Godot Engine – Multi-platform 2D and 3D game engine
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Juan Linietsky 18cbcdafba Merge pull request #2298 from ronchaine/ronchaine-devel
Fix audio driver loading if the first tried driver fails (linux-x11).
2015-07-25 19:28:36 -03:00
bin Made RegEx API similar to old version 2015-07-24 14:09:39 +01:00
core Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-30 11:59:33 -03:00
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doc Add some documentation for RayCast2D about is_colliding and get_collider quirks 2015-06-24 13:24:42 -07:00
drivers Fixed incorrect failsafe return values 2015-07-24 16:15:04 +01:00
main -some changes by okam 2015-06-30 11:28:43 -03:00
modules -some changes by okam 2015-06-30 11:28:43 -03:00
platform Use tabs instead of spaces. 2015-07-23 19:35:47 +03:00
scene -added icons for root node types on tabs 2015-07-24 14:18:02 -03:00
servers small fixes 2015-06-30 11:59:00 -03:00
tools -added icons for root node types on tabs 2015-07-24 14:18:02 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
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.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
Doxyfile Forgot this. It points Doxyfile to the logo without text. 2015-05-10 14:41:35 -06:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md Put this back to fix web page.Will have to figure something else for mainpage in doxygen. 2015-05-17 06:40:08 -06:00
SConstruct Setting build vs properties in scons. 2015-06-21 14:21:24 -06:00
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo_small.png Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
version.py version bump to stable 2015-05-21 15:03:21 -03:00

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced