godot/scene
Simon Puchert 18ba1bc824 cpu_particles: Return uniform density spheres.
The current implementation normalizes points from a uniform distribution
on a cube. This creates a non-uniform distribution on the sphere.
2019-07-06 00:13:03 +02:00
..
2d cpu_particles: Return uniform density spheres. 2019-07-06 00:13:03 +02:00
3d cpu_particles: Return uniform density spheres. 2019-07-06 00:13:03 +02:00
animation Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Show icons for code completion options 2019-07-05 09:25:50 +08:00
main Fix various memory leaks and errors 2019-07-02 17:23:54 +03:00
resources Merge pull request #30300 from Calinou/remove-unused-default-theme-icons 2019-07-04 10:30:50 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
register_scene_types.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00