godot/servers/visual
lawnjelly 18bb668a2e Fix skeleton 2D stale bounding rect
Adds special logic for handling skeleton bounding rect updates. Previously these were never being updated because the canvas item is never set to "rect_dirty".
2022-07-18 19:47:23 +01:00
..
portals Portals - force full check on adding moving object 2022-05-29 15:53:25 +01:00
rasterizer.cpp Physics Interpolation - improve warnings with NodePath 2022-05-04 18:46:14 +01:00
rasterizer.h Fix skeleton 2D stale bounding rect 2022-07-18 19:47:23 +01:00
SCsub Portal occlusion culling 2021-07-14 11:43:23 +01:00
shader_language.cpp Fix various typos 2022-05-19 19:07:45 +08:00
shader_language.h Backport some changes to 3.x shaders 2022-01-25 10:34:57 +03:00
shader_types.cpp Backport some changes to 3.x shaders 2022-01-25 10:34:57 +03:00
shader_types.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_canvas.cpp Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
visual_server_canvas.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_globals.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_globals.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_raster.cpp Physics interpolation - Move out of Scenario 2022-04-11 15:04:24 +01:00
visual_server_raster.h Physics interpolation - Move out of Scenario 2022-04-11 15:04:24 +01:00
visual_server_scene.cpp Physics Interpolation - fix continuous updating in unmoving objects 2022-06-19 11:26:13 +01:00
visual_server_scene.h Physics interpolation - Move out of Scenario 2022-04-11 15:04:24 +01:00
visual_server_viewport.cpp Fix warnings found by Emscripten 3.1.10 2022-05-16 16:38:26 +02:00
visual_server_viewport.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visual_server_wrap_mt.cpp Physics interpolation - Move out of Scenario 2022-04-11 15:04:24 +01:00
visual_server_wrap_mt.h Physics interpolation - Move out of Scenario 2022-04-11 15:04:24 +01:00