf_size = 0;
}
i++;
}
int ofs = p_dest.size();
p_dest.resize(p_dest.size() + res_size);
copymem(&p_dest.write[ofs], result.ptr(), res_size);
}
void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
Ref<ImageTexture> it = memnew(ImageTexture);
Vector<uint8_t> data;
data.resize(8);
data.write[0] = 'i';
data.write[1] = 'c';
data.write[2] = 'n';
data.write[3] = 's';
struct MacOSIconInfo {
const char *name;
const char *mask_name;
bool is_png;
int size;
};
static const MacOSIconInfo icon_infos[] = {
{ "ic10", "", true, 1024 }, //1024x1024 32-bit PNG and 512x512@2x 32-bit "retina" PNG
{ "ic09", "", true, 512 }, //512×512 32-bit PNG
{ "ic14", "", true, 512 }, //256x256@2x 32-bit "retina" PNG
{ "ic08", "", true, 256 }, //256×256 32-bit PNG
{ "ic13", "", true, 256 }, //128x128@2x 32-bit "retina" PNG
{ "ic07", "", true, 128 }, //128x128 32-bit PNG
{ "ic12", "", true, 64 }, //32x32@2x 32-bit "retina" PNG
{ "ic11", "", true, 32 }, //16x16@2x 32-bit "retina" PNG
{ "il32", "l8mk", false, 32 }, //32x32 24-bit RLE + 8-bit uncompressed mask
{ "is32", "s8mk", false, 16 } //16x16 24-bit RLE + 8-bit uncompressed mask
};
for (uint64_t i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy?
copy->convert(Image::FORMAT_RGBA8);
copy->resize(icon_infos[i].size, icon_infos[i].size);
if (icon_infos[i].is_png) {
// Encode PNG icon.
it->create_from_image(copy);
String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("icon.png");
ResourceSaver::save(path, it);
FileAccess *f = FileAccess::open(path, FileAccess::READ);
if (!f) {
// Clean up generated file.
DirAccess::remove_file_or_error(path);
ERR_FAIL();
}
int ofs = data.size();
uint32_t len = f->get_len();
data.resize(data.size() + len + 8);
f->get_buffer(&data.write[ofs + 8], len);
memdelete(f);
len += 8;
len = BSWAP32(len);
copymem(&data.write[ofs], icon_infos[i].name, 4);
encode_uint32(len, &data.write[ofs + 4]);
// Clean up generated file.
DirAccess::remove_file_or_error(path);
} else {
PoolVector<uint8_t> src_data = copy->get_data();
//encode 24bit RGB RLE icon
{
int ofs = data.size();
data.resize(data.size() + 8);
_rgba8_to_packbits_encode(0, icon_infos[i].size, src_data, data); // encode R
_rgba8_to_packbits_encode(1, icon_infos[i].size, src_data, data); // encode G
_rgba8_to_packbits_encode(2, icon_infos[i].size, src_data, data); // encode B
int len = data.size() - ofs;
len = BSWAP32(len);
copymem(&data.write[ofs], icon_infos[i].name, 4);
encode_uint32(len, &data.write[ofs + 4]);
}
//encode 8bit mask uncompressed icon
{
int ofs = data.size();
int len = copy->get_width() * copy->get_height();
data.resize(data.size() + len + 8);
for (int j = 0; j < len; j++) {
data.write[ofs + 8 + j] = src_data.read()[j * 4 + 3];
}
len += 8;
len = BSWAP32(len);
copymem(&data.write[ofs], icon_infos[i].mask_name, 4);
encode_uint32(len, &data.write[ofs + 4]);
}
}
}
uint32_t total_len = data.size();
total_len = BSWAP32(total_len);
encode_uint32(total_len, &data.write[4]);
p_data = data;
}
void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary) {
String str;
String strnew;
str.parse_utf8((const char *)plist.ptr(), plist.size());
Vector<String> lines = str.split("\n");
for (int i = 0; i < lines.size(); i++) {
if (lines[i].find("$binary") != -1) {
strnew += lines[i].replace("$binary", p_binary) + "\n";
} else if (lines[i].find("$name") != -1) {
strnew += lines[i].replace("$name", p_binary) + "\n";
} else if (lines[i].find("$info") != -1) {
strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
} else if (lines[i].find("$identifier") != -1) {
strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
} else if (lines[i].find("$short_version") != -1) {
strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
} else if (lines[i].find("$version") != -1) {
strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
} else if (lines[i].find("$signature") != -1) {
strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
} else if (lines[i].find("$copyright") != -1) {
strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
} else if (lines[i].find("$highres") != -1) {
strnew += lines[i].replace("$highres", p_preset->get("display/high_res") ? "<true/>" : "<false/>") + "\n";
} else if (lines[i].find("$camera_usage_description") != -1) {
String description = p_preset->get("privacy/camera_usage_description");
strnew += lines[i].replace("$camera_usage_description", description) + "\n";
} else if (lines[i].find("$microphone_usage_description") != -1) {
String description = p_preset->get("privacy/microphone_usage_description");
strnew += lines[i].replace("$microphone_usage_description", description) + "\n";
} else {
strnew += lines[i] + "\n";
}
}
CharString cs = strnew.utf8();
plist.resize(cs.size() - 1);
for (int i = 0; i < cs.size() - 1; i++) {
plist.write[i] = cs[i];
}
}
/**
If we're running the OSX version of the Godot editor we'll:
- export our application bundle to a temporary folder
- attempt to code sign it
- and then wrap it up in a DMG
**/
Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
#ifdef OSX_ENABLED
List<String> args;
if (p_preset->get("codesign/timestamp")) {
args.push_back("--timestamp");
}
if (p_preset->get("codesign/hardened_runtime")) {
args.push_back("--options");
args.push_back("runtime");
}
if ((p_preset->get("codesign/entitlements") != "") && (p_path.get_extension() != "dmg")) {
args.push_back("--entitlements");
args.push_back(p_preset->get("codesign/entitlements"));
}
PoolStringArray user_args = p_preset->get("codesign/custom_options");
for (int i = 0; i < user_args.size(); i++) {
String user_arg = user_args[i].strip_edges();
if (!user_arg.empty()) {
args.push_back(user_arg);
}
}
args.push_back("-s");
args.push_back(p_preset->get("codesign/identity"));
args.push_back("-v"); /* provide some more feedback */
args.push_back(p_path);
String str;
Error err = OS::get_singleton()->execute("codesign", args, true, NULL, &str, NULL, true);
ERR_FAIL_COND_V(err != OK, err);
print_line("codesign (" + p_path + "): " + str);
if (str.find("no identity found") != -1) {
EditorNode::add_io_error("codesign: no identity found");
return FAILED;
}
if ((str.find("unrecognized blob type") != -1) || (str.find("cannot read entitlement data") != -1)) {
EditorNode::add_io_error("codesign: invalid entitlements file");
return FAILED;
}
#endif
return OK;
}
Error EditorExportPlatformOSX::_create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name) {
List<String> args;
if (FileAccess::exists(p_dmg_path)) {
OS::get_singleton()->move_to_trash(p_dmg_path);
}
args.push_back("create");
args.push_back(p_dmg_path);
args.push_back("-volname");
args.push_back(p_pkg_name);
args.push_back("-fs");
args.push_back("HFS+");
args.push_back("-srcfolder");
args.push_back(p_app_path_name);
String str;
Error err = OS::get_singleton()->execute("hdiutil", args, true, NULL, &str, NULL, true);
ERR_FAIL_COND_V(err != OK, err);
print_line("hdiutil returned: " + str);
if (str.find("create failed") != -1) {
if (str.find("File exists") != -1) {
EditorNode::add_io_error("hdiutil: create failed - file exists");
} else {
EditorNode::add_io_error("hdiutil: create failed");
}
return FAILED;
}
return OK;
}
Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
String src_pkg_name;
EditorProgress ep("export", "Exporting for OSX", 3, true);
if (p_debug)
src_pkg_name = p_preset->get("custom_template/debug");
else
src_pkg_name = p_preset->get("custom_template/release");
if (src_pkg_name == "") {
String err;
src_pkg_name = find_export_template("osx.zip", &err);
if (src_pkg_name == "") {
EditorNode::add_io_error(err);
return ERR_FILE_NOT_FOUND;
}
}
if (!DirAccess::exists(p_path.get_base_dir())) {
return ERR_FILE_BAD_PATH;
}
FileAccess *src_f = NULL;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
if (ep.step("Creating app", 0)) {
return ERR_SKIP;
}
unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
if (!src_pkg_zip) {
EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
return ERR_FILE_NOT_FOUND;
}
int ret = unzGoToFirstFile(src_pkg_zip);
String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + ".64";
String pkg_name;
if (p_preset->get("application/name") != "")
pkg_name = p_preset->get("application/name"); // app_name
else if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "")
pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
else
pkg_name = "Unnamed";
pkg_name = OS::get_singleton()->get_safe_dir_name(pkg_name);
String export_format = use_dmg() && p_path.ends_with("dmg") ? "dmg" : "zip";
// Create our application bundle.
String tmp_app_dir_name = pkg_name + ".app";
String tmp_app_path_name = EditorSettings::get_singleton()->get_cache_dir().plus_file(tmp_app_dir_name);
print_line("Exporting to " + tmp_app_path_name);
Error err = OK;
DirAccessRef tmp_app_dir = DirAccess::create_for_path(tmp_app_path_name);
if (!tmp_app_dir) {
err = ERR_CANT_CREATE;
}
// Create our folder structure.
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/MacOS");
err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/MacOS");
}
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/Frameworks");
err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Frameworks");
}
if (err == OK) {
print_line("Creating " + tmp_app_path_name + "/Contents/Resources");
err = tmp_app_dir->make_dir_recursive(tmp_app_path_name + "/Contents/Resources");
}
// Now process our template.
bool found_binary = false;
int total_size = 0;
while (ret == UNZ_OK && err == OK) {
bool is_execute = false;
// Get filename.
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
String file = fname;
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
// Read.
unzOpenCurrentFile(src_pkg_zip);
unzReadCurrentFile(src_pkg_zip, data.ptrw(), data.size());
unzCloseCurrentFile(src_pkg_zip);
// Write.
file = file.replace_first("osx_template.app/", "");
if (file == "Contents/Info.plist") {
_fix_plist(p_preset, data, pkg_name);
}
if (file.begins_with("Contents/MacOS/godot_")) {
if (file != "Contents/MacOS/" + binary_to_use) {
ret = unzGoToNextFile(src_pkg_zip);
continue; // skip
}
found_binary = true;
is_execute = true;
file = "Contents/MacOS/" + pkg_name;
}
if (file == "Contents/Resources/icon.icns") {
// See if there is an icon.
String iconpath;
if (p_preset->get("application/icon") != "")
iconpath = p_preset->get("application/icon");
else
iconpath = ProjectSettings::get_singleton()->get("application/config/icon");
if (iconpath != "") {
if (iconpath.get_extension() == "icns") {
FileAccess *icon = FileAccess::open(iconpath, FileAccess::READ);
if (icon) {
data.resize(icon->get_len());
icon->get_buffer(&data.write[0], icon->get_len());
icon->close();
memdelete(icon);
}
} else {
Ref<Image> icon;
icon.instance();
icon->load(iconpath);
if (!icon->empty()) {
_make_icon(icon, data);
}
}
}
}
if (data.size() > 0) {
if (file.find("/data.mono.osx.64.release_debug/") != -1) {
if (!p_debug) {
ret = unzGoToNextFile(src_pkg_zip);
continue; // skip
}
file = file.replace("/data.mono.osx.64.release_debug/", "/data_" + pkg_name + "/");
}
if (file.find("/data.mono.osx.64.release/") != -1) {
if (p_debug) {
ret = unzGoToNextFile(src_pkg_zip);
continue; // skip
}
file = file.replace("/data.mono.osx.64.release/", "/data_" + pkg_name + "/");
}
print_line("ADDING: " + file + " size: " + itos(data.size()));
total_size += data.size();
// Write it into our application bundle.
file = tmp_app_path_name.plus_file(file);
if (err == OK) {
err = tmp_app_dir->make_dir_recursive(file.get_base_dir());
}
if (err == OK) {
FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
if (f) {
f->store_buffer(data.ptr(), data.size());
f->close();
if (is_execute) {
// chmod with 0755 if the file is executable.
FileAccess::set_unix_permissions(file, 0755);
}
memdelete(f);
} else {
err = ERR_CANT_CREATE;
}
}
}
ret = unzGoToNextFile(src_pkg_zip);
}
// We're done with our source zip.
unzClose(src_pkg_zip);
if (!found_binary) {
ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
err = ERR_FILE_NOT_FOUND;
}
if (err == OK) {
if (ep.step("Making PKG", 1)) {
return ERR_SKIP;
}
String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
Vector<SharedObject> shared_objects;
err = save_pack(p_preset, pack_path, &shared_objects);
// See if we can code sign our new package.
bool sign_enabled = p_preset->get("codesign/enable");
if (err == OK) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
for (int i = 0; i < shared_objects.size(); i++) {
err = da->copy(shared_objects[i].path, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
if (err == OK && sign_enabled) {
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
}
}
memdelete(da);
}
if (err == OK && sign_enabled) {
if (ep.step("Code signing bundle", 2)) {
return ERR_SKIP;
}
err = _code_sign(p_preset, tmp_app_path_name + "/Contents/MacOS/" + pkg_name);
}
if (export_format == "dmg") {
// Create a DMG.
if (err == OK) {
if (ep.step("Making DMG", 3)) {
return ERR_SKIP;
}
err = _create_dmg(p_path, pkg_name, tmp_app_path_name);
}
// Sign DMG.
if (err == OK && sign_enabled) {
if (ep.step("Code signing DMG", 3)) {
return ERR_SKIP;
}
err = _code_sign(p_preset, p_path);
}
} else {
// Create ZIP.
if (err == OK) {
if (ep.step("Making ZIP", 3)) {
return ERR_SKIP;
}
if (FileAccess::exists(p_path)) {
OS::get_singleton()->move_to_trash(p_path);
}
FileAccess *dst_f = nullptr;
zlib_filefunc_def io_dst = zipio_create_io_from_file(&dst_f);
zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io_dst);
_zip_folder_recursive(zip, EditorSettings::get_singleton()->get_cache_dir(), pkg_name + ".app", pkg_name);
zipClose(zip, nullptr);
}
}
// Clean up temporary .app dir.
tmp_app_dir->change_dir(tmp_app_path_name);
tmp_app_dir->erase_contents_recursive();
tmp_app_dir->change_dir("..");
tmp_app_dir->remove(tmp_app_dir_name);
}
return err;
}
void EditorExportPlatformOSX::_zip_folder_recursive(zipFile &p_zip, const String &p_root_path, const String &p_folder, const String &p_pkg_name) {
String dir = p_root_path.plus_file(p_folder);
DirAccess *da = DirAccess::open(dir);
da->list_dir_begin();
String f;
while ((f = da->get_next()) != "") {
if (f == "." || f == "..") {
continue;
}
if (da->current_is_dir()) {
_zip_folder_recursive(p_zip, p_root_path, p_folder.plus_file(f), p_pkg_name);
} else {
bool is_executable = (p_folder.ends_with("MacOS") && (f == p_pkg_name));
OS::Time time = OS::get_singleton()->get_time();
OS::Date date = OS::get_singleton()->get_date();
zip_fileinfo zipfi;
zipfi.tmz_date.tm_hour = time.hour;
zipfi.tmz_date.tm_mday = date.day;
zipfi.tmz_date.tm_min = time.min;
zipfi.tmz_date.tm_mon = date.month - 1; // Note: "tm" month range - 0..11, Godot month range - 1..12, http://www.cplusplus.com/reference/ctime/tm/
zipfi.tmz_date.tm_sec = time.sec;
zipfi.tmz_date.tm_year = date.year;
zipfi.dosDate = 0;
// 0100000: regular file type
// 0000755: permissions rwxr-xr-x
// 0000644: permissions rw-r--r--
uint32_t _mode = (is_executable ? 0100755 : 0100644);
zipfi.external_fa = (_mode << 16L) | !(_mode & 0200);
zipfi.internal_fa = 0;
zipOpenNewFileInZip4(p_zip,
p_folder.plus_file(f).utf8().get_data(),
&zipfi,
nullptr,
0,
nullptr,
0,
nullptr,
Z_DEFLATED,
Z_DEFAULT_COMPRESSION,
0,
-MAX_WBITS,
DEF_MEM_LEVEL,
Z_DEFAULT_STRATEGY,
nullptr,
0,
0x0314, // "version made by", 0x03 - Unix, 0x14 - ZIP specification version 2.0, required to store Unix file permissions
0);
Vector<uint8_t> array = FileAccess::get_file_as_array(dir.plus_file(f));
zipWriteInFileInZip(p_zip, array.ptr(), array.size());
zipCloseFileInZip(p_zip);
}
}
da->list_dir_end();
memdelete(da);
}
bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
String err;
bool valid = false;
// Look for export templates (first official, and if defined custom templates).
bool dvalid = exists_export_template("osx.zip", &err);
bool rvalid = dvalid; // Both in the same ZIP.
if (p_preset->get("custom_template/debug") != "") {
dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
if (!dvalid) {
err += TTR("Custom debug template not found.") + "\n";
}
}
if (p_preset->get("custom_template/release") != "") {
rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
if (!rvalid) {
err += TTR("Custom release template not found.") + "\n";
}
}
valid = dvalid || rvalid;
r_missing_templates = !valid;
if (!err.empty())
r_error = err;
return valid;
}
EditorExportPlatformOSX::EditorExportPlatformOSX() {
Ref<Image> img = memnew(Image(_osx_logo));
logo.instance();
logo->create_from_image(img);
}
EditorExportPlatformOSX::~EditorExportPlatformOSX() {
}
void register_osx_exporter() {
Ref<EditorExportPlatformOSX> platform;
platform.instance();
EditorExport::get_singleton()->add_export_platform(platform);
}