godot/scene/2d
Rémi Verschelde c773c709c0
Merge pull request #53051 from kleonc/animated-sprites-centered-rendering
2021-10-05 11:22:17 +02:00
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SCsub
animated_sprite_2d.cpp Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D 2021-10-03 14:30:51 +02:00
animated_sprite_2d.h
area_2d.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
area_2d.h
audio_listener_2d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_2d.h Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_stream_player_2d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_stream_player_2d.h Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
collision_object_2d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_2d.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
collision_polygon_2d.h
collision_shape_2d.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
collision_shape_2d.h
cpu_particles_2d.cpp Merge pull request #52430 from AnilBK/vector2-replacements 2021-09-24 13:04:42 +02:00
cpu_particles_2d.h
gpu_particles_2d.cpp
gpu_particles_2d.h
joint_2d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
joint_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp
line_builder.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp
navigation_agent_2d.h
navigation_obstacle_2d.cpp
navigation_obstacle_2d.h
navigation_region_2d.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
navigation_region_2d.h
node_2d.cpp Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Fix ParallaxLayer's transform resetting in editor 2021-09-01 14:57:14 +02:00
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physical_bone_2d.h Rename Joint2D and Joint3D files for consistency 2021-10-01 12:00:32 -07:00
physics_body_2d.cpp Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
physics_body_2d.h Fix physics glitch with TileMap moving platforms 2021-10-04 12:27:42 -07:00
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp
remote_transform_2d.h
skeleton_2d.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
skeleton_2d.h
sprite_2d.cpp
sprite_2d.h
tile_map.cpp Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
tile_map.h Improve TileMap physics for moving platforms and conveyor belts like movements 2021-09-29 17:56:30 +02:00
touch_screen_button.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
touch_screen_button.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h