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SCsub
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animated_sprite_2d.cpp
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Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
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2021-10-03 14:30:51 +02:00 |
animated_sprite_2d.h
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area_2d.cpp
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Use range iterators for `Map`
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2021-09-30 15:09:12 -06:00 |
area_2d.h
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audio_listener_2d.cpp
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 -04:00 |
audio_listener_2d.h
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 -04:00 |
audio_stream_player_2d.cpp
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Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
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2021-09-16 17:51:51 -04:00 |
audio_stream_player_2d.h
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Add polyphony to Audio Stream Player nodes
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2021-09-07 09:44:39 -07:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Add Get Center Method for Rect2/Rect2i and AABB.
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2021-09-21 21:14:17 +05:45 |
camera_2d.h
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Use range iterators for `Map`
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2021-09-30 15:09:12 -06:00 |
collision_object_2d.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
collision_polygon_2d.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
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2021-09-16 09:55:20 -07:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Merge pull request #52430 from AnilBK/vector2-replacements
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2021-09-24 13:04:42 +02:00 |
cpu_particles_2d.h
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gpu_particles_2d.cpp
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gpu_particles_2d.h
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joint_2d.cpp
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
joint_2d.h
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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line_builder.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_agent_2d.cpp
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navigation_agent_2d.h
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navigation_obstacle_2d.cpp
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navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Use builtin Vector2 functions for calculation of angles.
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2021-09-07 08:30:26 +05:45 |
navigation_region_2d.h
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node_2d.cpp
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Revert "Display a matrix for Node2D and don't display a duplicate origin"
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2021-08-29 17:01:07 -03:00 |
node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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Fix ParallaxLayer's transform resetting in editor
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2021-09-01 14:57:14 +02:00 |
parallax_layer.h
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path_2d.cpp
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path_2d.h
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physical_bone_2d.cpp
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
physical_bone_2d.h
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Rename Joint2D and Joint3D files for consistency
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2021-10-01 12:00:32 -07:00 |
physics_body_2d.cpp
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Fix physics glitch with TileMap moving platforms
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2021-10-04 12:27:42 -07:00 |
physics_body_2d.h
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Fix physics glitch with TileMap moving platforms
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2021-10-04 12:27:42 -07:00 |
polygon_2d.cpp
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polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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skeleton_2d.cpp
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Use builtin Vector2 functions for calculation of angles.
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2021-09-07 08:30:26 +05:45 |
skeleton_2d.h
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sprite_2d.cpp
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sprite_2d.h
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tile_map.cpp
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Use range iterators for `Map`
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2021-09-30 15:09:12 -06:00 |
tile_map.h
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Improve TileMap physics for moving platforms and conveyor belts like movements
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2021-09-29 17:56:30 +02:00 |
touch_screen_button.cpp
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
touch_screen_button.h
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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2021-08-23 08:10:13 -03:00 |
visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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